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  #11  
Old June 27th, 2010, 06:03 PM

Rookierookie Rookierookie is offline
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Default Re: Q: Home hit with Misfortune +2 on 5th turn...

I'm quite sure there is no early protection against bad events. And there are a lot of bad events that could set you back months if they happened on your capital.
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  #12  
Old June 27th, 2010, 06:13 PM

rdonj rdonj is offline
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Default Re: Q: Home hit with Misfortune +2 on 5th turn...

According to the devs, there is a early protection (3 or so turns) against *really* bad events, like for example bogus landing on top of your capitol. I've not done the extensive and incredibly mind-numbing testing to prove this, but I have not seen any evidence thus far to contradict that. Not all events are supposed to have some form of protection though.
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  #13  
Old June 27th, 2010, 06:14 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Q: Home hit with Misfortune +2 on 5th turn...

I'm pretty sure that in the hot vs cold game Frozen Lama(playing Caelum) had the vampire count event on his capital, think it was turn 2 or 3, possibly 4 if my memory is that awful...
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  #14  
Old June 27th, 2010, 08:41 PM
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Default Re: Q: Home hit with Misfortune +2 on 5th turn...

The absolute worst event for you cap is Indor Vadul, or whatever his name is. The guy that comes in with a horde of vinemen and knocks you pop down to 500. Your game is over, at that point.
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  #15  
Old June 28th, 2010, 12:07 AM

chrispedersen chrispedersen is offline
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Default Re: Q: Home hit with Misfortune +2 on 5th turn...

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Originally Posted by Lingchih View Post
The absolute worst event for you cap is Indor Vadul, or whatever his name is. The guy that comes in with a horde of vinemen and knocks you pop down to 500. Your game is over, at that point.
Yeah, but you need like Growth 3 + magic (maybe 3). And I've never seen in on a capitol..
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  #16  
Old June 28th, 2010, 12:39 AM

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Default Re: Q: Home hit with Misfortune +2 on 5th turn...

Assuming this is the ancient power event, I'm reading Growth 1 requirement only, possible starting on 11th turn and kills 95% pop. Wonder if it's my Edi's event DB being out of date hmmm.
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  #17  
Old June 28th, 2010, 01:30 AM
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Default Re: Q: Home hit with Misfortune +2 on 5th turn...

Nope, that's about right. I've had him turn up on my cap, and it wasn't pleasant.
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  #18  
Old June 28th, 2010, 03:07 PM

chrispedersen chrispedersen is offline
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Default Re: Q: Home hit with Misfortune +2 on 5th turn...

Quote:
Originally Posted by Finalgenesis View Post
Assuming this is the ancient power event, I'm reading Growth 1 requirement only, possible starting on 11th turn and kills 95% pop. Wonder if it's my Edi's event DB being out of date hmmm.
I don't know how edi got their event list. If growth was the only requirement, you'd see it a *lot* more commonly.

I stick by my original comment - I think it needs growth and magic, and probably other things as well, such as forest terrain, or population more than 1000 etc.
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  #19  
Old June 29th, 2010, 08:21 AM
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Default Re: Q: Home hit with Misfortune +2 on 5th turn...

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by Finalgenesis View Post
Assuming this is the ancient power event, I'm reading Growth 1 requirement only, possible starting on 11th turn and kills 95% pop. Wonder if it's my Edi's event DB being out of date hmmm.
I don't know how edi got their event list. If growth was the only requirement, you'd see it a *lot* more commonly.

I stick by my original comment - I think it needs growth and magic, and probably other things as well, such as forest terrain, or population more than 1000 etc.
The source for the event list is the actual source code files for events. I asked permission from Johan and Kristoffer to post it, otherwise it would never have seen the light of day.

The Ancient Presence event has a requirement of not happening before ten turns have passed, growth 1, forest, land province and the Ancient Presence monster not being present on the map.
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