.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 29th, 2016, 02:34 PM

qwetry qwetry is offline
Private
 
Join Date: Sep 2012
Location: Sicily
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
qwetry is on a distinguished road
Default Realistic settings?

Hi all!

A question about this part of manual:


"In real life, for a platoon to eject 1 enemy squad from its position can be expected to take 20 to 30 minutes (10 to 15 turns), and an hour if it does
not go too well. In WinSPWW2, this will not take quite as long."


Can I get a realistic timing (wanting "20 minutes to 1 hour to eject 1 enemy squad from its position" ) by mean of raising infantry toughness setting?
If yes, what percentage should get winSP more realistic?
Reply With Quote
  #2  
Old February 29th, 2016, 03:15 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Realistic settings?

It takes longer in real life because real life troops aren't so eager to get themselves killed as gamers do and are therefore far more cautious
Reply With Quote
  #3  
Old February 29th, 2016, 04:01 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: Realistic settings?

It takes longer in real life since troops are individuals, who only know what is in front of them or what they have been told. Not Prussian automata run by a God-player with 100% knowledge of the situation.

Consider a SP universe road crossing. A battalion is going north to south, and another one is merrily proceeding east to west. No enemy is about to cause hiccups. It is night time... In the SP universe, the God-player simply individually moves all elements of both and there are absolutely no snarl ups or traffic jams and everything moves at full speed. Piece of cake!. Now consider the real world situation... (There is a reason for the real world planning rule of thumb that "a column proceeds at an average speed of half the speed of its slowest unit")

There is a reason there are MPs in real life armies, who prepare movement plans before troop movements, and traffic lights (or at least, give way signs) at crossings in the real world. Neither are required in the SP-verse. You are in total control. You have a 100% accurate map, and you have 100% accurate knowledge of where all your units actually are, and what they are even doing. Luxuries that even the modern digital command and control systems have not yet delivered.

It is a game and not a simulation.

So that is why we say take the number of turns played and multiply by (about) 5 minutes to get a sense of what it would have taken in reality. All the "dead time" that normal human fears and snafus and natural indolence (no slipping off for a crafty smoke for any of your digital squaddies!) introduce are removed by you the all-seeing, all controlling "Player God" figure.
Reply With Quote
  #4  
Old February 29th, 2016, 04:22 PM

qwetry qwetry is offline
Private
 
Join Date: Sep 2012
Location: Sicily
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
qwetry is on a distinguished road
Default Re: Realistic settings?

Thanks for explanation, now it's clear to me, I misunderstood that manual part into open post by no considering effects of "all controlling "Player God" figure".

so default setting percentages are the most realistic?

Last edited by qwetry; February 29th, 2016 at 04:41 PM..
Reply With Quote
  #5  
Old February 29th, 2016, 04:34 PM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,929
Thanks: 440
Thanked 1,853 Times in 1,217 Posts
Mobhack is on a distinguished road
Default Re: Realistic settings?

The default settings are, naturally, what we consider to be the more realistic.

Those who disagree can play around with the options to suit their particular view of "reality". If playing someone PBEM, then you may have to come to some sort of agreement should any side wish to use other settings than the default.
Reply With Quote
  #6  
Old February 29th, 2016, 04:36 PM
Wiking's Avatar

Wiking Wiking is offline
Corporal
 
Join Date: Apr 2015
Posts: 155
Thanks: 32
Thanked 37 Times in 28 Posts
Wiking is on a distinguished road
Default Re: Realistic settings?

They're a fairly reasonable approximation, as interpreted by the creators. However, if you feel they could stand an adjustment one way or another, you have the ability to do so to suit the experience you desire.
Reply With Quote
  #7  
Old February 29th, 2016, 08:14 PM

qwetry qwetry is offline
Private
 
Join Date: Sep 2012
Location: Sicily
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
qwetry is on a distinguished road
Default Re: Realistic settings?

my supposition in open post was based only on that misunderstood text of manual, you developers say default settings are the best so I'll use default, no need to search for other settings
Reply With Quote
  #8  
Old March 1st, 2016, 12:05 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Realistic settings?

As you gain experience with the game you may want to tweak some of the preferences ( that's why they are there........ ) ....or not .....but give the stock settings a try for awhile first.

Don
Reply With Quote
  #9  
Old March 1st, 2016, 10:42 AM
gila's Avatar

gila gila is offline
Captain
 
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
gila is on a distinguished road
Default Re: Realistic settings?

I don't ever tweek the settings and always use default,and beleive most others do also.
Reply With Quote
  #10  
Old March 1st, 2016, 07:58 PM

jivemi jivemi is offline
Second Lieutenant
 
Join Date: May 2012
Location: Philippines
Posts: 502
Thanks: 411
Thanked 142 Times in 102 Posts
jivemi is on a distinguished road
Default Re: Realistic settings?

Quote:
Originally Posted by Mobhack View Post
It is a game and not a simulation.

So that is why we say take the number of turns played and multiply by (about) 5 minutes to get a sense of what it would have taken in reality.
OK, but the manual says "One game move (player 1 turn plus player 2 turn) represents roughly 3 minutes [my emphasis] of 'real time'." (That always seemed pretty short to me.) Or are you suggesting that the 3 minutes be multiplied by 5, so that, say, a 30-turn scenario (90 minutes in game time scale) would probably take more like 450 minutes, or 7-and-a-half hours in real combat? Thanks.

Last edited by jivemi; March 1st, 2016 at 08:06 PM..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.