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  #161  
Old January 5th, 2012, 03:37 PM
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Default Re: Conquest of Elysium 3 dev log

They arent quite so cut-n-dried for melee OR magic. But they do tend toward early-game or late-game powerful. I think they all have something to spread that out abit. And we do tend to keep asking for things like that. Im trying hard to rotate continually thru the different nations and come up with some sort of suggestion each time.

Im still hopeful that some of the balance experts might jump in for detailed comparisons before its released.
And a YouTubey/AAR person
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  #162  
Old January 5th, 2012, 04:35 PM
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Default Re: Conquest of Elysium 3 dev log

ON THE OTHER HAND
The AI is very good. And the alliance options are a lot of fun. Choosing a team with one melee and one magic works well even if you leave your partner as AI. Certain teamups are fantastic. If they do not overlap on what resources they use then you can easily share territory. The melee can provide early game expansion and protection, then when running up against armies of summons the partner can come forward with all the power he has built up under that protection
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  #163  
Old January 6th, 2012, 05:03 AM

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Default Re: Conquest of Elysium 3 dev log

Sounds good Gandalf.

If anyone gets a AAR done for youtube I'd be thankful
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  #164  
Old January 6th, 2012, 06:54 PM
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Default Re: Conquest of Elysium 3 dev log

May I ask what would you say are the key features in which CoE3 is better than it's predecessor?
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  #165  
Old January 9th, 2012, 03:31 PM
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Default Re: Conquest of Elysium 3 dev log

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Originally Posted by WraithLord View Post
May I ask what would you say are the key features in which CoE3 is better than it's predecessor?
I'm also eager to hear about what changes there are since COE2. It sounds like the interface is the major difference along with spell casters working somewhat differently. What sort of new stuff has been put in or changed?
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  #166  
Old January 9th, 2012, 03:51 PM
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Default Re: Conquest of Elysium 3 dev log

To tell you the truth at this point I would have to go back and play CoE2 in order to give a decent answer. Im not eager to do that. Its even getting to the point that I have trouble comparing it to Dom3 because there is enough similarity to be confusing after playing CoE3 multiple times a day for 6 months. Maybe some other beta tester has a firmer remembrance of CoE2
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  #167  
Old January 9th, 2012, 06:40 PM
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Default Re: Conquest of Elysium 3 dev log

I know the Illwinter guys posted a couple pictures a while back, but would it be possible to get a couple more screen shots? I know a detailed AAR or a youtube video might not be within the abilities/time constraints of some of the beta testers, but I wouldn't mind getting a couple more sneak peaks of what some of the different features are going to look like, so long as it is within the bounds of what you're allowed to do/share as a beta tester.
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  #168  
Old January 11th, 2012, 06:50 PM
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Default Re: Conquest of Elysium 3 dev log

Quote:
Originally Posted by samoht View Post
I know the Illwinter guys posted a couple pictures a while back, but would it be possible to get a couple more screen shots? I know a detailed AAR or a youtube video might not be within the abilities/time constraints of some of the beta testers, but I wouldn't mind getting a couple more sneak peaks of what some of the different features are going to look like, so long as it is within the bounds of what you're allowed to do/share as a beta tester.
I agree about the youtube video... it will help spark interest in the game amongst the other gaming communities and even with my own relatives.
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  #169  
Old January 12th, 2012, 03:02 AM

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Default Re: Conquest of Elysium 3 dev log

Did someone mention doing a youtube video yet?
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  #170  
Old January 12th, 2012, 07:00 AM
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Default Re: Conquest of Elysium 3 dev log

Hey,

I can watch Youtube
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