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Old September 17th, 2008, 09:53 PM
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Not quite playable, but getting very close!

EDIT-Please Read!:

Now that I've got all the initial art for the recruits, commanders, and most of the summons done, and have most of the stats worked out for this nation, and it's nearly ready to play, I'm just gonna go ahead and finish it myself. So it's officially no longer a "Placeholder Nation". Which means it's no longer available for anybody else to take over-any more than anybody else's mod, anyway. If I disappear off these forums/haven't posted for a year (which would mean I've suffered a significant sea-change), feel free to do whatever you want with it (It'll probably need updated by then, anyway...). In the meantime---Hooray for me!

This is an Ethiopian flavored nation featuring the Queen of Sheba and the kingdom of Aksum, influenced by the Yoruba, early Christian and Jewish mysticism, Western Africa history, and my own demented imagination.

Eventually, it will be followed by a middle era nation more heavily based on Yoruba concepts, and Voodoo practices-which are, themselves, influenced by the Yoruba religion.

Aksum: Glory of Kings.

Recruits (Complete. Sacreds are the three on the far right):

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Summonables and Other units (Even more complete, except for attack sprites.):

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Commanders (Complete, except ofcourse for Attack Sprites.):

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Heroes (Top is Heroes-Complete for now, Bottom is Multiheroes-incomplete)

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Let me know if this display works for everyone.

Likes Heat 1.

Advantages: Cheap scout/assassin. Access to a wide variety of troops, including three sacred recruits, 2 of which are non-capital. Non-capital Shape Shifter recruits. Very hard to rush. Several excellent unit factories. Cheap PD boosting summons. Hunga-Munga better than javelins. Sailing, Forging, and Healing all available. Powerful non- Capital Priests.

Disadvantages: No cheap mages, no good researchers, limited paths (no access or good path to access for Water/Astral, limited access to Fire, Air, Death). Mixes undead, magical, and demonic troops with regulars. 1 less Starting Gem than normal for EA. All leaders are expensive, good leaders are rare.

Strategy suggestion:

Starting Units:
30 Shewans.
Mekwanint.
Great Obelisk of Aksum.

Starting Sites:
Addis Ababa. Earth 2. Allows recruitment of Sarwe, Nagus.
Yeha Temple. Blood 1, Allows recruitment of Razor Wife, Gugi Oromo, Oyo Esho, Itege.
Amba Sel. Allows recruitment of Jantirar, Black Lions, Dejazmach.
Opone Ta Netjer. Nature 2 Allows recruitment of Opaani Fortress-Beast, Blatta, Ogboni Itan.

PD: 1-20 1xAddi, 1xAbbabor. Commander: Mekwanint. 21-125 , 1xManz, 1xAmhara. Commander: Dejazmach, Quomos.

*Please refer to the "Aksum Flavours:" thread for unit descriptions.* Whenever I get around to finishing it.

Units:

Gugi Oromo. (Light, fast human + zebra calvalry)
Gugi Oromo Stats: Hp 12, Size 3, Str 10, Att 11, Def 15, Prot 3 (2), Mor 12, MR 10 Mv 21(3), Prec 11. Weapons: Shotel (Dmg 5, Lng 2), 1 Javelin. Armour: Loincloth. Berserk (0)
(Prot 2). Second Form: Razor Wife.
Cost: Gold 25, Res 9.

Addi: (Human militia/tribesmen)
Stats: Hp 10, Size 2, Str 10, Att 9, Def 10, Prot 2 (0), Mor 11, MR 8,
Mv 12(3), Prec 10. Weapons: Knobkierie (Dmg 3, Len 2), 2 Javelins. Armour: Headdress (Prot 2), Loincloth (Prot 2), Hide Shield.
Cost: Gold 5, Res 1.

Ababor: (Human militia/tribesmen)
Stats: Hp 10, Size 2, Str 10, Att 10, Def 10, Prot 2 (0), Mor 9, MR 8,
Mv 12(3), Prec 11. Weapons: Assegai (Dmg 4, Len 4, Def +1), 2 Javelins. Armour: Headdress (Prot 2), Loincloth (Prot 2), Hide Shield.
Cost: Gold 5, Res 1.

Manz: (Human militia/tribesmen)
Stats: Hp 10, Size 2, Str 10, Att 10, Def 11, Prot 2 (0), Mor 11, MR 8,
Mv 12(3), Prec 10. Weapons: Assegai (Dmg 4, Len 4, Def +1), Hunga-Munga (Dmg 6 + Str, Prec +2 (12), Rng Str, Ammo 1). Armour: Fila (Prot 2), Loincloth (Prot 2), Hide Shield.
Cost: Gold 6, Res 2.

Amhara: (Human militia/tribesmen)
Stats: Hp 10, Size 2, Str 11, Att 10, Def 8, Prot 2 (0), Mor 10, MR 8,
Mv 12(3), Prec 8. Weapons: Agadengbe (Dmg 7, Len 2, Def -2), Hunga-Munga (Dmg 6 + Str, Prec +2 (10), Rng Str, Ammo 1). Armour: Headdress (Prot 2), Loincloth (Prot 2), Hide Shield.
Cost: 6 Gold, 2 Res.

Bouda: (Werehyena)
Bouda Stats: Hp. 12 Siz. 2 Str 13 Att. 11 Def. 8 Prot. 4 (2)
Mor. 6 MR. 10 Mv. 15/2 Prec. 10 Weapons: Agadengbe (Dmg 7, Len 2, Def -2). Hunga-Munga (Dmg 6 + Str, Prec +2 (12), Rng Str, Ammo 1). Armour: Leather Kilt (Prot. 2), Headdress Prot. 2). Hide Shield. Darkvision (50). Regeneration (5%) Demon. 25% Resistance to Fire. Stealth (0) Berserk (0)
If GORed, Boudas have Forge bonus +5% and Earth 1, Blood 1.
Deathform: (Bultungin)
Hp. 12 Siz. 2 Str. 16 Att. 12 Def. 12 Prot. 4 (4)
Mor. 6 MR. 10 Mv. 18/2 Prec. 6. Darkvision (50) Regeneration (5%) Demon. 25% Resistance to Fire. Weapons: Claws, Crushing Bite (Dmg: 3, Armour Piercing). Berserk (0)
Cost: Gold 25, Res 3

Shewan: (Human light infantry)
Stats: Hp. 10 Siz. 2 Str 10 Att. 10 Def. 10 Prot. 2 (0)
Mor. 10 MR. 10 Mv. 12/3 Prec. 10 Weapons: Shotel (Dmg. 5 Lng. 2), Hunga Munga (Dmg 6 + Str, Prec +2 (12) Ammo 2). Armour: Dashiki (Prot 2), Fila (Prot 2), Round Shield.
Cost: Gold. 7 Res 4 If GoRed, Shewans have Sailing (5).

Black Lions: (Capital only Human heavy infantry)
Stats: Hp. 12 Siz. 2 Str 12 Att. 12 Def. 12 Prot. 12 (0)
Mor. 15 MR. 12 Mv. 14/2 Prec. 10 Weapons: Trident, Hunga-Munga. (Dmg 6 + Str, Prec +2 (12) Ammo 3). Armour: Bronze Armour, Bronze Helmet, Bronze Tower Shield. Defensive Bonus (2)
Cost: Gold 20. Res 15.

Sarwe: (Capital only Human archers)
Stats: Hp. 10 Siz. 2 Str 10 Att. 10 Def. 10 Prot. 3 (0)
Mor. 14 MR. 10 Mv. 12/3 Prec. 11 Weapons: Shortbow (12 Ammo), Knobkierie (Dmg 3, Len 2), Armour: Leather Cap (4 Prot), Loincloth (2 Prot).
Cost: Gold 8. Res 3.

Opaani Fortressbeast. (Extremely tough, extremely resource-intensive Capital only tramplers/archer platforms w Standards (20))
Hp. 60 Siz. 6 Str. 30 Att. 12 Def. 9 Prot. 18 (6) Mor. 14 MR. 14 Mv. 9/1 Prec. 10 Weapons: Shortbow x4 (120 ammo). Trample, Macheti x4 (Dmg 14, no Str.). Armour: Beast Armour (Prot 8) Howdah Armour (Helm, Prot 16) Animal. Gluttony (24). 25% Resistance to all elemental forms of damage (Fire, Cold, Shock, Poison).
Deathform: Hp. 60 Siz. 6 Str. 30 Att. 8 Def. 12 Prot. 14 (6) Mor. 9 MR. 14 Mv. 12/1 Prec. 6 Weapons: Giant Hoof (Dmg. Str. Area 1), Trample. Armour: Beast Helm (Prot 8) Beast Armour (Prot 8) Animal.
Gluttony (24) Berserk (0) 50% Resistance to all forms of elemental damage (Fire, Cold, Shock, Poison).
Gold 300, Resources 120.

Razor Wife: (Berserkers)
Razor Wife Stats: Hp. 10 Siz. 2 Str. 10 Att. 12 Def. 9 Prot. 4 (0) Mor. 12 MR. 11 Mv. 14/2 Prec. 10 Weapons: Ida (Dmg. 6 Armour-piercing, Len. 3.) Armour: Bone Skirt (Prot 6)
Berserk (2) If GORed, Razor Wives have Blood 1 and Bloodhunting (+1)
Cost: Gold 10, Res 7.

Oyo Esho: (Berserker human + lion heavy calvalry)
Oyo Esho Stats: Hp. 12 Siz. 3 Str. 10 Att. 12 Def. 12 Prot. 10 (4) Mor. 14 MR. 10 Mv. 21/2 Prec. 9 Weapons: Assegai Lance (Dmg. 4, Len 4, Def +1 first strike), bite, claw. Armour: Lion Skull Helmet (Prot 6) Bone Skirt (Prot 6)
Berserk (4) If GORed, Oyo Esho have Blood 1 and Bloodhunting (+1)
Deathform: Lion (standard lion).
Second Form (no Deathform): Razor Wife.
Cost: Gold 30, Res 15.

Kabaro: (Human sacred standard-bearers/demon slayers)
Kabaro Stats: Hp. 10 Siz. 2 Str. 10 Att. 12 Def. 6 Prot. 5 (3) Mor. 14 MR. 15 Mv. 9/2 Prec. 8 Weapons: Kabaro Drumstick (Dmg. 2, Len. 2, does x3 damage to demons), Kabaro Drumstick. Armour: Daishiki (Prot. 2), Slouch Hat (Prot. 2)
Standard (2), Sacred, Ambidextrous (4), may start elderly.
If GoRed, Kabaros have Air 1, 10% chance Air 1, Earth 1. Prevents bad events (1%).
Cost: Gold 20, Res 6.

Shewan Quallu: (Human sacred light infantry)
Hp. 10 Siz. 2 Str 10 Att. 10 Def. 10 Prot. 2 (0)
Mor. 12 MR. 14 Mv. 12/3 Prec. 10 Weapons: Shotel (Dmg 5, Lng 2), Hunga Munga (Dmg 6 + Str, Prec +2 (12) Ammo 2). Armour: Dashiki (Prot 2), Slouch Hat (Prot 2), Round Shield. Sacred.
Cost: Gold 20, Res 5. If GoRed, Shewan Qallus have Sailing (5), Holy (1).

Ogboni: (Capital only Sacred Shock Troops)
Hp. 14 Siz. 2 Str 12 Att. 11 Def. 10 Prot. 6 (0)
Mor. 14 MR. 12 Mv. 12/2 Prec. 10 Weapons: Songye Axe (Dmg. 6 Lng. 2), Juju Seed Rattle (Dmg. -4 Len 1. Magical. Curses). Armour: Ethiopian Suit (Prot 4). Brass Helmet (Prot 8). Sacred. Magical Being.
Deathform: Egun.
Hp. 1 Size. 2 Str. 1 Att. 7 Def. 12 Prot. 0(0) Mor. 3 MR. 16 Mv. 12 Flying (Combat Only). Prec. 3 Weapons: Juju Seed Rattle (Dmg. -4, Len 1. Magical. Curses). Armour: None. Etherial. Blind. 100% Resistance all Elemental Damage-Fire, Cold, Poison, Shock. Magical Being.
Cost: 30 Res 8. If GoRed, Ogboni have Nature 1, Healing (5).

Commanders:
Blatta (Cheap, excellent Capital-only Scout/Assassin).
Hp. 12 Siz. 2 Str 14 Att. 14 Def. 14 Prot. 2 (0)
Mor. 12 MR. 16 Mv. 15/3 Prec. 14 Weapons: Assegai (Dmg 4, Lng 4, Def +1), Poisoned Hunga Munga (Dmg 6 + Str, Prec +2 (16) Ammo 2, Deadly Poison.).
Armour: Dashiki (Prot 2). Nature 1. Need Not Eat. Forest Walk, Mountain Walk, Swamp Walk. Darkvision (50) Stealth (30) Poison Resistance 25%, Patrol Bonus (5) Assassin.
Research Penalty -25.
Cost: Gold 5, Res 1.

Mekwanint (Basic Commander)
Hp. 12 Siz. 2 Str 14 Att. 14 Def. 12 Prot. 1 (0)
Mor. 16 MR. 12 Mv. 10/3 Prec. 10 Weapons: Knobkierie (Dmg 3, Len 2), War Rattle (Dmg -4 Len 1 Magical). Armour: Loincloth (Prot. 2). Poor Leader.
Cost: Gold 30, Res 2.

Mesafint (Prince-Sacred commander)
Hp. 12 Siz. 2 Str 14 Att. 14 Def. 14 Prot. 4 (0)
Mor. 16 MR. 15 Mv. 10/3 Prec. 10 Weapons: Shotel (Dmg 5, Lng 2) Armour: Dashiki (Prot.2), Leather Armet (Prot. 6). Sacred, Poor Leader, Poor Magical Leader.
Cost: Gold 60, Res 5.

Bahr Negus (Commander with Sailing)
Hp. 12 Size. 2 Str. 14. Att. 14 Def. 14 Prot. 4 (0) Mor 16 MR. 12 Mv. 12/3 Prec. 12
Weapons: Shotel (Dmg 5, Lng 2), Shortbow (12 Ammo). Armour: Ethiopian Suit (Prot. 4), Knitted Cap (Prot. 4). Poor Leader. Sailing (30).
Cost: Gold. 125, Res. 15.

Nagus (Sacred King/earth mage)
Hp. 15 Siz. 2 Str 14 Att. 14 Def. 14 Prot. 11 (1)
Mor. 18 MR. 16 Mv. 12/3 Prec. 12 Weapons: Shotel (Dmg 5, Lng 2) Armour: Bronze Armour (Prot. 12), Crown (Prot. 8), Golden Shield. Earth 1, Sacred, Average Leader, Poor Magical Leader.
Cost: Gold 150, Res 15.

Dejazmach (Capital only Commander with defensive bonus)
Stats: Hp 15, Size 3, Str 14, Att 14, Def 16, Prot 15 (3), Mor 16, MR 12 Mv 18 (3), Prec 10. Weapons: Assegai Lance (Dmg. 4, Len 4, Def +1 first strike), Hunga-Munga. (Dmg 6 + Str, Prec +2 (12) Ammo 5 ). Armour: Bronze Armour, Bronze Helmet, Bronze Tower Shield. Average Leader. Defensive Bonus (2).
Secondform: Dejazmach Hp 12, Size 2, Str 14, Att 14, Def 14, Prot 12 (0), Mor 18, MR 12 Mv 12(3), Prec 12. Weapons: Assegai (Dmg. 4, Len 4, Def +1), Hunga-Munga. (Dmg 6 + Str, Prec +2 (14) Ammo 5 ). Poor Leader. Defensive Bonus (6)
Cost: Gold 125, Res 30.

Itege (Queen/Sacred Earth/Nature mage)
Hp 12, Size 2, Str 10, Att 12, Def 12, Prot 2 (1), Mor 18, MR 18 Mv 10 (3), Prec 12. Weapons: Staff of Office (Dmg 2, Len 4, Def +4). Armour: Diashiki (Prot. 2) Earth 1, Nature 1. 100% chance Earth 1, Nature 1. Sacred. Good Leader, Poor Magical Leader. Awe (0) .
Cost: Gold 250, Res 1.

Quomos (Basic Priest/Earth mage-probably best choice for researcher)
Hp. 12, Size 2, Str 12, Att 12, Def 12, Prot 3 (1), Mor 16, MR 18, Mv 12 (3), Prec 10. Weapons: Assegai (Dmg. 4, Len 4, Def +1). Armour: Daishiki (Prot 2), Fila (Prot 2).
Earth 1, Holy 2. 25% Chance Earth 1, Nature 1. Sacred. Poor Leader, Poor Magical Leader, Poor Undead Leader.
Cost: Gold 90, Res 2.

Aqabe Sa'at (High Priest/Earth mage)
Hp. 8, Size 2, Str 8, Att 10, Def 12, Prot 6 (3), Mor 14, MR 20, Mv 8 (2), Prec 10. Weapons: Staff of Earth and Heaven (Dmg 4, Len 4, Magical. x3 Damage vs Demons). Armour: Robes of Office (Prot. 3) Mitre (Prot. 3)
Earth 2 Holy 3. 100% Earth 1, Nature 1 25% Chance Earth 1, Nature 1. 5% Earth 1, Nature 1. Sacred. Poor Leader, Poor Magical Leader, Poor Undead Leader. Starts Elderly.
Cost: Gold 400, Res 1.

Mahan Bouda (Forger/Earth-blood mage, Thug/Assassin)
Hp. 24, Size 2, Str 18, Att 16, Def 12, Prot 6 (4), Mor 9, MR 18, Mv 12 (2),
Prec 12. Weapons: Spirit Hammer (Dmg. 4 Len. 2 Magical, Armour Negating) Armour: Leather Apron (Prot 4).
Earth 2, Blood 2. Forge Bonus 15%. Demon. Darkvision (100). Stronger in Darkness (2) Regeneration (5%) Stealth (5) Assassin. 50% Resistance to Fire. Gluttony (12), Starts Elderly.
Research -25. Poor Leader, Poor Undead Leader. Causes Unrest. Summons vultures in battle.
Secondform: (Mahan Bultungin)
Hp. 24 Siz. 3 Str. 19 Att. 16 Def. 16 Prot. 6 (6)
Mor. 9 MR. 18 Mv. 18/2 Prec. 8. Darkvision (100), Stronger in Darkness (2) Regeneration (5%), Demon. Ambidextrous (2) Stealth (5) Gluttony (12), Causes Unrest. Assassin. 50% Resistance to Fire. Summons vultures in battle. Weapons: Claw, Claw, Crushing Bite (Dmg: 3, Armour Piercing). Berserk (0)
Deathform (for both shapes): Leucrotta.
Hp. 24 Size. 3 Str. 16 Att. 12 Def. 12 Prot 3 (3) Mor. 9 MR. 18 Mv. 15 (2) Prec. 6 Weapons: Crushing Bite (Dmg: 3, Armour Piercing), Claws. Armour. None. Darkvision (100). Stronger in Darkness (2) Regeneration (5%) Demon. 50% Resistance to Fire. Summons vultures in battle. Animal. No slots.
Cost: Gold 400, Res 15

Vulture: Hp. 3 Size 1. Str 5 Att 9 Def 14 Prot 1(1) Mor 7 MR 9 Mv 6 (flying)
Prec. 3 Weapons: Beak (Dmg.1 Len. 1) Armour: None.

Masenqo (Sacred Singer/Air Mage/Bad event-stopper)
Hp. 10, Size 2, Str 10, Att 10, Def 14, Prot 2 (0), Mor 14, MR 18, Mv 12 (3), Prec 12. Weapons: Knobkierie (Dmg 3, Len 2)., Armour: Ethiopian Suit (Prot. 4). Sacred. 2% Chance to Avoid Bad Events. No Leadership.
Awe (0). Air 1. 25% Chance Air 1, Nature 1, Earth 1. 5% Air 1, Nature 1, Earth 1. Research -25.
Cost: Gold 125, Res 1.

Jantirar. (Commander/Seiger/Blood-Nature mage/Unit factory)
Hp. 12 Size. 2 Str. 12 Att. 14 Def. 12 Prot. 10 (0) Mor 15 MR 16 Mv 10 (1), Prec. 12
Weapons: Mangbetu (Dmg 5, Len 2), Shield Spikes (Dmg 1, Len 2), Hunga-Munga. (Dmg 6 + Str, Prec +2 (14) Ammo 2). Armour: Bronze Scale (Prot 11), Ivory Mask (Prot 9), Spiked Shield. Sacred. Blood 2, Nature 2. Seige Bonus (4), Pillage Bonus (4). Fear (0). Causes Unrest. Poor Leader, Poor Magical Leader, Poor Undead Leader. Summons Ife Guards.
Cost: Gold 300, Res 25.

Ife Guard. (Immobile Seigers/Pillagers-decent rear guards)
Hp. 1 Size. 2 Str. 15. Att. 12 Def. 9 Prot. 6 (1) Mor 50 (Berserk) MR. 16 Mv. 15 (0) Prec. 1 Weapons: Mangbetu (Dmg 5, Len 2), Mangbetu (Dmg 5, Len 2). Armour: Ivory Mask (Prot 9), Loincloth (Prot 2). Ambidextrous (2). Fear (0) Fatigue (0) Seige Bonus (1) Pillage Bonus (2).
Secondform:
Zombai Guard.
Hp. 15 Size. 2 Str. 17. Att. 9 Def. 6 Prot. 9 (4) Mor 99 MR. 12 Mv. 9 (0) Prec. 1
Weapons: Mangbetu (Dmg 5, Len 2), Mangbetu (Dmg 5, Len 2), Bite (Att + 3 (12), Str -2Cause Disease). Armour: Ivory Mask (Prot 9), Loincloth (Prot 2). Mindless. Fear (0) Fatigue (0) Undead. Fire -50% Vulnerability. Deserts after 1 battle.

Ogboni Itan (Main mage-Capital only-earth, nature, blood, death.)
Hp. 20 Size. 3 Str. 16. Att. 14 Def. 14 Prot. 6 (3) Mor 18 MR. 18 Mv. 12 (2) Prec. 12
Weapons: Staff of the Woman (Dmg 4, Len 4, Magical, Drains Strength), Juju Seed Rattle ( Dmg -4, Len 1, Magical, Curses). Conjure Stare (Dmg 0 No Str. Horror Marks. Range 50 Precision 100. Ammo 1) Armour: Ethiopian Suit (Prot 4.), Turban (Prot 2.). Earth 2, Nature 2. 100% Earth 1 Nature 1. 50% Earth 1 Nature 1 Blood 1 Death 1 50% Earth 1 Nature 1 Blood 1 Death 1 50% Blood 1 Death 1. 25% Blood 1 Death 1. 10% Blood 1 Death 1. Stealth (0). Fear (0). Poor Leader, Good Magical Leader, Good Undead Leader. Heal (50). Heal Self. Sacred. Magical Being.
Deathform: Egungun.
Hp. 10 Size. 3 Str. 4 Att. 14 Def. 18 Prot. 0(0) Mor. 12 MR. 21 Mv. Flying (Combat Only). Prec. 12 Weapons: Lifedrain, Juju Seed Rattle (Dmg. -4, Len 1. Magical. Curses). Armour: None. Etherial. Blind. 100% Resistance all Elemental Damage-Fire, Cold, Poison, Shock. Magical Being. Sacred.
Cost: Gold 500, Res 10.

Summons:
Crocotta. (Commander, no leadership, Scout/Seducer, Mage-Death.)
Hp. 12 Size. 2 Str. 12 Att. 12 Def. 12 Prot 3 (3) Mor. 9 MR. 16 Mv. 15 (4) Prec. 6 Weapons: Crushing Bite (Dmg: 3, Armour Piercing). Armour. None. Etherial. Fear (0) Darkvision 100. Stealth (40) Seducer. Death 1. Gluttony (10). 100% Resistant to Fire. Causes Unrest. No Slots.

Hyaenadon. (Meat Shield)
Hp. 40 Size. 4 Str. 21 Att. 14 Def. 14 Prot 4 (4) Mor. 9 MR. 9 Mv. 15 (2) Prec. 6 Weapons: Crushing Bite (Dmg: 3, Armour Piercing). Armour. None. Animal. Darkvision 50. Gluttony (4)

Sun Stelae:
Hp. 30 Size. 6 Str. 10. Att. 12 Def. 3 Prot. 24 (24) Mor 30 MR. 20 Mv. 0 (0) Immobile. Prec. 10 Weapons: None. Armour: None. Earth 1/Fire 1. Sacred. Immobile (can't be teleported). Stone Being. Mindless, Resistant to Poison 250% 1 Misc Slot. Summons Lions-combat only.

Moon Stelae:
Hp. 30 Size. 6 Str. 10. Att. 12 Def. 3 Prot. 24 (24) Mor 30 MR. 20 Mv. 0 (0) Immobile. Prec. 10 Weapons: None. Armour: None. Earth 1/Death 1. Sacred. Immobile (can't be teleported). Stone Being. Mindless, Resistant to Poison 250% 1 Misc Slot. Summons Hyena-combat only. 1 Misc Slot

Raamah. (Commander, Unique, Out of the box SC. Mage-Earth/Air)
Hp. 44 Size. 3 Str. 21. Att. 18 Def. 21 Prot. 16 (8) Mor 30 MR. 20 Mv. 24 Flying (9). Prec. 18 Weapons: Spear of the World (Dmg. 3+6 points Shock, Len. 6, Armour Piercing, strikes twice in 1 round, Magical), Lightning Aura (Dmg. 15 Armour Negating, Area 5-Otherwise as per Spring Hawks.) Armour: Crown of the Sky (Prot 8), Samite Loincloth (Prot 8). Shield of the Earth. Sacred. Awe (4), Fear (4) Air Shield (80) Stronger in Storms (3) Shock Resistance (150%) Etherial. Holy 2. Air 4. Earth 4. Poor Leader, Poor Magical Leader, Poor Undead Leader.

Other Units:

Great Obelisk of Aksum: (Sacred Commander/Rush Stopper/Unit Factory/Mage-Earth, Nature, Air)
Hp. 60 Size. 6 Str. 10. Att. 12 Def. 3 Prot. 24 (24) Mor 30 MR. 20 Mv. 0 (0) Immobile. Prec. 10 Weapons: None. Armour: None. Earth 1. Nature 1. Death 1. Sacred. Immobile (can't be teleported). Stone Being. Mindless, Resistant to Poison 250% 3 Misc slots. Summons Aksumite Longdead-combat only.

Aksumite Longdead:
Hp. 6 Size. 2 Str. 9. Att. 10 Def. 8 Prot. 3 (2) Mor 99 MR. 12 Mv. 9 (0) Prec. 1 Weapons: Rusty Shotel (Dmg 4, Lng 2) Armour: Rags (Prot 1), Leather Strips (Prot 1) Rotten Shield. Sacred. Undead.

Hyena:
Hp. 11 Size. 2 Str. 11 Att. 10 Def. 12 Prot 3 (3) Mor. 9 MR. 9 Mv. 15 (2) Prec. 6 Weapons: Crushing Bite (Dmg: 3, Armour Piercing). Armour. None. Darkvision 50. Gluttony (2).

Heroes:
Queen Makeda
Hp. 30 Siz. 3 Str. 14 Att. 16 Def. 16 Prot. 14 (4) Mor. 18 MR. 18 Mv. 21/3 Prec. 14 Weapons: Golden Lance (Magical, First Strike, Dmg. 4, Len 4, Def +2), Claw, Shortbow (12 Ammo),. Armour: Bronze Helmet (Prot. 12), Samite Loincloth (Prot. 8). Sacred, Awe (0) Fear (0), Earth 2, Nature 2. 1 Combat Spell: Divine Bless. Summons Lionesses-in battle only. Superior Leader.

Lioness: Stats-as per Lion, but Sacred.

King Menilik
Hp. 12 Siz. 2 Str. 12 Att. 12 Def. 12 Prot. 6 (0) Mor. 30 MR. 21 Mv. 10/3 Prec. 12 Weapons: None. Armour: Crown (Prot. 8), Royal Daishiki (Prot.4). Sacred. Holy 3, Earth 3, Nature 3. Superior Leader, Superior Undead Leader, Superior Magical Leader. Awe (0) Fear (0). Summons Shewans-in combat only.

King Ezana
Hp. 18 Siz. 2 Str. 18 Att. 18 Def. 16 Prot. 10 (3) Mor. 20 MR. 16 Mv. 15/3 Prec. 12 Weapons: Great Axe (Dmg 8. Len. 3 Strikes twice in 1 round). Hunga-Munga (Dmg 6 + Str, Prec +2 (14) Ammo 2). Armour: Loincloth and Bracers (Prot 6), Crown (Prot 8). Sacred. Good Leader. Banner (5). Earth 3.

Abune Kesate Birhan
Hp. 10 Siz. 2 Str. 10 Att. 10 Def. 10 Prot 2 (0) Mor. 20 MR. 24 Mv. 9/2 Prec. 12 Weapons: Holy Staff Staff (Dmg. 4, Len. 4 x3 Dmg. to Undead, Demons) Armour: Daishiki (Prot. 2), Kufi (Prot. 2). Sacred. Holy 4. Elderly. Self Healing.

Garmat.
Hp. 44 Size. 3 Str. 24. Att. 18 Def. 18 Prot. 19 (10) Mor 30 MR. 20 Mv. 24 Flying (6). Prec. 12 Weapons: Lance of the Sun (Dmg. 3+(8 points Fire Area 1, no Str.), Len. 6, Armour Piercing, Magical), Armour: Crown of Fire (Prot 8), Samite Loincloth and Bracers (Prot 10). Bronze Shield. Sacred. Heat Aura (4), Awe (2), Fear (2) Etherial. Holy 2. Air 2. Earth 2. Fire 2. Poor Leader, Poor Undead Leader, Poor Magical Leader.

Multiheroes:
Negusa Nagast (King of Kings)
Hp. 16 Siz. 2 Str 14 Att. 16 Def. 16 Prot. 6 (1)
Mor. 30 MR. 16 Mv. 10/3 Prec. 12 Weapons: Shotel (Dmg 5, Lng 2) Armour: Royal Daishiki (Prot. 4). Crown (Prot. 8). Earth 2. Holy 3. Sacred. Superior Leader. Average Magical Leader.

Azmari (bard)
Hp. 12 Siz. 3 Str. 10 Att. 12 Def. 8 Prot. 12 (9) Mor. 30 MR. 18 Mv. 0/0 (Immobile-can be teleported) Prec. 12 Weapons: Kabaro Drumstick (Dmg. 2, Len. 2, does x3 damage to demons), Kabaro Drumstick. Armour: Daishiki (Prot. 2), Slouch Hat (Prot. 2) Sacred. Awe (0). Standard (10). Prevents bad events (20%). Air 2, Earth 1, Nature 1, Death 1. Starts Elderly.

Awon Iya Wa (Elder of the Society of the Razor)
Hp. 18 Siz. 2 Str. 14 Att. 14 Def. 14 Prot. 8 (1) Mor. 18 MR. 14 Mv. 12/2 Prec. 12 Weapons: Gbaya Sword (Dmg. 3-Armour-piercing, Len. 3), Gbaya Sword. Armour: Bone Skirt (Prot. 6). Crown of Teeth (Prot. 8). Fear (0). Earth 1, Nature 1, Blood 2. Berserk (6) Ambidextrous (4). Healing (5) Starts elderly.

National Pretenders:
Lion of Judah.
Hp. 55 Siz. 5 Str. 30 Att. 16 (Plus Fire) Def. 16 Prot. 12(12) (Plus Earth) Mor. 30 MR. 18 Mv. 21 (3) Prec. 12 Weapons: Fire Claw (Dmg. 0 + 3 Fire Dmg), Fire Claw. Solar Bite (Dmg. 0 + 6 Fire Dmg), Solar Roar (Dmg. 15 Fire Dmg-No Str, Area 3, Rng. 6, Ammo 3). Armour: None. Heat Aura (9) Ambidextrous (6) Fire 1. Earth 1. Dom 2. New paths cost 75. 2 Misc Slots. Fire Resistance (150%).

Reserved for later Age:
Kanembu-Bornu: Heavy (Horse) Calvalry w/heavy lance, Shotel

I've actually reached the limit of characters on this post (25,000 characters!), and so I'm going to create a new thread just for unit descriptions. That way, I can edit it, and still keep all the .DM file stats in one place. So look for "Aksum Flavours" (as in flavour-text) for the in-game descriptions of all the units. I know it's a pain to have to look at two threads, but I have to work with the limitations of the forum board.
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Old September 18th, 2008, 03:02 AM

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Default Re: Aksum: Glory of Kings. (Now With Graphics!)

Looks like your big 'all units' image got converted into a jpg somehow. Annoying, eh?
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Old September 18th, 2008, 03:17 AM
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Default Re: Aksum: Glory of Kings. (Now With Graphics!)

Yeah...I'm going to use your freedomainhosting site, Sombre, I haven't forgotten about it, I just haven't gotten around to it quite yet. I'm still working on getting all the units actually drawn-and my means to display them has absolutely improved a thousand percent, now that I know a little bit about what I'm doing. You should still be able to see all the pics in high resolution at the bottom-I update them roughly the same as the big picture.
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Old September 18th, 2008, 04:53 AM
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Default Re: Aksum: Glory of Kings. (Now With Graphics!)

Your mod seems really nice, the african myths are really under exploited in dom 3 (and in other games too, but dom is all about myths).
I'm looking forward to playing it as soon as you make a release.
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Old September 18th, 2008, 07:06 AM
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Default Re: Aksum: Glory of Kings. (Now With Graphics!)

Thanks! I hope you like it! I'm aiming for a release within the next three weeks, depending on whether I can get some help compiling a .DM file, but at this point-aside from combat sprites-the vast majority of the work is done.

When it is, I'd very much appreciate any and all feedback on how it looks, how it works, balancing issues, etc.

I agree that there's a huge body of African folklore out there for the grabbing. My fondest wish is that this mod will get people interested in learning more about Africa--I certainly have, and I expect I'll continue, considering that I've got atleast 2 more mods planned (including a MA of this one), with African themes. Nubia will be next, but I'd really like to see, if not eventually do, a Congo theme (Pygmies and dinosaurs!) and one about Zanzibar (Islamic Africa-which might end up as the LA of Aksum, some day).
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Old September 19th, 2008, 12:23 AM
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Default Re: Aksum: Glory of Kings. (Now With Graphics!)

It is obvious a lot of hard work went into this mod. I especially like the look of the giant beast with the basket .
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Old September 19th, 2008, 02:05 AM
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Default Re: Aksum: Glory of Kings. (Now With Graphics!)

Thanks, Foodstamp-considering the high quality of (and my appreciation of) your mods, especially Haida Gwaii, that means a lot!

That big one, the Opaani, is probably going to get a little makeover when I get around to it, but yes-I'm very proud of it It took roughly 6 hours to get it done, and that's considering that I borrowed some of the image from the Internet. Eventually, I'm going to replace the borrowed parts with original art, and retouch the archers in the howdah-basket-there are several units I want to redo, but I'm holding off on that until everything is playable.

So right now, I'm working on heroes. I've got Queen Makeda finished (I'm separating her from Queen Bilqis, even though they're basically different names for the same person. I'm making "Makeda" the daughter of the original Queen of Sheba-Raamah is, therefore, Makeda's grandfather.), and I'm hopefully getting some help setting up a .DM file. Once the hero art is done, and I've added any Pretenders (I'm not 100% sure Aksum's going to get a National Pretender, none have come to mind as of yet), the mod will essentially be done-ready to be turned into a downloadable .DM file and played.
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Old September 19th, 2008, 04:03 AM
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Default Re: Aksum: Glory of Kings. (Now With Graphics!)

Alright, one Pretender

I found a reference to the "Lion of Judah" being an Ethiopian cultural icon, and I can't remember if their are any lion Pretenders in the game already. I'm pretty certain their aren't any fire and earth based lion Pretenders, so this one I'm hoping should be unique. If it's not, please let me know.
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Old September 19th, 2008, 04:14 AM
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Default Re: Aksum: Glory of Kings. (Now With Graphics!)

I think there is a lion headed pretender, but he is egyptian based, and not interesting at all (stats wise). Furthermore, he is not available for many factions.
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Old September 19th, 2008, 04:20 AM
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Default Re: Aksum: Glory of Kings. (Now With Graphics!)

That one I'm aware of. The Lion of Judah is an actual lion. I know there's bulls in the game, but I can't remember any lions as such.
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