.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 23rd, 2011, 11:16 AM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Question Should thugs fight alone or with bodyguards?

Do Thugs always fight alone? Do SCs always fight alone?

I've read about Thugs/SCs, tried to build one, gave him some better bodyguards and some chaff to draw enemy fire and attacked, only to see the entire troupe rout because some chaff had died - so the Thug fled happily along, not even finishing his buffing sequence. In another try, the chaff which was supposed to die (3 heavily afflicted elephants) had routed the enemy, once more before the Thug finished buffing.

So are Thugs meant to fight always alone, even if they could bring troops or should I believe the DomIII manual that SCs should not fight alone due to the new moral mechanics? If so, should they always come with a biggerish army instead? Should they have bodyguards? Or should any squads be better lead by another commander?
More importantly: What are the considerations to take to answer these question in specific cases?

One consideration is certainly whether I attack armies or PD-only provinces, but I am not yet sure how this affects the answer. (Oh, I am talking about multiplayer, not solo play.)

(Also, I am considering shorter buffing sequence, currently I try at most 2-4 spells, of which at least one is low fatigue (i.e. <10), for example: "bless,mistform,invulnerability,holyavenger,hold; attack". The hold and holyavenger is in there for the reinvigoration derived from boots&bless to work.)
Reply With Quote
  #2  
Old August 23rd, 2011, 11:33 AM

AfroSquirrel AfroSquirrel is offline
Corporal
 
Join Date: Jan 2011
Posts: 58
Thanks: 2
Thanked 1 Time in 1 Post
AfroSquirrel is on a distinguished road
Default Re: Should thugs fight alone or with bodyguards?

As you said, it depends on their role. Against armies, things will vary on a case-to-case basis. Against PD, though, I sometimes send out a couple of 'sturdy' chaff only if my thug needs to do some casting. Naiad Warriors are my personal favorite, having shields to block arrows as well as Awe to block most melee, since PD is generally relatively low-morale units.
Reply With Quote
  #3  
Old August 23rd, 2011, 12:43 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Should thugs fight alone or with bodyguards?

With the caveat that i play exclusively single player, i notice that thugs do better if at least working in twos and with 4-5 bodyguards each.

It is also important to select the right bodyguards: ideally a bodyguard should have high HPs and/or protection, a shield also helps a lot, the rest is optional.

SCs, if well kitted, can work solo without much problems...

You also should not spend more than 2-3 turns in buffs (2 is better) regardless of reinvig, as the problem is not only the fatigue, but the lost turns before the thug/SC starts dishing damage.

Edit: a good strategy for using thugs is attaching another mage to the thug couple solely for buffs, i normally use those independent 1 nature mages for this role to cast small buffs on the thugs (nature has some useful low-level buffs)... I always equip them with some kind of bow, script the last spell as eagle eyes and leave them to fire at enemies...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #4  
Old August 23rd, 2011, 12:50 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Should thugs fight alone or with bodyguards?

Interesting - my answer would have been that they should always fight alone. But I guess it depends very much on exactly what we're talking about.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #5  
Old August 23rd, 2011, 01:08 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Should thugs fight alone or with bodyguards?

llamabeast: i think the main difference is what you define as a Thug and what is a SC...

SCs normally appear medium-late game (unless pretenders) and have a lot of kitted itens, normally be from summons, and should fight solo for best effect...

Thugs on the other hand should appear early-medium game, have at most 2 itens kitted (normally level 4 or lower), be from recruitable sources and need to fight at least in twos and benefit by using some bodyguards... their advantages are early appearence and cheap price...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #6  
Old August 23rd, 2011, 02:05 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: Should thugs fight alone or with bodyguards?

Interesting. In the examples above, I was actually talking about yakshas and kinnaras, which are described as "thugs" in Baalz's Bandar Log guide available here or in the wiki. I equipped horror helmets, fire brand, lucky coins or vineshields, robe of etherealness and boots of the messenger, plus having N4E4 bless.
Reply With Quote
  #7  
Old August 23rd, 2011, 03:15 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Should thugs fight alone or with bodyguards?

What I had in mind was TNN/Eriu Sidhe Lords with frost brands and vine shields. They definitely aren't SCs, but they are best on their own.

I think I've never seen effective thugs with bodyguards, *but* despite having played for years there are many things I haven't seen which are apparently common.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #8  
Old August 23rd, 2011, 03:31 PM
Makinus's Avatar

Makinus Makinus is offline
First Lieutenant
 
Join Date: Jul 2002
Location: Brasil
Posts: 604
Thanks: 0
Thanked 6 Times in 6 Posts
Makinus is on a distinguished road
Default Re: Should thugs fight alone or with bodyguards?

From the top of my head:

- Sauromatia Warrior Sorceress with frost brand and 4 Oiropatia (spelling?) bodyguards (script is blessing, barkskin, attack)

- Midgard Vanherse with Horror Helmet (optional) and 4 Van bodyguards (script is air shield/mistform, blessing, attack)

You can even change the bodyguards to less expensive ones, so long as they have shields and you will not notie much loss in efectiveness...

Remember: these are not meant to fight alone, they need to be at least in twos...

Of course, i only play singleplayer and have no idea about their effectiveness against human players...
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
Reply With Quote
  #9  
Old August 23rd, 2011, 05:08 PM
brxbrx's Avatar

brxbrx brxbrx is offline
Second Lieutenant
 
Join Date: Apr 2008
Location: Tempe, Az
Posts: 419
Thanks: 38
Thanked 16 Times in 15 Posts
brxbrx is an unknown quantity at this point
Default Re: Should thugs fight alone or with bodyguards?

Often SC's are given badass items or have abilities which make it unwise for them to bring around troops.
The Unquenched sword, for example, should be used with care. It's area fire and heat from hell effects can wreak havoc on friendly armies (unless you're Abysia- which makes it a very good idea for that particular nation).
Stuff like poison cloud and plague carrier generally shouldn't be brought too close to troops either.

As far as bringing around a bodyguard, I would say no. Troops will hamper your mobility. You would need a flying body guard with as least enough movement as your commander. Also, troops would invalidate the use of spells like teleport or cloud trapeze.
Reply With Quote
  #10  
Old August 23rd, 2011, 07:07 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Should thugs fight alone or with bodyguards?

There are a couple of early game thugs builds that work well with a bodyguard. A single one with the same movement will split the attacks on the main thug in half.
Vanherse with a Van, Eagle King with a yazata, a few other things.

I'd strongly hesitate to send a Thug with enough bodyguards to trip the 75% hp retreat, unless they're close to as tough as he is.

Later in the game thugs and SCs are often teamed up or used in larger armies. Multiple thugs can be used as SC killers.

SP is different from MP in many ways. Strategies that work in one don't work in the other. The AI tends to recruit more chaff troops and have them wandering around it's backfield and it tends to buy a decent amount of PD. It also doesn't know how to target a thug's weaknesses. This combination means that cheap disposable thugs tend to get overwhelmed, but it also means it's worth investing more since if you equip a thug to handle an arbitrary amount of chaff and your enemies common magic, he'll survive indefinitely.
In MP, if you put that much into him, a player will find the weakness and kill him anyway, so you want minimal investment. Which is ok, because players, knowing that any PD can be killed by a decent thug don't bother investing in much of it and you can raid them with even cheaper thugs. Who will quickly be killed, but who cares they were cheap.
Reply With Quote
Reply

Bookmarks

Tags
morale, routing, thug

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.