|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |
|

April 5th, 2020, 11:11 AM
|
Second Lieutenant
|
|
Join Date: Aug 2008
Posts: 598
Thanks: 69
Thanked 193 Times in 99 Posts
|
|
Re: Height Maps
Maybe someone can help me with this this: Is there a way to change the "scale" of the maps so that they don't "plateau" once you reach 150m? Something like changing the height per elevation from 10m to 25m or such.
|

April 5th, 2020, 11:59 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 11,797
Thanks: 3,436
Thanked 5,038 Times in 2,489 Posts
|
|
Re: Height Maps
The default is 10m so if you are plateauing on a large portion of the map you can try changing that higher and then instead of each level being 10m each level will be whatever you set....try 50 to start and see if you like it but sometimes with too much elevation to deal with it just won't work so you need to make your adjustments manually or pick a new location
__________________
If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
|

April 5th, 2020, 12:36 PM
|
 |
Major
|
|
Join Date: Jun 2005
Posts: 1,203
Thanks: 94
Thanked 454 Times in 300 Posts
|
|
Re: Height Maps
Given how C and S work, but M doesn't, what I think happened was that OpenSceneMap (OSM) changed the way calls to their map database work; and it broke Venhola.
This happened with a fanfic archive that broke a downloader program; I had to wait for an update to the downloader plugin so that I could resume tracking my fanfics.
|

April 5th, 2020, 02:12 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 11,797
Thanks: 3,436
Thanked 5,038 Times in 2,489 Posts
|
|
Re: Height Maps
I sent an email to Tuomas about this when it first surfaced and I have not had a reply.
The last time he posted on the forums was nearly 1 year ago
This may be him....or not
https://fi.linkedin.com/in/tuomas-venhola-23900b4
__________________
If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
|

January 29th, 2023, 12:29 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 11,797
Thanks: 3,436
Thanked 5,038 Times in 2,489 Posts
|
|
Re: Height Maps
No reply yet and there could be 100 reasons why but I may have found out why this has happened. On my first try today a message was displayed that said the website’s certificate expired 81 days ago
Quote:
Error code: SEC_ERROR_EXPIRED_CERTIFICATE
|
BUT HOPE STILL LIVES
I can get to the map editor now but it shows a white screen until you press the bottom button that toggles between map and satellite imagery
And from that I was able to generate a map ! get while you can

__________________
If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
|

April 29th, 2023, 07:45 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 11,797
Thanks: 3,436
Thanked 5,038 Times in 2,489 Posts
|
|
Re: Height Maps
This is a plain rough 90x90 map I created using Venhola and the advanced map editor cut and paste. It is nominally an area in Tunisia given the designation Hill 609 but the map is a mash up of peaks and valleys created from the original map that did not turn out as well as I hoped.
Maybe someone can use it for something. It is interesting

__________________
If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
|
The Following User Says Thank You to DRG For This Useful Post:
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|