.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old February 14th, 2008, 06:43 PM

kevineduguay1 kevineduguay1 is offline
BANNED USER
 
Join Date: Aug 2005
Location: Goldsboro, North Carolina
Posts: 172
Thanks: 0
Thanked 0 Times in 0 Posts
kevineduguay1 is on a distinguished road
Default Re: Aircraft weapons

DRG,

The two kills with on shot has only happened twice in three test runs of a 1992 scenario {US vs Iraq} with the Iraqis having over 200 tanks. So this as you said is not common.

The A-10 30mm has yet to make a kill on a tank. It will kill most everything else but no tanks yet.

I am asumeing that the 69mm pen figure for the gun is with normal AP. I belive that this weapon also has a DU round for it. If Im wrong then we all know what asume stands for!
Reply With Quote
  #12  
Old February 14th, 2008, 07:18 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Aircraft weapons

The only AP round made for the AN/GAU-8 Avenger 30mm gun system is the PGU-14/B Armor Piercing Incendiary (API). That's the DU round. There is no "normal" AP made and the penetration for that round is reported in many places as being between 65-70 mm at 500 yards. As I said, we boosted it up a bit because attacks in the game happen at closer ranges than 500m so it was given a tweak upwards that it may not actually deserve.

Here's one source for the guns penetrative abilities....GAU-8 Avenger

there are others

If you want to see an A10 light up a tank pick a target with less than 9 rear armour and attack from the rear. Most gulf war 1 Iraqi tanks qualify.

It's not a wonder weapon but it does have the mystique of one.

However, if I'm wrong I'm sure someone will correct me

Don
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #13  
Old February 24th, 2008, 04:06 AM

kevineduguay1 kevineduguay1 is offline
BANNED USER
 
Join Date: Aug 2005
Location: Goldsboro, North Carolina
Posts: 172
Thanks: 0
Thanked 0 Times in 0 Posts
kevineduguay1 is on a distinguished road
Default Re: Aircraft weapons

DRG,

Tried to tweek the A-10 with some results as far as the gun goes without adding PEN. As you said in an earlier post it may be how the game handles multi-barreled weapons on aircraft. I'm glad your working on it.

Now you can look at a site that I found that explains the newer upgrades that will make the A-10 even deadlier and stretch its service life to 2028.

http://www.airforce-technology.com/projects/a-10/

On this site you will see a statement as follows,

"Using the cannon, the A-10 is capable of disabling a main battle tankfrom a range of over 6,500m."

You will also find that there are two AP rounds for the gun that are both refered to as API (Armor Piercing Incendiary).
One is DU, the other is not. I suspected this because as far as I know the Pen capability of DU rounds is classified as is a ton of other stuff that your trying to portray in this game. I do not envy your job.

The 25mm on the USMC's Harrier jet also fires DU rounds but to a much lesser extent.

That's another story.
Reply With Quote
  #14  
Old February 24th, 2008, 05:14 AM

kevineduguay1 kevineduguay1 is offline
BANNED USER
 
Join Date: Aug 2005
Location: Goldsboro, North Carolina
Posts: 172
Thanks: 0
Thanked 0 Times in 0 Posts
kevineduguay1 is on a distinguished road
Default Re: Aircraft weapons

DRG, on the same site as above you can click on Industry Projects on the top left and find other info on many other aircraft and helos that may be useful.
Reply With Quote
  #15  
Old February 24th, 2008, 12:10 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: Aircraft weapons

Quote:
kevineduguay1 said:

On this site you will see a statement as follows,

"Using the cannon, the A-10 is capable of disabling a main battle tank from a range of over 6,500m."

You will also find that there are two AP rounds for the gun that are both referred to as API (Armor Piercing Incendiary).

Interesting they don't specify or offer examples of which "main battle tank" they are "disabling" from 6.5km away or how they calculate what "disabled" means. You could pepper a T55 from 6.5km away and have the crew panic and abandon the tank and that would make it tactically "disabled"

As for ammo, there are ample number of sources that say there are TWO combat rounds that cannon fires. The PGU-13/B HEI High Explosive Incendiary round and the The PGU-14/B API Armor Piercing Incendiary round . The only other round made for that gun is the PGU-15/B TP Target Practice projectile and is used for pilot training so there is one, and only one "AP" round made for that weapon. The API round IS the DU round. DU is a natural pyrophoric material which enhances the incendiary effects


I don't normally like to quote from Wikipedia but this quote sums things up quite well

http://en.wikipedia.org/wiki/GAU-8_Avenger
"The standard ammunition mixture for anti-armor use is a four-to-one mix of PGU-14/B Armor-Piercing Incendiary (API), with a projectile weight of about 15.0 oz (425 grams or 6,560 grains) and PGU-13/B High Explosive Incendiary (HEI) rounds, with a projectile weight of about 12.7 oz (360 grams). The PGU-14/B round incorporates a depleted uranium penetrator."

this matches the info provided by this website
http://www.hill.af.mil/library/facts...et.asp?id=5741

"The General Electric-built GAU-8/A 30mm Avenger gun system could hold up to 1,174 rounds and could fire aluminum-cased ammunition with either armor piercing incendiary, high-explosive incendiary, or training practice rounds. "

and others

Note what this website gives under specifications for that weapon
http://www.fas.org/man/dod-101/sys/ac/equip/gau-8.htm

Armor penetration 69mm at 500 meters /38mm at 1000 meters

that is typical of the info available on that weapon.


also look at
http://www.globalsecurity.org/milita...tems/gau-8.htm

All in all it's difficult to make assumptions about a weapon based on a vague statement that "is capable of disabling a main battle tank from a range of over 6,500m" without knowing what they mean by "disabled". There is no evidence the GAU-8 will leave a main battle tank a smoking ruin from 6.5 km range but then....... which "main battle tank" are we taking about ? A T55, A Leo 2 ? A T-90 ? The only real "targets" the A-10 has had to deal with have never been anything even approaching "top of the line" MBT's that I'm aware of but they WILL knock out UK Scimitars in real life but they will in the game as well as any test game will demonstrate.

http://www.commondreams.org/headlines03/0331-08.htm

This School of Advanced Air and Space Studies thesis..

http://aupress.au.af.mil/saas_Theses/Haun/Haun.pdf

shows a photo of a "Serbian T-55 Destroyed by A-10 with AGM-65 Maverick" Now why use a $150,000 missle to destroy and old T-55 if the Gau-8 is such an efficient tank killer?

Don
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....
Reply With Quote
  #16  
Old February 24th, 2008, 04:29 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Aircraft weapons

"Using the cannon, the A-10 is capable of disabling a main battle tank from a range of over 6,500m."

I don't buy it, it would not exactly be the first time that the SPG Media websites write some bull**** so it should not be takes as gospel; as usual logic and common sense apply.
Just because a round is made of DU it does not become a magic bullet capable of piercing any armor at any distance.
The penetration figures listed seem to be consistent with what you would expect from an AP round of that age.
It is also sufficient to take out a tank either by mobility kill via engine deck/tracks hits or penetration of rear and top armor. Most soviet tanks, but even contemporary western designs like the Abrams, had top and rear armor in the 40mm range which could be penetrated according to the listed data. The dive angle would work against it by increasing LOS thickness but multiple impacts
might weaken the armor.
Against the intended targets therefore it should work, although I would not bet it was a 100% affair, but I would suspect that modern MBTs designed with top attack in mind would give it trouble (engine hits aside).

I am sure you could squeeze a much greater penetration from the gun but you would have to go down the sabot route and that apparently is not an option due to the petals ingestion issue. Besides there are more convenient ways to take out armor and it is mostly used against soft targets nowadays so why bother?
Reply With Quote
  #17  
Old February 24th, 2008, 05:09 PM

Marek_Tucan Marek_Tucan is offline
Major
 
Join Date: Jun 2005
Location: Kladno, Czech Republic
Posts: 1,176
Thanks: 12
Thanked 49 Times in 44 Posts
Marek_Tucan is on a distinguished road
Default Re: Aircraft weapons

"Disabling" is very wide formulation. Heck, even at that range I guess it can disable even M1A2SEP mixed with Merkava IV given enough rounds expended by knocking out vision blocks and other sensitive gear on the top of turret...
__________________
This post, as well as being an ambassador of death for the enemies of humanity, has a main message of peace and friendship.
Reply With Quote
  #18  
Old February 24th, 2008, 06:36 PM

kevineduguay1 kevineduguay1 is offline
BANNED USER
 
Join Date: Aug 2005
Location: Goldsboro, North Carolina
Posts: 172
Thanks: 0
Thanked 0 Times in 0 Posts
kevineduguay1 is on a distinguished road
Default Re: Aircraft weapons

All I'm saying is that the way it is set up now I have in MOST scenarios played seen NO tank kills and NO immobillizations. When it does happen only one or two MBTs are effected in a given scenario. And my tests were done with elite air crews (Exp-120) and spotters.
What I do see is a lot of Pen-0 Arm-6, and even Pen-9 Arm-1, with both results having no effect on the target besides suppression.
It may also be an accuracy problem in the game or some other factor.
Reply With Quote
  #19  
Old February 24th, 2008, 06:38 PM

kevineduguay1 kevineduguay1 is offline
BANNED USER
 
Join Date: Aug 2005
Location: Goldsboro, North Carolina
Posts: 172
Thanks: 0
Thanked 0 Times in 0 Posts
kevineduguay1 is on a distinguished road
Default Re: Aircraft weapons

DRG,

I looked at all those other site before and even the text in many of them are the same.
I gave you a site with a different perspective, please read it through.
Reply With Quote
  #20  
Old February 24th, 2008, 08:22 PM
Marcello's Avatar

Marcello Marcello is offline
Captain
 
Join Date: Sep 2005
Location: Italy
Posts: 902
Thanks: 0
Thanked 55 Times in 51 Posts
Marcello is on a distinguished road
Default Re: Aircraft weapons

"I gave you a site with a different perspective, please read it through."

And one whose reliability is questionable.
Do you really believe that something like the PGU-14 (the DU round) which is essentially an APCR, with all the disadvantages that this configuration entails and is by now decades old in design, has such magic penetration capabilities to enable it to rip apart tanks at 6000 meters?
There are cutout pictures of it all over the web.

http://www.airforceworld.com/attacker/gfx/pgu14b.jpg

Its official penetration data may still be classified but it is definitively not some top secret magic uber round capable of unbelievable performance.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:25 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.