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  #51  
Old April 22nd, 2008, 10:03 AM

Edratman2 Edratman2 is offline
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Default Re: Hall of Doh!

Quote:
Szumo said:
You could have prophetized that mage
Didn't think of that. Was too busy going "DOH"!
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  #52  
Old April 23rd, 2008, 09:23 AM
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Default Re: Hall of Doh!

This wasn't a real Doh, but I don't know where else to post this.


I was testing how well Luck scale is, once again. I start a game, choose a random nation, put in Oracle, full luck and turmoil, go on... Well, my test was at the "turn 50" phase. I has chosen Silent Seas, so the AI had found me, conquered provinces around me and was trying to get through the wall of PD 95 and 400 militia and other random units. Now, I was wondering why I get so many of this one spesific event. It's not even good - cursed units, got some witch's gems, blablabla... Then I realized it's not that event. It's the other event. The Baleful Star event.



The AI is spamming Baleful Star at my capital!
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  #53  
Old April 26th, 2008, 01:12 PM
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Default Re: Hall of Doh!

My personal favorite is, of course, attacking with 2 armies and forgetting to change "sneak" into "move" for one of them... Unfortunately, hadn't got anything like this in current MPs...
Well, now remember one! Got an agreement with other player than I'll make him Dwarven Hammer... got gems, etc. And found out that last turn I've sent the only E3 mage in laboratory to bash some independents!
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  #54  
Old April 26th, 2008, 01:27 PM

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Default Re: Hall of Doh!

Yeah, finding useful mages in strange places far from lab when you need to summon/forge smth NOW happens quite often. Too often.

I also forget about trades. But got lucky on it once, other player sent me gems, I forgot about it. But then he declared war on me so I didn't feel like sending that gems later
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  #55  
Old April 26th, 2008, 04:27 PM
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Default Re: Hall of Doh!

Quote:
Wrana said:
My personal favorite is, of course, attacking with 2 armies and forgetting to change "sneak" into "move" for one of them... Unfortunately, hadn't got anything like this in current MPs...
I had one of these on the King of the Island game. I was playing C'tis (without much efficiency I confess...) and was planning to attack Machaka. I move several stealth armies (mainly shades & shadows) on the provinces I wanted to seize and where my scouts reported no or very few DP... and I forgot to make them move instead of sneak. The turn after, I attacked at least. but the time was over : the main province and 2 other had received armies, the main province had also a beatiful fort built, just under my nose

Of course, bad times were only to begin since Machaka was one of the power nations of the game, while I was one of the poorest ones
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  #56  
Old April 27th, 2008, 12:51 AM
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Default Re: Hall of Doh!

how about all those times you turn up the tax on turn 1 and then forget to turn it down?

in one of my first MP games it wasn't until around turn 40 when a spy arrived in my capital and was caught that i realized i had huge unrest and that was what had caused my queue to stop producing. doh!!!

the player who sent the spy, saw the unrest in my capital and asked me after he was defeated if i was at war with someone (assuming someone else must have been sending spies to my capital and that person might have made a good ally).

i had to confess no -i created all that unrest by myself.
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  #57  
Old June 16th, 2008, 08:00 AM

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Default Re: Hall of Doh!

[11:58] TinyTurtle: Oh. little green numbers above your soldiers = bad?
[11:58] Sombre: Poison.
[11:58] TinyTurtle: haha, oops.
[11:58] Sombre: Damage inflicted by poison.
[11:58] TinyTurtle: so I had this Hydra running around with my Pythium dudes, and I was all "wow, it's healing them, i had no idea it would do that"
[11:58] Sombre: lol
[11:58] TinyTurtle: so for the next couple of battles I was extra careful to keep it in the group.
[11:58] Sombre: That's awesome.
[11:58] Sombre: Your group is probably hideously afflicted.
[11:58] Aldante_Fax: That's wonderful
[11:59] TinyTurtle: oh god
[11:59] TinyTurtle: I'm looking through them
[11:59] Sombre: I have to post that on the other board.
[11:59] Sombre: That's classic.
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  #58  
Old June 16th, 2008, 10:33 AM

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Default Re: Hall of Doh!

Quote:
DonCorazon said:
Got another one for the Hall of Doh! This really hurt.

Had a HUGE sacred dual-blessing Eriu army - all 2/3 star vets from wars with Ermor chaff. They were hiding out deep in enemy territory, ready to spring the final attack, when their commander, my prophet, got mind hunted. Commander dies, and troops have nowhere to go since they are stealthed in enemy lands.

Entire army that took whole game to build - > up in smoke.

That was my first and most unforgettable lesson on the importance of:
1. astral defense
2. magic resistance
3. multiple commanders
I'm pretty sure the troops would have died anyway even if you had had a second commander stealthed in the same province.

-Max
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  #59  
Old June 16th, 2008, 10:50 AM

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Default Re: Hall of Doh!

@Sombre,

Wow, that's hilarious.
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  #60  
Old June 16th, 2008, 10:50 AM
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Default Re: Hall of Doh!

Quote:
MaxWilson said:
I'm pretty sure the troops would have died anyway even if you had had a second commander stealthed in the same province.
Dunno if you're the actual enemy in whose lands he was hiding, but I think he referred to the fact that an army without any commanders among them flee instantly if involved in a battle without fighting. And if they do it while being surrounded in enemy territory, then they all die during the retreat attempt.
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