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  #81  
Old June 1st, 2008, 03:00 PM

MaxWilson MaxWilson is offline
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Default Re: Lords of Civilization

Quote:
Lazy_Perfectionist said:
Strange Fire seems incredibly difficult to cast with your nation's mages. I'm not sure why its there.
Ashdod has it too. While the occasional Talmai Elder will be S3F1 and able to cast it naked, it's still kind of an odd spell, like the Wolf Pack spell for Helheim that takes Nature mages to cast (Helheim has no access to nature). It's probably thematic flavoring.

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  #82  
Old September 26th, 2008, 09:43 AM

Jagdpanther Jagdpanther is offline
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Default Re: Lords of Civilization

level 9 blood and 177 blood slaves ... cool. What skill level of blood is needed for the summons?
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  #83  
Old September 26th, 2008, 02:06 PM

JaghataiKhan JaghataiKhan is offline
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Default Re: Lords of Civilization

Must...buy...game! I am going to lose my mind if I can't buy this soon!I just need to stop procrastinating and idly typing info for the Turanic mod!

I caught a few slaves before. isn't 177 an overkill or stupid price,unfeasible for actual gameplay, just for fun?
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  #84  
Old September 26th, 2008, 02:19 PM

thejeff thejeff is offline
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Default Re: Lords of Civilization

Not at all. Since you can decide how many bloodhunters to use, you can push your blood slave income up pretty high.
Three bloodhunters in a province are likely to bring in ~15 slaves a month. If you've got 7-8 provinces being hunted, 177 is only a couple of turns.
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  #85  
Old September 26th, 2008, 08:40 PM
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Poopsi Poopsi is offline
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Default Re: Lords of Civilization

I think that with one hunter per province you can get that in two-three turns if you have 7-8 provinces being hunted. Obviously depends on the special site freç
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