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  #71  
Old March 27th, 2013, 03:55 PM
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

I need an extension. Were renovating so I cant be certain when Ill be able to send my turn. 48hrs would be good to be safe, but Ill try to send in the turn faster than that... Sorry all for slowing down the game
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  #72  
Old March 27th, 2013, 07:53 PM
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

sure it's done.
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  #73  
Old April 1st, 2013, 05:10 PM

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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

looking like 3 stalls this trn, Ulm being his 3rd in a row...
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  #74  
Old April 3rd, 2013, 03:40 PM

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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

just set Ulm to AI
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  #75  
Old April 3rd, 2013, 03:42 PM
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

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just set Ulm to AI
Is it ok for every1? If no complaint i ll turn him AI
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  #76  
Old April 3rd, 2013, 08:10 PM

YellowCactus YellowCactus is offline
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

Sorry about that guys. I are suck.
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  #77  
Old April 4th, 2013, 05:58 AM

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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

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Quote:
Originally Posted by ghoul31 View Post
just set Ulm to AI
Is it ok for every1? If no complaint i ll turn him AI
I oppose AI-ing Ulm a great deal, given that I've put a great amount of resources to put Ulm back on its feet.
Luckily it seems YellowCactus is back. Just stay back, pal.
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  #78  
Old April 4th, 2013, 05:08 PM
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

He s not. He has just left all his games.

I've no idea of Ulm situation, so i can't advert for him. He seems in pretty bad shape though. If some1 want to do some ads to find a sub for Ulm do it and i'll extend the timer, otherwise i'll turn him AI.
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  #79  
Old April 4th, 2013, 09:24 PM
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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

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Originally Posted by Bullock View Post
He s not. He has just left all his games.

I've no idea of Ulm situation, so i can't advert for him. He seems in pretty bad shape though. If some1 want to do some ads to find a sub for Ulm do it and i'll extend the timer, otherwise i'll turn him AI.
Ulm took a full Nief rush to the face and has been staling with limited territory and research, so he's in pretty poor shape overall. On the positive side, they don't don't seem to have any enemies (that can reach them anyway) and they still retain their capitol, so their cause isn't completely hopeless -- but it would be an extreme challenge for a sub to turn them around.

Whatever happens to Ulm, will have a major impact on my conflict with R'lyeh, since our three territories are mingled together to a certain extent. If Ulm goes AI, things will become pretty chaotic and will strongly benefit the winner of the war.

Strategically, this will benefit me in my war with R'lyeh, who I suspect was propping up Ulm (who is also my ally) as a buffer against my expansion, although it's still in question since R'lyeh and I are still dancing.

Last edited by revenant2; April 4th, 2013 at 09:32 PM..
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  #80  
Old April 5th, 2013, 03:56 AM

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Default Re: Silent Hill - Multi Era - Vet & intermediate - Running

Hmm, unfortunate if he's out then.

I originally liberated his lands from the giants(if I had known he'd go away, I'd have kept them and taken the rest of his stuff) since their guys are much better than me against Ermor. I even gave him fire and earth gems in the dozens since I couldn't use them that well.
Although if he was a secret ally of Ermor at the same time, I guess it might have been pointless anyway?
If Ulm does get a new player, he obviously wouldn't be indebted to me for freeing his lands, so it's not that useful overall. The AI might be better if they recklessly attack Ermor, since I'd assume a human Ulm replacement would be very careful, even though it'd be in his best interest to squash Ermor with me and gain some land.
I'll advertise a bit, but if it looks like no one bites, we'll have to AI him.
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