.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00


Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > Campaigns, Scenarios & Maps

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old June 20th, 2019, 05:18 AM
Imp's Avatar

Imp Imp is offline
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Suggestion vision map

First off an assumption.
I assume a hindrance level (to vision) is placed across the map based on Global Vision setting. The lower the setting the higher the hindrance resulting in units not seeing so well as the Global Level is lowered.
If this is the case how hard would it be to have a second hindrance map that adds a random amount of hindrance each turn.
It would have more effect on lower global levels and maps with lots of hindrance terrain.
Reflects changes in weather.

How I think it would work.
Global vis 12
Slight increase in hindrance - some units that were visible through hinderances wont be.
Bigger increase units can now only see 11 hexes in clear terrain before its blocked.

By this I mean Global set to 12 would produce a hinderance map that would randomly reduce sight by by say up to 3 hexes across clear terrain.
Set the average randomness to one below the global.
This would result in global setting of 12
Vision is normally 11 clear hexes but could be 9-12
No more parking your unit just outside visual range so this would help the AI
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -4. The time now is 02:55 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2023, Shrapnel Games, Inc. - All Rights Reserved.