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  #51  
Old February 9th, 2015, 10:49 PM
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zircher zircher is offline
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Default Re: Feature requests

Somewhere between a feature and a gripe is the fact that that blue/white items disappear if you leave the planet. This is a big fat teaser if the item is on an island and you have mountain climbers installed. As a feature, it would be nice if either items are more persistent or before you visit a planet you can get a clue as to what terrain is available (maybe an option to scan the planet from orbit and get something like 15% liquid, 10% mountains, 25% trees, 50% other.) That could clue you in to take something appropriate like scanners for heavily wooded landing sites.
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  #52  
Old February 12th, 2015, 09:32 PM
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Cyberis Cyberis is offline
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Default Re: Feature requests

Yeah,
I really like the planet scanning idea. It should cost some supplies though.
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  #53  
Old February 15th, 2015, 12:03 AM
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Default Re: Feature requests

If it cost supplies, call it 'launching probes.' :-)
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  #54  
Old February 17th, 2015, 01:13 PM
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Default Re: Feature requests

I keep forgetting to mention this. I REALLY want a gamma slider or at least the option to have a lighter 'unexplored' color. Depending on the monitor that I use, it is very hard to determine what is explored and what is simply dark.
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  #55  
Old February 17th, 2015, 03:07 PM

Chris Steadman Chris Steadman is offline
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Default Re: Feature requests

Quote:
Originally Posted by zircher View Post
I keep forgetting to mention this. I REALLY want a gamma slider or at least the option to have a lighter 'unexplored' color. Depending on the monitor that I use, it is very hard to determine what is explored and what is simply dark.
I'll second that
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  #56  
Old February 17th, 2015, 07:44 PM

plugger plugger is offline
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Default Re: Feature requests

Hi,

And a third.

Cheers,
Plugger
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  #57  
Old February 18th, 2015, 10:40 AM

Lord Felix Lord Felix is offline
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Default Re: Feature requests

And a fourth. The problem with distinguishing dark squares from unexplored squares on planetary surfaces is the biggest problem with this excellent game. On some planets it's virtually impossible, especially in bright sunlight.

A simple and elegant way to fix it would be to make the unexplored squares white, or to provide a key command that would toggle making them white. I'd rather have that then to have to fiddle with gamma settings.
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  #58  
Old February 19th, 2015, 09:48 AM

ibol ibol is offline
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Default Re: Feature requests

differentiating the "unexplored" and "known but not seen" squares with more unique tiles will be the chosen method. Giving players the option would be good as well.

But what is this "bright sunlight" you speak of?
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  #59  
Old February 24th, 2015, 10:24 AM

GreeneDR00L GreeneDR00L is offline
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Default Re: Feature requests

Can you please add a config option to switch the low oxygen warnings back to their original setting? The more or less constant alarm noise at 50% makes exploring planets in the early game when you're really limited by oxygen levels painfully annoying. I had to shut the sound off entirely...
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  #60  
Old February 24th, 2015, 10:50 AM

phanatic62 phanatic62 is offline
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Default Re: Feature requests

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Originally Posted by GreeneDR00L View Post
Can you please add a config option to switch the low oxygen warnings back to their original setting? The more or less constant alarm noise at 50% makes exploring planets in the early game when you're really limited by oxygen levels painfully annoying. I had to shut the sound off entirely...
+1 to that. Started up my first game with the new patch and was really annoyed at getting a warning for every step I was taking back to the shuttle.
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