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  #31  
Old October 30th, 2011, 04:37 PM

JonBrave JonBrave is offline
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Default Re: Fatigue 100- ?

[brainache]
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  #32  
Old October 31st, 2011, 03:13 PM

JonBrave JonBrave is offline
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Default Re: Fatigue 100- ?

Quote:
Originally Posted by Corinthian View Post
...

No, I am right.

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That is always reassuring to know
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  #33  
Old June 25th, 2012, 10:32 AM

Snacktime Snacktime is offline
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Default Re: Fatigue 100- ?

Spellcasting fatigue makes my head hurt, and I'm sorry to resurrect an old thread, but maybe someone can help me understand better.

Let's say I have a caster with A3 who wants to cast Living Clouds, which requires A4 and has 200 fatigue. If I give him 3 air gems and script him to cast Living Clouds on round 1, will he do it? It seems to me he can use 1 gem to boost to A4, and 2 gems to cover the minimum, and so he can cast it and get 200 fatigue. (first of all can someone confirm that?)

But my gut tells me even though he can technically do it, the AI won't let him, because of some amorphous judgment that this is a bad idea and there is a better spell. Is that true? And if so, what is the AI judging based on? Because I think it's often really hard to ensure that your mages cast high fatigue spells even if you script them right and they have the gems to do it, the AI just says "nah, that's a bad idea." Thoughts?
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  #34  
Old June 25th, 2012, 12:01 PM

Kungfoo Kungfoo is offline
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Default Re: Fatigue 100- ?

He should cast it.

The exception would be if the AI decides that your opponent is too weak to bother wasting gems on - I don't know what metrics are used to arrive at that decision.
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  #35  
Old June 25th, 2012, 06:46 PM

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Default Re: Fatigue 100- ?

just tried this exact thing. had a level 3 earth mage,cast earth power(now level 4) with 5 e gems try to cast earthquake. (300 fatigue, level 4 spell)

should have been well under 200-did not cast it
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  #36  
Old June 25th, 2012, 06:59 PM
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Default Re: Fatigue 100- ?

Quote:
All spells with a cost of 100- cost 1 gem.
Unless it`s a spell from some mod.
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  #37  
Old June 25th, 2012, 07:16 PM

krpeters krpeters is offline
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Default Re: Fatigue 100- ?

Quote:
Originally Posted by parone View Post
just tried this exact thing. had a level 3 earth mage,cast earth power(now level 4) with 5 e gems try to cast earthquake. (300 fatigue, level 4 spell)

should have been well under 200-did not cast it
He should have cast it. I just did a test with EA Agartha. 4E with three gems casts it readily; so does a 3E with three gems after casting earth power first.

Keep in mind that if your mage is up against what it considers a minor threat, it won't use gems.
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  #38  
Old June 27th, 2012, 02:57 PM

JonBrave JonBrave is offline
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Default Re: Fatigue 100- ?

Quote:
Originally Posted by parone View Post
just tried this exact thing. had a level 3 earth mage,cast earth power(now level 4) with 5 e gems try to cast earthquake. (300 fatigue, level 4 spell)

should have been well under 200-did not cast it
Unless I am misunderstanding you, the reason is that he cannot cast Earthquake in this situation. I believe we have gone this: your guy can only spend 3 Earth gems maximum on a spell. Actually, let's say it's 4 after Earth Power. Even then, it would be 4. I make it, that would allow Earthquake (Level 4), but only at 50% fatigue reduction (spend 4 gems when spell costs 3), which is still 150%. Whatever, I don't see how your guy needs/spends 5 gems, is that what you are relying on?

Clarification:
1. If a level 3 casts EarthPower, can he definitely spend 4 gems from turn 2 on? Or is his start-of-battle level taken as the "current skill level" maximum?
2. He gets some fatigue from casting the EarthPower on round #1. Does that affect what he can afford fatigue-wise on round #2?
3. How exactly do you plan he will spend those 5 gems?

Last edited by JonBrave; June 27th, 2012 at 03:08 PM.. Reason: Clarification
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  #39  
Old June 27th, 2012, 03:29 PM

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Default Re: Fatigue 100- ?

1. Yes.
2. Yes.

Example: if you are at 20 fatigue, and you cast a spell that gives one hundred fatigue, you will take no actions until your fatigue is once again under 100.

If you are at 20 fatigue and you cast a spell that gives you 200 fatigue, your fatigue will peg at 200. Again, you will take no further actions until you are below 100.

The only exception that I am *not* sure of: if you cast a spell that chains a second (or multiple spells) (most commonly modded spells), will the entire spell chain peg to 200, or will subsequent spells do HP damage (and rapidly kill you).
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  #40  
Old June 27th, 2012, 06:22 PM

Micah Micah is offline
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Default Re: Fatigue 100- ?

Fatigue shouldn't cause you to go off-script, if that's what you mean by "afford." Though of course if you pass out it'll take a while to get to your next command.
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