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  #41  
Old November 29th, 2007, 07:42 AM
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Default Re: World of Geometry (337 prov)

There are high chances of course, but diplomacy may also make the central plain less contested (some players will just want 3-4 provinces in the entrance of the plain, to fund their expansion in the caves, and may find agreements with their neighbours).

Also, preferring to stay out of the central region and control provinces of the circle of mountain and other choke points may pay. Nations advancing far in the plain are very vulnerable as the road between their capitol and their armies may be cut by neighbours.
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  #42  
Old November 29th, 2007, 11:24 PM

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Default Re: World of Geometry (337 prov)

I want to finish my game on old version of the map and try the new one. I have change the name of the new map and tga file and added '2' to them, but it doesn't seem to work. I have no new icons on the map. What should I do?
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  #43  
Old November 29th, 2007, 11:55 PM

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Default Re: World of Geometry (337 prov)

Ok, I think I have new things but without map images for them. Oh, did you check if every player has the same amount of easy to get provinces? I see some garrisons are 3 provinces from one capitol and 4 from another one.
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  #44  
Old November 30th, 2007, 04:43 AM
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Default Re: World of Geometry (337 prov)

To have the new map with a different name, you have to change the line where the tga is called in the beginning of the .map file :

-- Title and image file
#dom2title World of Geometry
#imagefile worldofgeometry.tga <--- here the 2

About starting realms, all players normally should have a net of 12 or 13 provinces (capitol + 11 or 12) without special garrisons (land players with 13 get a little less population in the starting area). But of course in some directions they encounter garrisons fast (capitols are 6 to 7 provinces away from each other, and there is always a garrison of worshipers of enslaved gods between them)
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  #45  
Old November 30th, 2007, 05:08 AM

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Default Re: World of Geometry (337 prov)

Thanks, I wasn't sure if I can just edit it in text editor.
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  #46  
Old December 2nd, 2007, 11:29 PM

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Default Re: World of Geometry (337 prov)

Love the map so far;

I think I found a bug in prov 23: blank magic site.
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  #47  
Old December 3rd, 2007, 08:40 AM
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Default Re: World of Geometry (337 prov)

Do yo have the academy underneath site in the province + a blank site or only a blank one ?
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  #48  
Old December 3rd, 2007, 11:53 PM

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Default Re: World of Geometry (337 prov)

Currently what's showing up is Cold Currents + a Blank site; I'll akashic record it to see if there's an academy underneath site.

Ok, no academy site in province, just a blank one.
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  #49  
Old December 4th, 2007, 10:24 AM
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Default Re: World of Geometry (337 prov)

Argh it's a huge bug :

I've tried to give me the provinces with Academy Underneath at start in a test map.

The result is :
- instead of Academy Underneath I get "Temple of the Land" (Mictlan eagle warrior site) with non recruitable units (as they are national and land only)
- all units of the special garrisons in the provinces are legionnaires or "old standard" instead of what they should be (hydromancers, tritons, shark knights) ; here too units are called by names and not IDs so I don't know what may cause the bug

(Note that I had deep seas garrisons disappearing without reason in previous test games -probably because of this bug making them land units-, I've changed and tested many but probably not these ones)
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  #50  
Old December 4th, 2007, 10:44 AM
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Default Re: World of Geometry (337 prov)

Just found what caused the bug : it's a stupid text editor problem, I've made special seas garrisons in notepad iirc and cut and pasted the texts, and this kind of quotation marks was used ; when most of the map made with wordpad use this one ".

(edit : lol the forum itself doesn't seem to make a difference, but the difference appears in the .map text, one kind of quotation mark uses a different symbol for beginning and end of quote, when the other only uses one)

And the soft seems unable to recognize all (end of quote) as correct quotation marks.

Affected provinces are probably : 187, 279, 307, 335, 286, 214, 99, 23, 15, 13, 20, 14, 66, 106 (about all deep seas provinces of the underworld except the two in which I have changed the garrisons in previous version because I've found they were bugged and the ones with big monsters made in wordpad)

(seas garrisons out of deep seas and of central deep seas were seen bugged and changed in wordpad and so aren't concerned ; should have made a test with a sea nation conquering the caves/deep seas )

ps : Gunsliger thanks a lot for the report
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