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Old July 28th, 2008, 05:18 AM
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WraithLord WraithLord is offline
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Default Unit Buffs Quick reference

Quick reference list of buffs available in dominions III, for use of the lazy would be emperor


(F)ire
Self:
Phoenix Power, F+1, Conjuration3, F2
Phoenix Pyre, re-incarnate upon death with fatigue penalty of 30 + d20. So 31 - 50 fat, Alteration7, F2
Fire Shield, Attackers take 7AP+1 per lvl in F above 1 - attackers weapon length damage per attack attempt, Enchantment3, F1
Fire Resistance, 100%FR, Alteration1, F1

Units:
Fire Fend, Gives units +50%FR, Enchantment5, F2

Battlefield wide:
Inner Furnace, Abysia only - +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but according to evidence effects all units so use carefully when not whole army is fire immune, Enchantment5, F3 1F gem
Flaming Arrows, Missile weapons cause 8AP fire damage and considered magic, Enchantment4, F4 1F gem
Warriors of Muspelheim, All units receive +50%FR, Enchantment8, F4 1F gems
End of Culture, description +berserk all friendly demons on battlefield, Thaumaturgy6, F2 1F gems


(W)aterQuicken self, gain +3 Attack, +3 Def, Double AP, Alteration2, W1
Breath of Winter, give cold aura and immunity, stronger in cold climate, Enchantment1, W1
Water Shield, +5 def - only underwater, Enchantment2, W1
Cold Resistance, 100%CR, Alteration1, W1
Summon Water Power, caster,UW,+1W, Conjuration2, W1
Resist Fire, 100% FR, Alteration 1, W1E1

Units:
Quickness, give units quicken self effect, Alteration4, W2
Water Ward, give water shield, Enchantment6, W1
Winter Ward, gives 100% cold protection, Enchantment5, W2 1W gems
Quickening, give quickness, Alteration8, W2 1W gems
Fire Ward, 100% FR, Alteration 4, W2E2, 1N gem

Battlefield wide:
Warriors of Niefelheim, gives 100% cold protection, Enchantment8, W4 1W gems
Friendly currents: friendly units have Action Points +4 and Enc -2, enemy units Action Points -4 and Enc+2, underwater only, Enchantment 5, W2, 1W gem


(A)ir
Self:
Summon Storm Power, A+1 works only in storm, Conjuration2, A1
Air Shield, 80% missile protection, Alteration0, A1
Charge Body, both attacker and mage receives a strong electrical shock on first hit, Alteration1, A1
Aim, Receive +5 bonus to precision, Alteration1, A1
Mirror Image, Get mirror images that will make it harder to score a hit in melee, stronger air mages get more images, ends when hit, Alteration2, A1
Mistform, mage receives small damage from hits, ends on very hard hit or magical weapon, Alteration3, A2
Flight, give flying, Enchantment1, A1
Resist Lightning, 100%SR, Alteration1, A1

Units:
Gift Of Flight, give flying, Enchantment2, A2
Thunder Ward, (a lesser Storm Warriors) increases by 50% the SR of some units (Range 5, AoE 15), Enchantment 5, A2 1A gem

Battlefield wide:
Wind Guide, give +5 bonus to precision, Alteration4, A2 1A gems
Fog Warriors, give mistform, Alteration7, A5 3A gems
Arrow Fend, give air shield, Enchantment6, A3 1A gem
Mass Flight, give flying, Enchantment7, A4 2A gems
Storm Warriors, give 50% shock resistance, Enchantment8, A4 1A gems


(E)arth
Self:
Self:
Summon Earthpower, E+1 and reinvigoration +4, Conjuration3, E2
Stoneskin, get 15 prot or +2 if already above 15 and CR malus of 50% , Alteration2, E1
Ironskin, Ironskin is 20 protection or +3 if already greater, and 75% SR malus, Alteration3, E1
Invulnerability, 25 protection and gives PR 100% malus, Alteration5, E3

Units:
Iron Will, +4 MR, Thaumaturgy3, E1
Iron Warriors, give iron skin, Alteration5, E2
strength of giants, increase strength by +4 Enchantment3, E3
Legions of Steel, give +3 prot (note - May give more than +3 protection as it is applied at every armor part), Construction3, E3
weapons of sharpness, Weapons are armor piercing, Construction7, E5
Marble Warriors, give stoneskinn, Alteration7, E3
Tempering the Will, MA Ulm only - +4 MR on all national units, Thaumaturgy5, E3
Iron Marionettes, LA Agartha only - It gives Att+4 and Action Points + 4 to undeads, Alteration5, E3
Earth Might, (Range 15 AoE 1) units get +4 strength, Alteration 1, E2

Battlefield wide:
End of Weakness, Yomi only - Gives Barkskin to all friendly Demons, Alteration6, E2 1E gem
army of gold , Ironskin and fire resist 50%, Alteration9, E4
army of led, Ironskin and +4 MR, Alteration9, E5






A(S)tral
Self:
Power of the Spheres, +1 to magic paths, Conjuration3, S1 1S gems
Twist Fate, negate first received hit, Alteration0, S1
Personal Luck, 50% chance to evade hits, Alteration1, S1
Body Ethereal, give etherality - 75% to evade non magic weapons, Alteration 3, S1
Resist Magic, increase MR by 4, Enchantment1, S1
Astral Shield, Shield that may paralyze attackers if they fail MR check of ???, Enchantment3, S1

Units:
luck, give luck, Alteration4, S1
Battle Fortune, like luck but more units benefit, Alteration6, S3 1S gem

Battlefield wide:
Antimagic, Increase MR+4, Enchantment4, S3 1S gem
Will of the Fates, give luck, Alteration8, S4 4S gems
Celestial Music, Bandar Log only - Gives quickness to all Apsaras, Gandharvas and Yakshas, Thaumaturgy6, S3 ???S gems
Light of the Northern Star(!), All mages in the battlefield (even enemies) gain 1 point of Astral, Conjuration 4, S3 1S gem



(D)eath
Self:
Soul Vortex, drain life force from anyone close to necromancer - restore life force and reinvigorate, Alteration6, D3
Twiceborn, protect a living necromancer - dying in friendly dominion will revive as wight mage, Enchantment4, D2 10D gems

Units:

Battlefield wide:
Life after Death, all living beings will revive as soulless in case of death in battle, Enchantment7, D4 4 death gems



(N)ature,
Self:
Eagle Eyes, improve caster's precision by 5, Alteration1, N1
Bark skin, raise protection to at least 10 or by 1 if already above 10 -25% fire resistance, Alteration1, N1
Elemental Fortitude, +50% resistance to fire, lightning and cold, Alteration4, N1
Personal Regeneration, living caster will regenerate, Enchantment2, N2
Resist Poison, 100%PR, Alteration1, N1
Strenght of Gaia (!), caster gains Personal Regeneration and Str+4 and Barkskin and +1 Nature Bonus, Conjuration 4, N3E1

Units:
Healing Mists, a 3 rounds lasting mist which heals all units inside the AoE to full HP, Evocation 5, N3A1
Mossbody, units nearby have 75% chance of receiving from 10 to 20 points of Prot, if affected unit is damaged releases an AoE 4, 1AN poison damage, Alteration 3, N1W1
Protection, like bark skin for a few units, Alteration3, N2
Wooden warriors, give barkskin, Alteration5, N2
Poison Ward, 50% poison resistence, Enchantment4, N2 1N gem
Regeneration, give Regeneration, Enchantment3, N3
Haste, double movement, Enchantment4, N3 1N gem
Berserkers, make units go berserk - increase protection, decrease defence and never route, Thaumaturgy2, N2
Touch of Madness, more units go berserk, Thaumaturgy4, N3 1N gem
Song of Bravery, MA Man only, from +1 to +5 morale, Enchantment 0, N1

Battlefield wide:
Mass Protection, barksikn, Alteration7, N3 1N gem
Serpent's Blessing, 50% poison resistance, Enchantment7, N4 1N gem
Mass Regeneration, give regeneration, Enchantment8, N4 2N gems
Growing Fury, all friendly units wounded or with berserker tag go berserker - enemy berserker tagged unit as 5% every round to go berserker too, Thaumaturgy 4, N4, 1N gem
Relief, +1 reinvig to all friendly units, Enchantment 6, N5, 1N gem
Gaia's Blessing (!), +50% FR, CR, SR, PR, Enchantment 9, N6E2, 3N gems


(B)lood
Self:
Pain Transfer, woods taken by mage will be transfered to his blood slaves, Blood3, B2 1B slave
Hell Power, get +2 in all magic path and attracts horrors, Blood2, B3 3B slaves

Units:
Blood Lust, give deamons +4 strength, Blood4, B2 1B slave

Battlefield wide:
Rush of Strength, +4 strength, Blood8, B3 1B slave


EDIT: Buff list complete.
EDIT: Original post
Hi, My goal is to put together a concise buff list.

The categories I think should be:
1. Area of effect: self, units, battlefield.
2. Spell effect and limitations.
3. Research school and level.
4. Casting requirement.

If such a list already exists I'll appreciate if someone could point me to it, otherwise I hope the kind hearted gurus on these threads will volunteer information so that I could add it to the list in the first post.

From the top of my mind I could come up with some very basic start.

Last edited by WraithLord; November 3rd, 2009 at 11:58 PM..
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  #2  
Old July 28th, 2008, 06:09 AM

quantum_mechani quantum_mechani is offline
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Default Re: Unit Buffs Quick reference

Additions:

E
Self: Ironskin, Stoneskin, Invulnerability, summon earth power
Units: Iron Will

S
Self: Twist Fate, Soul Drain (also death), power of the spheres, (astral weapons no longer exists)
Battlefield: Luck, magic resistance, light of the northern star

N
Self: Personal Regeneration, resist poison, strength of gaia (also earth), eagle eyes
Units: Poison Ward, berserkers, haste
Battlefield: Serpent's blessing, gaia's blessing (also earth), mass regeneration, growing fury, relief

D
Self: Soul Vortex
Battlefield: Life after death

F
Self: Fire resistance, phoenix pyre, phoenix power
Units: Fire fend
Battlefield: Warriors of muspelhiem, flaming arrows

A
Self: Charge body, flight, summon stormpower
Units: Lightning ward, aim
Battlefield: Mistform, Flight, storm warriors, arrow fend, wind guide

W
Self: summon water power, water shield, breath of winter, cold resistance, resist fire (also earth)
Units: winter ward, water ward, fire ward (also earth)
Battlefield: Friendly currents, warriors of niefelhiem

B
Self: Hell power, Blood Vengeance, Pain Transfer
Battlefield: Rush of Stregth, Bloodlust
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  #3  
Old July 28th, 2008, 08:52 AM
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Default Re: Unit Buffs Quick reference

Very nice and helpful idea. Gonna print it and put it in the manual ^^ Why don't you glue those 2 posts together? ^^
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  #4  
Old July 28th, 2008, 09:12 AM
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Default Re: Unit Buffs Quick reference

I'll not only glue, I plan to add some more info as well. I want this to be useful for players while in game and I'll also add it to my KB.

Oh, and thank you very much QM.
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  #5  
Old July 28th, 2008, 09:33 AM
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cleveland cleveland is offline
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Default Re: Unit Buffs Quick reference

Check out DrPraetorious's spell database, online courtesy of Snoddasmannen:

http://www2.onyx.nu/pb/dom3/spells.html

Enter 9 for all levels of magic, then scan down the right column looking for "Buffs".

Hope that helps.
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  #6  
Old July 28th, 2008, 09:37 AM
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Default Re: Unit Buffs Quick reference

Wow this DB is awesome

Thanks for the pointer cleveland!
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  #7  
Old July 28th, 2008, 11:16 AM
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Default Re: Unit Buffs Quick reference

ok, start with Fire buffs. The ??? are missing data and as ever I'd be grateful for anyone who'll be able to complete them.

Self:
Phoenix Power, F+1, Conjuration3, F2
Phoenix Pyre, re-incarnate upon death with fatigue penalty of ???, Alteration7, F2
Fire Shield, Attackers take ??? damage per attack attempt, Enchantment3, F1

Units:
Fire Fend, Gives units fire prot ???, Enchantment5, F2

Battlefield wide:
Inner Furnace, Abysia only - increase heat effect of Abysian units by ???, Enchantment5, F3 1F gem
Flaming Arrows, Missile weapons cause ??? fire damage, Enchantment4, F4 1F gem
Warriors of Muspelheim, All units receive ??? fire resistance, Enchantment8, F4 ???F gems
End of Culture, description ???, Thaumaturgy6, F2 ???F gems
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Old July 28th, 2008, 11:51 AM
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Default Re: Unit Buffs Quick reference

isn't fire shield always 8 damage? I may be HORRIBLY wrong but i think i remember something like this ^^
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Old July 28th, 2008, 12:24 PM
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Default Re: Unit Buffs Quick reference

Phoenix Pyre, fat. pen. 30 + d20. So 31 - 50 fat.

Fire Shield 7AP+1 per lvl in F above 1 - attackers weapon length.

Fire Fiend +50%FR.

Inner Furnace +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but you never know.

Flaming Arrows 8AP fire damage.

W of M +50%FR all units. 1F gem to cast.

E of C +berserk all demons on battlefield, 1F gem to cast.
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Old July 28th, 2008, 12:38 PM
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Default Re: Unit Buffs Quick reference

Thank you Meglobob,

So fire is almost complete:
Self:
Phoenix Power, F+1, Conjuration3, F2
Phoenix Pyre, re-incarnate upon death with fatigue penalty of 30 + d20. So 31 - 50 fat, Alteration7, F2
Fire Shield, Attackers take 7AP+1 per lvl in F above 1 - attackers weapon length damage per attack attempt, Enchantment3, F1

Units:
Fire Fend, Gives units +50%FR, Enchantment5, F2

Battlefield wide:
Inner Furnace, +3 heat radius, must fail MR+4 roll to gain effect, all units with heat auras on battlefield, says Abysia units only but you never know, Enchantment5, F3 1F gem
Flaming Arrows, Missile weapons cause 8AP fire damage, Enchantment4, F4 1F gem
Warriors of Muspelheim, All units receive +50%FR, Enchantment8, F4 1F gems
End of Culture, description +berserk all demons on battlefield, Thaumaturgy6, F2 ???F gems

Next is air.
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