.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Armored Task Force- Save $8.00
winSPWW2- Save $5.00


Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT

Thread Tools Display Modes
Old March 28th, 2022, 02:18 AM

chris h chris h is offline
Join Date: Apr 2015
Posts: 174
Thanks: 39
Thanked 13 Times in 8 Posts
chris h is on a distinguished road
Default Re: Opportunity fire with AAA

Originally Posted by DRG View Post
Originally Posted by chris h View Post
Originally Posted by Wdll View Post
I am a bit confused.
Why do you have your AAA units facing enemy ground units?
I didn't the scenario designer did. Vehicle based AAA being being within sight of tanks isn't good, they die very quickly when you move them or they fire.

Which scenario is this and which unit in the scenario is it exactly??
It was Scen #27 but trying to get to grips with #28, just got units popping off at aircraft on first turn but know how to stop that for rest of turns.
Reply With Quote
Old March 29th, 2022, 11:39 PM
Imp's Avatar

Imp Imp is offline
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: Opportunity fire with AAA

Why not set yourself up a test to get to grips with it. AA units versus mixed ground units using the opfire filter. Once you have that working correctly add planes or helicopters & use the Y key to adjust the range against them.

Opfire sets behaviour against ground units.
Y key sets range versus ALL units.
Y key overrules opfire so if you set the range shorter than its set in the opfire it will use the Y setting.

So for AA to engage mainly air its simple set the opfire ranges low. Now set your AA range if desired using the Y key as I assume it will be larger.
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -4. The time now is 12:36 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2023, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2023, Shrapnel Games, Inc. - All Rights Reserved.