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  #1  
Old August 8th, 2003, 03:09 PM
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Default Image Packs-YAY!

1060348137.zip

Well, I was creative, and made some Monster images for DO. Most of them, are edits of some of the original monsters, but the 2 Spider People, and the Swarm images, are completely my own. Wellokay, the Spider person was a mish mash of original images, but Its so different, it realy isint a edit.

I hope to get more Monster images out later.

[ August 22, 2003, 07:02: Message edited by: Lord Kodos ]
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  #2  
Old August 8th, 2003, 05:40 PM
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Default Re: Image Packs-YAY!

I like your spider person, yup I really do.

BTW did you know that DO is capable of showing animated monsters? your swarm would look good with a bit of animation and a nice buzzing sound to go with it.

Cheers!
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  #3  
Old August 8th, 2003, 06:16 PM
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Default Re: Image Packs-YAY!

Thanks, and cool, Ill try to get it animated later.

Also, monsters can be any size, am I right?
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Old August 8th, 2003, 08:08 PM
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Default Re: Image Packs-YAY!

Normal monsters should'nt be bigger than this -monster size- (made by David Gervais in a previous post). However there can be bigger monster like the boss in the crack of doom, but im not very sure how we can make them.

I hope this answered your question
Justin

[ August 08, 2003, 19:11: Message edited by: Akachaki ]
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  #5  
Old August 8th, 2003, 09:06 PM
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Default Re: Image Packs-YAY!

Actually the max size for a monster is 54x54, the sample pic in the previous post is to show the placement of 32x32 monster tiles within the 54x54 limit. (You must also bear in mind the 'v' shaped diamond boarder in the bottom right and left corners.) So the max size for a monster is something like this..



In this example the green area is for the monster/object. (the purple-pink represents the placement of other tiles.)

Hope this helps. Cheers!
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  #6  
Old August 11th, 2003, 10:19 AM
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Default Re: Image Packs-YAY!

Is DO capable of animations?
I've seen references to that in the text files, but they didn't seem to work. I'm almost sure that animation is disabled in the current Version, and that this is mentioned in one of the files.

In other news: I've been a bit busy lately but I might find some time to finish the mod I promised four months ago

Henk

[ August 11, 2003, 09:22: Message edited by: henk brouwer ]
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Xerathul's Revenge v0.5
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  #7  
Old August 12th, 2003, 10:26 AM
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Default Re: Image Packs-YAY!

Teaser of what I hope to include in the next edition of my Monster Packs.
-More Goblins!
-Catapaults(a Catapault, a Ballista, and a Bone Catapault(think something the Armies of the Endless Darkness of the Flaming Pits of Hell would use. The AEDFPH!))
-More Skeletons
-Some Demons(Incubi, Succubi, The Four Horsemen of the Apocalypse, Demon Princes, and Demon Lords, oh, and maybe one of Bulzeeb, god of Darkness)
-More Spider Men
-An Animated Swarm(assuming I can figure out how to make it animated, and that DO will use it properly.)
-Horsemen
-Centaurs
-Krakken(hopefully)
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  #8  
Old August 14th, 2003, 06:51 AM
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Default Re: Image Packs-YAY!

-Henk, do you mind me using your Elven Females as a basis for my Succubi?

-Did anyone check? Can Monsters be animated?

-Wheres my TV remote?
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  #9  
Old August 18th, 2003, 03:43 AM
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Default Re: Image Packs-YAY!

BUMP

Oh, and on a side note, I may try my hand at Tile making next. Arkanor, my Fantasy mod being worked on before SE DO thingie, calls for some Industrial tiles, for the ruins of the ancient Spider kingdom. Think Dwemer/Dwarven ruins in Morrowind.
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  #10  
Old August 18th, 2003, 09:40 AM
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Default Re: Image Packs-YAY!

Quote:
Originally posted by Lord Kodos:
-Henk, do you mind me using your Elven Females as a basis for my Succubi?
Feel free to use/alter them

Quote:

-Wheres my TV remote?
Sorry I made that dissapear, you have to work on your mod, no television until it is finished.

[ August 18, 2003, 08:46: Message edited by: henk brouwer ]
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