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  #21  
Old January 28th, 2009, 12:37 PM

Executor Executor is offline
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Default Re: LA marignon guide

I also think they are awful, but if I was going for a bless I'd take F9S9 bless for them so I could also summon Seraphs.
Other than that, either a pretender to help with magic, getting those blood stones started and other needed paths and items or give a bless for those blood angels since they are so cheap.
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  #22  
Old January 28th, 2009, 02:06 PM

Trumanator Trumanator is offline
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Default Re: LA marignon guide

I'm looking for help scripting your starting army and others of similar size for expansion. I'm not interested in a bless for such crappy sacreds.
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  #23  
Old January 28th, 2009, 02:22 PM

Unoptimized Unoptimized is offline
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Default Re: LA marignon guide

One thing I was thinking of. The blood curse also causes horror marks, right? It might be worth considering the battlefield call horror spells in conjunction with flags designed to free up mages from having to constantly horror mark.
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  #24  
Old January 28th, 2009, 02:32 PM
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Default Re: LA marignon guide

Blood Curse can be resisted, and only comes into play when Flagellant dies. The horrors wouldn't attack anything you'd need them against, because it would have high magic resistance, and even if something was horror-marked the horror would fly right next to your flagellants and probably kill them next.
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  #25  
Old January 29th, 2009, 04:37 AM

Sombre Sombre is offline
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Default Re: LA marignon guide

Blood Curse is garbage. It very rarely seems to do anything and what it does do (curse and horror mark) doesn't amount to much. Even with apparently tailor made sacreds like the hundreds and hundreds of sacred freespawn chaff with Ulm Reborn in one game, it wasn't worth having.
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  #26  
Old January 29th, 2009, 11:31 AM

chrispedersen chrispedersen is offline
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Default Re: LA marignon guide

ya, even if it wasn't resistable, still wouldn't be worth having.
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  #27  
Old January 29th, 2009, 12:55 PM
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JimMorrison JimMorrison is offline
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Default Re: LA marignon guide

Errr, if it was unresistable, you could completely ruin people in early-mid game.
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  #28  
Old January 29th, 2009, 07:14 PM

chrispedersen chrispedersen is offline
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Default Re: LA marignon guide

Nah Jim.

Look at the economics of it. One archer can kill several flagellants. Who really cares if he gets horrormarked in the process.

On the plus side, it would be fun to watch the SC's run away...
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  #29  
Old January 29th, 2009, 08:30 PM

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Default Re: LA marignon guide

Quote:
Originally Posted by JimMorrison View Post
Errr, if it was unresistable, you could completely ruin people in early-mid game.
How so? Why would you care that your random troops are cursed or horror marked? Clearly you'd rather they weren't, but considering your opponent took a poor 9 bless and got a load of their sacreds killed for it to happen,... not exactly scary. Like I said, I had the perfect troops for a B9 bless to be great when I was dueling llama with hundreds upon hundreds of penitent (improved freespawn flaggies) and it just sucked completely. He didn't even notice for a long time.
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  #30  
Old January 29th, 2009, 09:18 PM
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archaeolept archaeolept is offline
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Default Re: LA marignon guide

Quote:
Originally Posted by JimMorrison View Post
Errr, if it was unresistable, you could completely ruin people in early-mid game.
No. you might mess them up a bit while you were being destroyed, though
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