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  #71  
Old November 30th, 2011, 11:07 PM

thejeff thejeff is offline
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Default Re: House Rules against the AI

Isn't a lot of the fluff for MA Ermor about using Death magic to hold back the Death unleashed at the end of EA Ermor? You could definitely spin that into at least a neutral rp.

Of course, everyone just unleashes as much death as they can, cause that's the most effective way to play it, but that doesn't mean you couldn't.
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  #72  
Old December 1st, 2011, 12:50 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: House Rules against the AI

Here are a couple of examples of boosted AIs.
This text was added to a map creating better AIs

a game with lvl 3 boosted AIs
http://www.Dom3Minions.com/~gandalf/NewbsandVets1_boosted_AI.txt

a game with lvl 6 boosted AIs
http://www.Dom3Minions.com/~gandalf/NaVII_AI.txt

the next game was supposed to be lvl 10 but the players opted to lower that after trying the previous two. I need to dig that one up
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  #73  
Old December 1st, 2011, 04:43 AM

triqui triqui is offline
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Default Re: House Rules against the AI

Quote:
Originally Posted by thejeff View Post
Isn't a lot of the fluff for MA Ermor about using Death magic to hold back the Death unleashed at the end of EA Ermor? You could definitely spin that into at least a neutral rp.

Of course, everyone just unleashes as much death as they can, cause that's the most effective way to play it, but that doesn't mean you couldn't.
Yep, that's what I mean. Besides that, Death magic does not mean "evil" magic. Tien Chi Ancestors are summoned by death gems, and that do not qualify them as "evil"
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  #74  
Old December 1st, 2011, 05:59 AM
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Makinus Makinus is offline
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Default Re: House Rules against the AI

Thinking about you said mad me realize you are right... Death magic is not necessarily evil except for some spells/summons/itens, but other paths also have "evil" spells/summons/itens without making the path itself evil...

The only really "evil" path in itself is Blood...
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  #75  
Old December 1st, 2011, 06:18 AM

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Default Re: House Rules against the AI

Yep, it's hard to argue that Blood is evil.

However, some nations might use Blood for reasons they think are not devil. LA Marignon comes to mind. Inquisitors think they are doing "the right thing"
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  #76  
Old December 1st, 2011, 09:16 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: House Rules against the AI

One of my favorite nations is Pangaea. I would consider that to be an example of "we are not evil, we are right" nations. I think of Pangaea as the defenders of Nature. Using human sacrifices to get more defenders is considered necessary.

I think this is something that plays into the RPGers. The strategists might have quick pat answers for evil that the RPGers can role play out of
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  #77  
Old December 1st, 2011, 11:59 AM

Marmaduke Marmaduke is offline
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Default Re: House Rules against the AI

I am not a powergamer, but I generally use:
- all nations from the chosen era, mighty
- large map
- indy 9 (I like it when Independents stay on the map very long)
- magic sites EA 65 / MA 70 / LA 75 (you guess it I dislike gem poverty)
- hof 15
- very difficult research
- victory points : 7 required, 1/capital (I can't be bothered to finish a game with full conquest)
Also, I don't bid on mercenaries but I might go back to that (no overbidding though).
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  #78  
Old December 1st, 2011, 12:33 PM

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Default Re: House Rules against the AI

Even for some "clearly" evil nations like Hinom, things are debatable.

I wouldt say jews are evil becouse they sacrifice lambs, or christians are evil becouse they eat turkey in christmas. They dont find themselves doing evil things, simoly becouse turkeys and lambs are inferior beings and they feel those are there to feed on them or force them to work (like horses). For Hinom, it is the same. Humans are for them so inferior as turkeys or lambs are for human beings.
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  #79  
Old December 1st, 2011, 05:33 PM

JonBrave JonBrave is offline
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Default Re: House Rules against the AI

Quote:
Originally Posted by Makinus View Post
I never managed to defeat Impossible AIs using the 1 researcher/lab rule, but i can half the time do it against Mighty AIs and consistently against Difficult ones...
Well hello there, Makinus! I resurrected this thread because, ever since reading your starting post when I started playing Dom, I have been very disturbed by my inability to win Impossible with just 1 researcher/lab..... I had assumed you had (shame on you!), now I hear you haven't I'm a lot happier
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  #80  
Old December 2nd, 2011, 06:28 AM
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Default Re: House Rules against the AI

The main trick is to use massed mages with low-level battles spells (fire flies/darts, that one that trows rocks, etc.)... 7 or 8 mages spamming low-level attack spells can do a suprisingly high amount of damage needing only a small screen (20 shield troops or so)...
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