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  #381  
Old March 28th, 2012, 05:27 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

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Originally Posted by 3V4JKZ2 View Post
You were supposed to kill that scout, Abysia. Not let it take a province
Much appreciation for that mate!
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  #382  
Old March 28th, 2012, 08:39 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Wait, did I accidentally blindly cut off an escape route? Epic final move, then.

I'll be looking for someone to take over admining once I get eliminated in another few turns.
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  #383  
Old March 28th, 2012, 11:16 PM
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samoht samoht is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Wow. I almost forgot to run my turn. I've had such a busy couple of days.
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  #384  
Old April 1st, 2012, 02:58 AM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Stole a province with a scout. Proceded to prevent people from taking the province back twice. Booyah.
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  #385  
Old April 1st, 2012, 12:58 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Could I have a 12 hour extension? Really busy with work.
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  #386  
Old April 1st, 2012, 06:36 PM

kennoseishin kennoseishin is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

Nevermind. I managed to get it in in time.
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  #387  
Old April 1st, 2012, 08:17 PM

3V4JKZ2 3V4JKZ2 is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

And thus ends the Ashdod...though I did have a scout kill an Abysian mage in my last turn, so I do get to be pleased about that.

I am looking for someone to take over administration of this game.

I edited the title as 8/12 remaining in anticipation of Mictlan and C`tis being eliminated.

Well fought Ermor and Mictlan.
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  #388  
Old April 2nd, 2012, 05:42 AM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

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Originally Posted by 3V4JKZ2 View Post
I edited the title as 8/12 remaining in anticipation of Mictlan and C`tis being eliminated.
How dare you insinuate such a thing!
Looks like I forgot to send my turn in. I was sure I did.
You won't get away with that twice Aby!
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  #389  
Old April 2nd, 2012, 12:27 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini

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Originally Posted by 3V4JKZ2 View Post

Well fought Ermor and Mictlan.
The same to you! I've learned a lot during this game, namely the importance of knowing what spells your national mages can and should use in different contexts, and the importance of research, even if a research lead isn't the crux of your overall strategy. It was fun... and infuriating at times... but mostly fun.
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  #390  
Old April 2nd, 2012, 07:36 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

From the 6th-9th I will most likely not be able to play any of my turns. I'm going to Puerto Rico for a wedding. What is the best way to handle this?
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