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  #1  
Old April 1st, 2012, 06:56 PM

mrlich mrlich is offline
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Default Life long contracts

What happens to the mage when the lifelong contract to get a devil each turn expires? Does the mage lose his if he dies with this item in his inventory? Is the item removable?
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  #2  
Old April 1st, 2012, 07:36 PM
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Shardphoenix Shardphoenix is offline
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Default Re: Life long contracts

Quote:
What happens to the mage when the lifelong contract to get a devil each turn expires?
It doesn`t.
Quote:
Does the mage lose his if he dies with this item in his inventory?
Err... WAT?
Quote:
Is the item removable?
No. By the way, you could test it yourself.
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Old April 1st, 2012, 07:48 PM

mrlich mrlich is offline
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Default Re: Life long contracts

Quote:
Originally Posted by Shardphoenix View Post
Quote:
What happens to the mage when the lifelong contract to get a devil each turn expires?
It doesn`t.
Quote:
Does the mage lose his if he dies with this item in his inventory?
Err... WAT?
Quote:
Is the item removable?
No. By the way, you could test it yourself.
I meant lose his soul. I was wondering what the specifics of the item were.

It's good to know it's not removable before placing it on a pretender.
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Old April 1st, 2012, 07:53 PM
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Default Re: Life long contracts

Even if you place it on a pretender - you can always quit and redo a turn from the start.
It`s just an unremoveable item that spawns devils while equipped and horror-marks wearer (chance is 10%/turn, AFAIK). So, sooner or later, horror will come and eat the mage.
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Old April 2nd, 2012, 03:05 AM

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Default Re: Life long contracts

Placing it on astral mages and scripting them to cast returning is a good way to avoid getting eaten by horrors.
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  #6  
Old April 2nd, 2012, 03:50 AM
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Default Re: Life long contracts

Also unremovable items are clearly listed as unremovable in the wiki.

Also, you mean the soul contract. The lifelong protection items does not generate devils.
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Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
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