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  #1  
Old September 9th, 2007, 02:24 PM

Sardia Sardia is offline
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Default SEIV

So how do I use the pirates and Nomads mod for SEIV? I dled and placed the mod. Can I be a pirate and a nomad? Can someone explain the difference to me?
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Old September 9th, 2007, 02:26 PM
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Default Re: SEIV

You select the racial trait matching what you want to play: Normal, Pirate or Nomad. No, you cannot be both Pirate and Nomad.
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Old September 9th, 2007, 03:31 PM
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Default Re: SEIV

Quote:
Sardia said:
So how do I use the pirates and Nomads mod for SEIV? I dled and placed the mod. Can I be a pirate and a nomad? Can someone explain the difference to me?
If I remember things correctly, the Pirates and Nomads mod (P&N) revolves around developing different economic models than other mods.

The "normal" races are just like every other race in stock. They colonize planets, build facilities on those planets to generate an economy, construction infrastructure, and technology. Lather-rinse-repeat.

The "pirates" are races that are centered around stealing economic power rather than generating it themselves. They cannot colonize directly, but can steal a colony ship or conquer a colony, but once that is accomplished, they can only build new facilities that operate at a tiny percentage of those of a normal race. Most income is meant to come from raiding parties capturing and scrapping the ships of other races. Survival is dependent on stealth and opportunistic strikes.

The "nomads" are races that also do not colonize planets, but instead live on massive ships that generate income as if they were tiny planets. Each ship produces some amount of resources, and this is held in check by requiring long construction times; that way you won't have a nomad with millions of resource ships out-pacing a normal race.
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Old September 9th, 2007, 03:33 PM

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Default Re: SEIV

Interesting, so if I'm a pirate, I raid, and board as if I'm playing starfury. If I'm a nomad, I play like normal but I build planet ships instead of colonizing?

Edit: Umm, I seem to be missing the pictures for components: comp_408.bmp
It leads to a small bug where it uses a blank picture instead of a component. I have supplied my own picture but it won't show up on the ship inventory list. Any solutions?
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Old September 9th, 2007, 04:14 PM
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Default Re: SEIV

Probably need the image mod:
http://imagemod.spaceempires.net/
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Old September 9th, 2007, 04:51 PM

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Default Re: SEIV



Also, I'm getting a lot of errors when playing, like I would get the scan index range error, and some other errors while in combat or looking at the tech tree. Is this due to the pirates and nomads mod or because seIV is buggy?
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Old September 9th, 2007, 05:20 PM
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Default Re: SEIV

All of those could be due to missing images, I think. Install the Image Mod and they should go away. Note that unlike actual gameplay mods, the Imagemod should be installed in the base SEIV installation rather than in its own folder. If you aren't overwriting a few files, you haven't put it in the right place.
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Old September 9th, 2007, 05:22 PM

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Default Re: SEIV

SEIV is extremely non-buggy...in all my years of playing, I've only ever hit upon I think two bugs, both of which were access violation bugs and non-repeatable. Most likely, not SEIV's fault.
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Old September 9th, 2007, 06:21 PM
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Default Re: SEIV

Quote:
Sardia said:


Also, I'm getting a lot of errors when playing, like I would get the scan index range error, and some other errors while in combat or looking at the tech tree. Is this due to the pirates and nomads mod or because seIV is buggy?
You need to install the Image Packs. You can get them from: HERE
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Old September 9th, 2007, 06:23 PM
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Default Re: SEIV

ROFLMAO - Everyone said pretty much the same thing. LOL - We are all knowing vets.
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