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  #1  
Old June 14th, 2008, 12:25 AM

Omnirizon Omnirizon is offline
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Default Andean Zorro - MA/diff_research/VPs - game started

Game: Andean Zorro
Admin: Omnirizon
Server: llamaserver
Map: Cradle
Era: Middle Age
Players: 10

Indies: 7
Special Sites: 50
Money/Resource/Supply: 100
Randoms: common
Scores: on
HoF: 10
Research: difficult
Victory: VP (half of capitals)
Cheats: no using the cheap battlefield spell combos (can't recall them off the top of my head, but I will spell them out if necessary; most people should know what they are and know better any way.)

Mods: Worthy Heroes (no CBM)


Players:

Omni - Shinuyama
Calahan - Pangaea
BigDisAwesome - Ashdod
Niarg - R'Lyeh
Dragar - Abysia
Kheldon - Caeleum
Cerlin - Eriu
Janim - Marignon
DonCorazon - Pythium
Anticipatient - Ermor


Welcome to the debut game for the Zorro series!

Zorros are 'false foxes' native only to S. America. They
come from the genus Lycalopex (also known as Pseudalopex),
as opposed to the genus Vulpes who are considered the
'true' foxes.

http://en.wikipedia.org/wiki/Pseudalopex

The concept for this series will be to make magic a more
defining characteristic for players throughout the game.
Thus, players cannot depend on just researching everything
by almost turn 60. Rather, players will have to pick and
choose magic, either specializing in one or two schools,
and dabbling in others, or being a jack-of-all-paths and
getting midway into most of them.

To accomplish this concept, VP victory will be used (as
that somewhat limits how long a game can last) with
difficult research (to slow down research, obviously). The
idea is to come up with a either a cumulative or percentage
of VP balance that makes games last only long enough for
players to be able to access and use the upper levels (8+)
of only one or two magic paths, or mid-levels (4-5) of most
of them.

This will make magic a more defining characteristic.
Players will have to think more about what paths they want
to use, because ideally they will only be able to really
get into one or two of them and be able to use them before
the game ends. Conj+Const for SCs? Evo+Alt for
Battlefield? Ench+Thau for Rituals? or maybe some other
combination.

This game will be Andean Zorro, also known as the Culpeo.
It is most commonly found on the western slopes of the
Andes.

http://en.wikipedia.org/wiki/Culpeo
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  #2  
Old June 14th, 2008, 01:05 AM
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JimMorrison JimMorrison is offline
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Default Re: Andean Zorro = MA; diff research/VP victory -

Zorro! Sorry, I couldn't resist. >.> I'm in too many games to pick up another one just yet, but I wanted to pop in and say "cool stuff!". And to suggest maybe your concept might work well with sites bumped to 50 or something. Just a thought!
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  #3  
Old June 14th, 2008, 01:10 AM

Omnirizon Omnirizon is offline
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Default Re: Andean Zorro = MA; diff research/VP victory -

thanks for the suggestion. with players held to the less efficient lower level magic a bit more, higher sites might make great sense.

if there's support for such a change, we can of course do it.
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  #4  
Old June 14th, 2008, 08:31 AM

Calahan Calahan is offline
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Default Re: Andean Zorro = MA; diff research/VP victory - open

Count me in. I'll take Pangaea please.

Indies - 7 (Yes Yes!)
Map - Cradle (any map is fine by me)
Score Graphs - On (think graphs off and cumulative VP's might allow a nation to win without other nations even knowing about it)
Cumulative VP Formula - Your suggested formula seems ok, although I would add that with that many VP points available, that the required VP should be set to maximum (can't remember if that's 50 or 60?)
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  #5  
Old June 14th, 2008, 09:14 AM
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BigDisAwesome BigDisAwesome is offline
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Default Re: Andean Zorro = MA; diff research/VP victory -

I think I'll join this one. I'd love to try out the new nation Ashdod. Looks like I have some research to do on them now.
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  #6  
Old June 14th, 2008, 09:15 AM
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BigDisAwesome BigDisAwesome is offline
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Default Re: Andean Zorro = MA; diff research/VP victory -

Oh and I'm up for just about any game setting. Although I think VP's should exist in capitols. Makes it less of a rush to the VP's.
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  #7  
Old June 14th, 2008, 09:47 AM
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Niarg Niarg is offline
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Default Re: Andean Zorro = MA; diff research/VP victory -

I agree with the VPs in capitals, although it does mean that everyone knows the starting positions.

I'll take R'Lyeh
Map: depends on number of players.
Indies: 5-7
Graphs: Off
Victory when one player controls half the capitals.
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Old June 14th, 2008, 11:33 AM

Kojusoki Kojusoki is offline
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Default Re: Andean Zorro = MA; diff research/VP victory -

when are you going to start?
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  #9  
Old June 14th, 2008, 02:27 PM

Omnirizon Omnirizon is offline
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Default Re: Andean Zorro = MA; diff research/VP victory -

we will start whenever we have at least eight players and people think we have enough players.

also, is there any support for using CBM? I'd like to, but we can put it to vote.
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  #10  
Old June 14th, 2008, 02:34 PM
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Default Re: Andean Zorro = MA; diff research/VP victory -

I'd rather not. It's not that I have something against it, but I don't want to have to relearn stats or spells.
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