Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Affliction/horror marking/cursed, what can be modded? - Page 2 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $15.00
BCT Commander- Save $8.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old October 6th, 2011, 09:58 AM
GFSnl's Avatar

GFSnl GFSnl is offline
Sergeant
 
Join Date: Feb 2011
Posts: 210
Thanks: 26
Thanked 23 Times in 12 Posts
GFSnl is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

I would suggest you play Arcoscephale.

The nation has healers.
Astral magic, so you can horror mark the opponents.
No death, so no undead afflictions.
And some big stompy elephants for the lulz.
Reply With Quote
  #12  
Old October 6th, 2011, 11:15 AM
Adept's Avatar

Adept Adept is offline
Sergeant
 
Join Date: Nov 2003
Location: Finland
Posts: 250
Thanks: 19
Thanked 13 Times in 8 Posts
Adept is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

Quote:
Originally Posted by rdonj View Post
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
You can go through the list of priests and give them a healing ability (say 10% for every priest level) if you want, but it will be fairly annoying job.

Big effect on gameplay.
Reply With Quote
  #13  
Old October 6th, 2011, 02:10 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

It's not that easy to assassinate a god with horror marks. Returning/appropriate gear can make a pretender nearly immune to the majority of horrors, and even some doom horrors aren't nearly autodeath.
__________________
"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
Reply With Quote
  #14  
Old October 6th, 2011, 11:28 PM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

Quote:
Originally Posted by Adept View Post
Quote:
Originally Posted by rdonj View Post
Giving all priest units a healing ability, however, would be very feasible. It just might take a while.
You can go through the list of priests and give them a healing ability (say 10% for every priest level) if you want, but it will be fairly annoying job.

Big effect on gameplay.
Hmm, what about prophets?
Reply With Quote
  #15  
Old October 7th, 2011, 02:56 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

There is a mod that adds a spell that removes horror marking. Do a search on this forum.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
  #16  
Old October 7th, 2011, 04:51 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

If you plan on using a combat pretender past about turn 18, you should be giving that pretender a sweet gear load so he can just solo doom horrors. I don't think there's a single one that a well-equipped SC pretender can't take.

At which point, how horror marked your pretender is doesn't really matter.
__________________
The ignorant shall fall to the squirrels.
--Chip 4:2

Ulm: Order of the Black Rose - Reimagining MA Ulm

A more Sombre forum: http://z7.invisionfree.com/Dom3mods/index.php?.act=idx. Now with more Maerlande.
Reply With Quote
  #17  
Old October 7th, 2011, 07:04 AM
Soyweiser's Avatar

Soyweiser Soyweiser is offline
Colonel
 
Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
Soyweiser is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

Eventually your pretender is going to fail a MR check against a horror and get soul slayed. And Kurgi makes units insane.
__________________
I'm acting like a high school girl /\
Bookmark these links:
http://dom3.servegame.com/wiki/
http://wolfsbane.alwaysdata.net/Spells.html
Test stuff, use the debug mod:
http://forum.shrapnelgames.com/showthread.php?t=36453
Reply With Quote
  #18  
Old October 11th, 2011, 07:09 AM

Question Question is offline
Corporal
 
Join Date: Oct 2011
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
Question is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

Quote:
Originally Posted by Foodstamp View Post
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
I could only find this thread : http://forum.shrapnelgames.com/showt...ve+horror+mark but its basically full of people telling the threadstarter it cant be modded in any way.

Was the mod posted here or somewhere else?
Reply With Quote
  #19  
Old October 11th, 2011, 07:47 AM
Deathblob's Avatar

Deathblob Deathblob is offline
Corporal
 
Join Date: May 2011
Posts: 103
Thanks: 17
Thanked 24 Times in 17 Posts
Deathblob is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

Perhaps it's on the mods forum? You could try asking there:

http://z7.invisionfree.com/Dom3mods/index.php?act=idx
Reply With Quote
  #20  
Old October 11th, 2011, 09:35 AM
Foodstamp's Avatar
Foodstamp Foodstamp is offline
Major General
 
Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
Foodstamp is on a distinguished road
Default Re: Affliction/horror marking/cursed, what can be modded?

Quote:
Originally Posted by Question View Post
Quote:
Originally Posted by Foodstamp View Post
There is a mod that adds a spell that removes horror marking. Do a search on this forum.
I could only find this thread : http://forum.shrapnelgames.com/showt...ve+horror+mark but its basically full of people telling the threadstarter it cant be modded in any way.

Was the mod posted here or somewhere else?
It's in that thread, and I am pretty sure it is not on the gossip...err I mean troll...err I mean mod (LOL) forum.
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.