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  #11  
Old April 3rd, 2020, 04:46 PM
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Default Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

Wow and wow and very well said...mind boggling!
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  #12  
Old April 6th, 2020, 08:02 AM

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Default Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

Where would be the best place to suggest OOB discrepancies, and where users could take the burden off DRG and make changes with Mobhack? Unfortunately with the world situation I've had tons of time to research things being old and retired . BTW fantastic new icons and I cherish any input into this game which is my "chess" after decades to pass the time.
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  #13  
Old April 6th, 2020, 09:01 AM
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Default Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

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Originally Posted by dgsbdy View Post
Where would be the best place to suggest OOB discrepancies, and where users could take the burden off DRG and make changes with Mobhack? Unfortunately with the world situation I've had tons of time to research things being old and retired . BTW fantastic new icons and I cherish any input into this game which is my "chess" after decades to pass the time.
That's what the TO&E sub-forum is for.
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Old April 18th, 2020, 07:52 AM

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Default Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

Yet another tour de force by Camo Workshop. Kudos to Don and Andy for their indefatigable work in making SPWW2 the great wargame it is. Especially like the new scenarios, including some from WW I and the Russian Civil War. Imagine that! Special thanks to Zovs66 (Don Lazov) for a cornucopia of conversions from venerable board games to SPWW2 and Ts4EVER for imaginative, off-beat and challenging additions to the scenario list.

BTW Ts: In Scenario 0811--Stugs at Efremovka 5/42--I noticed that 120 mm mortars in the opening barrage were causing casualties to German infantry in trenches. Given that anything less than 155 mm is ordinarily not capable of doing that, did you set it up so that infantry were moving or something else so they weren't actually entrenched? Thanks for your kind attention. Cheers!
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  #15  
Old April 18th, 2020, 12:52 PM

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Default Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

No, I didn't do anything special with the German infantry there. Maybe mortars can cause casualties due to the steep angle of attack?
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  #16  
Old April 18th, 2020, 01:29 PM
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Default Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

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No, I didn't do anything special with the German infantry there. Maybe mortars can cause casualties due to the steep angle of attack?
120mm mortars have bigger warhead size than say 80mm - it is W/H size that contributes to punching through the cover. Same with how 155mm arty does a better job on dug-in troops than 105mm.
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  #17  
Old April 18th, 2020, 01:34 PM

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Default Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

Makes sense. I always felt these were the most effective mortar type overall.
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  #18  
Old April 18th, 2020, 09:33 PM

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Default Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

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Quote:
Originally Posted by Ts4EVER View Post
No, I didn't do anything special with the German infantry there. Maybe mortars can cause casualties due to the steep angle of attack?
120mm mortars have bigger warhead size than say 80mm - it is W/H size that contributes to punching through the cover. Same with how 155mm arty does a better job on dug-in troops than 105mm.
Interesting. Didn't think anything less than 155mm could cause casualties in that situation. Can't recall ever having seen it happen. Or is there a difference between being entrenched and "dug-in'?
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  #19  
Old April 19th, 2020, 03:59 AM
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Default Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

Entrenced and dug in are the same thing.

In a fire trench/tank ditch (bought with engineering points) you have a bonus above dug in IIRC - I coded them in the DOS days, and not going to dig into the spaghetti!.
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  #20  
Old June 10th, 2020, 06:42 PM

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Default Re: winSPWW2 version 9.0 - 13.0 Consolidation patch 2020

This is one of the few games I always return to so many thanks for not only keeping it going but also for making improvements along the way. Got the cd version and the 13.0 patch today and cannot wait to try it all.
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