.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old December 12th, 2010, 04:27 PM

Groundworm Groundworm is offline
Second Lieutenant
 
Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
Groundworm is on a distinguished road
Default skelliespam

I've fought against C'tis in all eras in several games now, and more often than not I'm unable to deal with skelliespam. C'tis will set up 10 or 15 of its mages to cast raise skeletons or undead horde, occasionally supported by swarm, foul vapors, or shadow blasts. Their mages are backed up by significant PD and chaff, to the tune of 100+ units. This is enough to defeat my forces despite equal levels of magic utilization and sometimes far superior research. I've lost battles despite having fully kitted thugs, flaming arrows with massed archers, battle mages casting falling fires, superior troops in superior numbers... I just don't know how to deal with it.

So how do you deal with skelliespam? Especially if you have a nation with weak national priests? (and I've never been a fan of recruiting priests anyway, because that usually means I'm not recruiting mages).

It's been a very frustrating experience.
Reply With Quote
  #2  
Old December 12th, 2010, 05:23 PM

Doo Doo is offline
Sergeant
 
Join Date: Mar 2010
Location: Tasmania
Posts: 356
Thanks: 36
Thanked 26 Times in 20 Posts
Doo is on a distinguished road
Default Re: skelliespam

Mod the game so there is no skelespam spell....

Reply With Quote
  #3  
Old December 12th, 2010, 05:26 PM

PriestyMan PriestyMan is offline
Sergeant
 
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
PriestyMan is on a distinguished road
Default Re: skelliespam

try battlefield wide spells like earthquake and rain of stones. or remote assasination spells like manefestaion or E attack.
Reply With Quote
  #4  
Old December 12th, 2010, 05:55 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: skelliespam

And ofc spamming out H1 indy priests can work well.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #5  
Old December 12th, 2010, 07:52 PM
Fantomen's Avatar

Fantomen Fantomen is offline
Major
 
Join Date: Feb 2009
Location: Me a viking
Posts: 1,012
Thanks: 81
Thanked 122 Times in 73 Posts
Fantomen is on a distinguished road
Default Re: skelliespam

Enc 0 frontline is a good start. Statues, mech men, wights, etc. Buffed with weapons of sharpness and backed by a decent number of priests. Sometimes earth blessed sacreds can do the job. The important part is to have some kind of unit in front that normal undead can't harm easily and that can fight forever.

Archers and flaming arrows are ok but you need to win before ammo runs out and they run forward and gets killed. I think archers are better against pre-raised hordes of undead than against skelespam.

Tough and large enc 0 thugs with charcoal shields are good to soak up undead. If you're using EDM the mechanichal giant is good for this role.

Earth and fire elementals are good against undead too.

Spells like soul slay and paralyze don't target the mindless undead, so if your opponent is using only mages skelespamming that is a way to target the mages directly.

If you can increase the fatigue of the skelespamming mages the wave of undead ends earlier. You might have troops that synergize with Heat from hell, grip of winter, soul drain or even rigor mortis.

Another way is to deal loads of damage very quick before the skelespam reaches critical mass, hoping to kill the mages. Mass flighted lance cavalry or flying troops on attack rear that connects on turn 1 of the battle. Or a swarm of flying thugs with brand weapons.
Reply With Quote
  #6  
Old December 12th, 2010, 08:47 PM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: skelliespam

Undead nations frequently use Cold scales so Ice elementals can work too.
Reply With Quote
  #7  
Old December 12th, 2010, 08:54 PM

PriestyMan PriestyMan is offline
Sergeant
 
Join Date: May 2010
Posts: 317
Thanks: 16
Thanked 18 Times in 11 Posts
PriestyMan is on a distinguished road
Default Re: skelliespam

he said it was ctis. no cold for them. although that being said, casting wolven winter on the province the fight is in will greatly raise their encumberance making them much less useful
Reply With Quote
  #8  
Old December 12th, 2010, 11:56 PM

DeadlyShoe DeadlyShoe is offline
Corporal
 
Join Date: Nov 2010
Posts: 107
Thanks: 4
Thanked 5 Times in 5 Posts
DeadlyShoe is on a distinguished road
Default Re: skelliespam

er oops good point

skellie spam is kinda messed up anyway, considering that 5 longdead costs 1 gem from the ritual... but in battle your skeletons just scale infinitely with your number of death mages. raise dead is much more balanced cuz it needs corpses.
Reply With Quote
  #9  
Old December 13th, 2010, 12:46 AM

TheDemon TheDemon is offline
Sergeant
 
Join Date: Jan 2009
Posts: 223
Thanks: 7
Thanked 19 Times in 12 Posts
TheDemon is on a distinguished road
Default Re: skelliespam

target the mages rather than the skellies
for me that means fatigue them out. Rigor Mortis, Heat from Hell, Grip of Winter, Curse of Stones. And on your side relief and mass regen. Also it's good if you can nail the mages with round 1 battlefield spells; rain of stones or earthquake. Flames from the Sky x2+ is also a good mage killer.
Reply With Quote
  #10  
Old December 13th, 2010, 05:29 AM

zegc-ben zegc-ben is offline
Private
 
Join Date: Feb 2010
Posts: 45
Thanks: 2
Thanked 3 Times in 3 Posts
zegc-ben is on a distinguished road
Default Re: skelliespam

If you are fighting only skellies and mage (+ troops on guard commander) you can put your archers in fire large monster mode. They will target the mage since a longdead only have 5 HP.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.