.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old November 5th, 2008, 11:26 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: HARM - too weak in penetration?

Quote:
Originally Posted by Moon Pine;650386:
The munition of aircrafts couldn't be replenished, it's really annoying.

Do you SERIOUSLY think in a game typically representing 1 1/2 - 2 hours of real time battle that aircraft should be able to fly back to distant air bases, re-arm and return the the battle ?

Or are you referring to some problem with a campaign game ?

Don
Reply With Quote
  #12  
Old November 5th, 2008, 12:06 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 792 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: HARM - too weak in penetration?

Quote:
Originally Posted by DRG View Post
Quote:
Originally Posted by Moon Pine;650386:
The munition of aircrafts couldn't be replenished, it's really annoying.

Do you SERIOUSLY think in a game typically representing 1 1/2 - 2 hours of real time battle that aircraft should be able to fly back to distant air bases, re-arm and return the the battle ?

Or are you referring to some problem with a campaign game ?

Don
Just to be annoying

This is one of the reasons the USMC is so fond of the AV-8 Harrier.
We have mobile (a small truck convoy) refuel/rearm stations that set up in less then 15 minutes well forward on the battlefield specifically to service helo's and Harriers.
WinSMBT already allows you to rearm helo's, and I've toyed with the idea of making a Harrier using a helicopter unit type (it works, kinda, but not worth the trouble).

This is however the exception to the "rule" for aircraft.
As Don said, for any other aircraft to return to base, rearm, and return to the battlefield in a couple hours just ain't gonna happen.

I do however question the cost/benefit ratio of aircraft in general in WinSMBT.
While I have, on rare occasions, had truly spectacular results from an airstrike for the most part I rarely find them worth the point cost.
If they cost say half as much they might be worth the cost, in my (and i stress this is personal) opinion.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein

Last edited by Suhiir; November 5th, 2008 at 12:11 PM..
Reply With Quote
  #13  
Old November 5th, 2008, 09:18 PM

Moon Pine Moon Pine is offline
Private
 
Join Date: Nov 2008
Posts: 40
Thanks: 2
Thanked 0 Times in 0 Posts
Moon Pine is on a distinguished road
Default Re: HARM - too weak in penetration?

Quote:
Originally Posted by Koh View Post
Ok this is slightly off topic, but sometimes I've seen the message "radar shuts down", which obviously makes the missile miss almost certainly. My question here is, how long will it take for the radar to go back online. Next turn? Never? Instantly?
If the first harm was defeated by "Radar shuts down", the second missile launched by the same fighter just in the same turn still present a high hit percentage ( like the SEAD F4 or SEAD F16 with 2 harm slots ).
Reply With Quote
  #14  
Old November 7th, 2008, 02:18 AM
PanzerBob's Avatar

PanzerBob PanzerBob is offline
First Lieutenant
 
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
PanzerBob is on a distinguished road
Lightbulb Re: HARM - too weak in penetration?

I feel your pain, airstrikes on the modern battlefield are difficult to execute at the best of times. I just launched a SEAD strike in a Russia vs. Canada ME against some ADATS which were giving my Helos grief, AND low and behold more MADPADS lit up the freckin' battlespace than I've ever saw before. Even though my Su37's had what I believed was had a good load out and a good EW rating, they ended up expensive lawn darts. One got a HARM away but the "Radar Shutdown". The infanteers later hunted down most of these guys. I should have waited until later to strike, impatience can be b#tch too!!

Bob out
__________________
Eternal War(gaming) PanzerBob



"Whenever in future wars the battle is fought, panzer troops will play the decisive role..."
Heinz Guderian, General der Panzertruppe
Reply With Quote
  #15  
Old November 8th, 2008, 04:33 PM
Listy's Avatar

Listy Listy is offline
Sergeant
 
Join Date: Jun 2005
Posts: 358
Thanks: 0
Thanked 0 Times in 0 Posts
Listy is on a distinguished road
Default Re: HARM - too weak in penetration?

I'm on the other end of the spectrum. Air is insanely deadly. Losing a couple of BMP's to shell splinters from a JDAM impact at 100 meters range was impressive (the Same also happened to some land rovers from a 1000Lb LGB, but that I can understand).

On the Subject of ARM's and accuracy as I said earlier (and in a second thread). If you have a PGM weapon in your second slot the launcher is 90% dead. which makes SEAD's Waaaay to good.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:13 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.