.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Bronze- Save $10.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old March 28th, 2014, 10:04 AM

rolbaron rolbaron is offline
Private
 
Join Date: Jan 2012
Posts: 6
Thanks: 5
Thanked 0 Times in 0 Posts
rolbaron is on a distinguished road
Smile Special Forces/Units in Campaign games

I realise this is probably old news, but how does the game cater for special units operating behind lines when playing campaign games. I know you do it through the placement of reinforcements when creating a scenario, but can't do it when playing a follow-on scenario in a campaign.

I have been playing Steel Panthers for years (since it was still the original Steel Panthers)and really love playing the long campaign. I wanted to bring some special force units (SAS) into my force-mix, but it seems pointless if they can't approach a target from behind the setup line. They could just as well be normal infantry...

I'm hoping I'm missing something and there is an easy way to do this. Thanks
Reply With Quote
  #2  
Old March 28th, 2014, 03:12 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,004
Thanks: 269
Thanked 400 Times in 291 Posts
scorpio_rocks is on a distinguished road
Default Re: Special Forces/Units in Campaign games

you aren't missing anything, afaik - outside scenarios all troops (except para / glider borne types) set up behind your start line.

Remember "behind the lines" is by definition not the "front" (Forward Edge of Battle Area, etc) where the action and the game is taking place, but an all together quieter corner of the world.

Unless your campaign focuses on the deep reconnaisance / raids carried out by the SAS and other "special forces" you probably wouldnt have them in the mix of standard units.

The units themselves do exist in the OOB and are "normal infantry" (albeit with enhanced morale and experience levels) - to have them "approach a target from behind the setup line" you will need to drop them by parachute or glider - or walk them there!
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
The Following User Says Thank You to scorpio_rocks For This Useful Post:
  #3  
Old March 28th, 2014, 09:03 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,299
Thanks: 97
Thanked 600 Times in 475 Posts
Imp is on a distinguished road
Default Re: Special Forces/Units in Campaign games

Unless you build you own campaign and by them as reinforcements so you can place them anywhere they just deploy as standard forces.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #4  
Old March 29th, 2014, 03:35 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 378
Thanks: 1
Thanked 69 Times in 63 Posts
Griefbringer is on a distinguished road
Default Re: Special Forces/Units in Campaign games

Quote:
Originally Posted by scorpio_rocks View Post
to have them "approach a target from behind the setup line" you will need to drop them by parachute or glider - or walk them there!
What he said.

As for the walking, make your games long enough in duration and you can afford giving your special forces a good number of turns to sneak past the enemy lines before the main attack starts (on advance or assault scenarios).

If you are playing with large enough map, there should be some routes where they could infiltrate through relatively easily, if they manage to find them.
Reply With Quote
The Following User Says Thank You to Griefbringer For This Useful Post:
  #5  
Old March 29th, 2014, 01:45 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,299
Thanks: 97
Thanked 600 Times in 475 Posts
Imp is on a distinguished road
Default Re: Special Forces/Units in Campaign games

In a combat situation including special & regular forces the specials would not normally participate in combat anyway or would have a specific target. There far more valuable role is information gathering.
__________________
John
Reply With Quote
The Following User Says Thank You to Imp For This Useful Post:
  #6  
Old March 30th, 2014, 10:53 AM

rolbaron rolbaron is offline
Private
 
Join Date: Jan 2012
Posts: 6
Thanks: 5
Thanked 0 Times in 0 Posts
rolbaron is on a distinguished road
Default Re: Special Forces/Units in Campaign games

Thank you all for your responses.
They have given me some ideas.
Appreciated.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:01 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2022, Shrapnel Games, Inc. - All Rights Reserved.