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  #41  
Old September 30th, 2007, 05:41 PM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds 0.90

Just last night I ran into the same thing with the Zorg freighter.
  #42  
Old September 30th, 2007, 06:43 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds 0.90

First of all, thanks charmanta And second of all. wow, alphasite, I haven't ever had that happen to me. Has anyone else?

That's just bizarre. I'll keep my eyes peeled for it. Is anyone else having this happen?

i I figure out that something in my mod is doing it, I'm totally going to try to put that in an item
  #43  
Old September 30th, 2007, 07:58 PM

Lord_Vader Lord_Vader is offline
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Default Re: Mod: Even Weirder Worlds 0.90

I've been playing your mod solid for days and not found anything like that. I actually HOPE I find it like that, as it would be useful in fighting the Urluquai.
  #44  
Old October 1st, 2007, 02:43 AM

lexicat lexicat is offline
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Default Re: Mod: Even Weirder Worlds 0.90

Yep, I have had it with various escorts.
  #45  
Old October 1st, 2007, 01:49 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds 0.90

Bizarre. DO they spin around at the start or do they just stay facing the wrong way? I will occasionally get ships that are a little askew and reorient themselves at the start of the fight, but I think I got that in the original game too.
  #46  
Old October 1st, 2007, 01:56 PM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds 0.90

They spin 180 degrees at the start. If you can figure out a way to specify ships in the fleet to enter facing backwards and stay that way it would be very useful (as would a rear-facing weapon on the corvette and frigate, but that's another topic).
  #47  
Old October 1st, 2007, 03:44 PM

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Default Re: Mod: Even Weirder Worlds 0.90

I have experienced the same- at every WW mod and in the original. If you give the flagship the turn (T) command the other ships in your flottila start to spin around. I guess this is a glitch in the original game...
  #48  
Old October 1st, 2007, 05:38 PM

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Default Re: Mod: Even Weirder Worlds 0.90

They re-orient themselves. And it doesn't just happen if the flotilla arrangement is a little cramped, either.
  #49  
Old October 1st, 2007, 06:38 PM
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Fingers Fingers is offline
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Default Re: Mod: Even Weirder Worlds 0.90

If this occurs when you tell your flagship to turn in place, then it's normal behavior. The escort ships try to maintain their assigned spots in relation to the flagship, so if you turn right (without moving forward) any escort ships on the right side will have to turn around to go to their new spots (since the ships can only move forward). If the flagship is moving forward as it turns, the escort AI is able to drift backward in formation just by slowing down.
  #50  
Old October 2nd, 2007, 12:27 AM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds 0.90

I've seen the ships adjusting themselves, but this is different. Rather than:

vvvv

I sometimes (very rarely) get:

vvv^

And the "^" will immediately spin 180 degrees so it's pointing the other way without me doing anything.
 

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