.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT > TO&Es
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old October 30th, 2008, 03:40 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default A thought for OOB moders

This mainly applies to infantry companies
Taking into account how the game works, units generally fire in purchase order if a viable target so if had LOS to same target AO A1 A2 would fire in that order.
I therefore suggest the following structure.

Leader unit - Squad
Long range weapons - MMG Grenade launcher
Platoons - Squads
Scouts
ATGM
MANPADS
Forward Obs.

The idea is assuming view to same target.
Long range weapons fire first then squads, the rest only give away position if have to as others failed.

Also if platoon make up has 2 diffrent squad types, the lone one usually a support squad with more MG or long range weapons it might be worth making him the platoon leader as he follows directs the other squads giving cover fire. So less likely to take fire & can rally others.

This is a nod to game mechanics obviosly & will help the AI to, the main one is MMGs fire first as are area suppressor can make a big diffrence if enemy reasonably grouped.
Reply With Quote
  #2  
Old November 1st, 2008, 01:12 PM
Suhiir's Avatar

Suhiir Suhiir is offline
Lieutenant General
 
Join Date: Apr 2007
Location: Salt Lake City, UT
Posts: 2,829
Thanks: 542
Thanked 793 Times in 600 Posts
Suhiir is on a distinguished road
Default Re: A thought for OOB moders

Couple "problems" with this.
Units not only tend to fire in purchase order but also move.
Putting the scouts ahead of the long range weapons will allow them to play bullet magnet and find opposition units for the rest of the formation.
A forward observer will not work "correctly" unless it's unit zero in a formation.

Making a support weapon unit the leader of a platoon formation has the same "problem" as mentioned above, they tend to move first thus receive more fire then following units in a formation.

This is one of those issues where "player" VS "AI" comes into play.
I've found it best to tailor formations to best advantage for the AI since a player can move/fire their units in any order they wish.
__________________
Suhiir - Wargame Junkie

People should not be afraid of their governments. Governments should be afraid of their people.

"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein

Last edited by Suhiir; November 1st, 2008 at 01:19 PM..
Reply With Quote
  #3  
Old November 2nd, 2008, 05:35 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: A thought for OOB moders

Okay that makes sense had not thought about unit move order, agree OOB should be set up so works best with AI.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.