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  #1  
Old November 22nd, 2011, 10:30 AM

RedGuard RedGuard is offline
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Default could it be possible to display double-byte characters?

You know, like Chinese or Japanese
I'm a Chinese and i wish to popularize WinSP in my country.However, not all of us know much of english, so I tried to translate it, at least the scenario part.
It seems that double-byte characters are not supported in WinSP. I attempted to change the words directly in scenario text but after that I found Chinese words could not be displayed during the game process. It depresses me.
So, may I ask that if there is any plan to made it display the double-byte characters. That would helps me a lot.
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  #2  
Old November 22nd, 2011, 01:14 PM
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Default Re: could it be possible to display double-byte characters?

It would require a total rewrite of the game from the foundations on up to do such a thing.

The game is written for US/UK standard 8 bit ASCII only, and has crash problems with 8 bit foreign text code pages - no umlauts, graves etc allowed in any text fields.

Cheers
Andy
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  #3  
Old November 22nd, 2011, 06:11 PM
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Default Re: could it be possible to display double-byte characters?

RedGuard, have you considered going old school with it? I mean have the instructions and tutorials in a rtf or pdf or some other text format?
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  #4  
Old November 22nd, 2011, 10:46 PM

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Default Re: could it be possible to display double-byte characters?

Quote:
Originally Posted by Mobhack View Post
It would require a total rewrite of the game from the foundations on up to do such a thing.

The game is written for US/UK standard 8 bit ASCII only, and has crash problems with 8 bit foreign text code pages - no umlauts, graves etc allowed in any text fields.

Cheers
Andy
I see, maybe I should find another way to popularize it. Sorry if I did make a wayward request
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  #5  
Old November 22nd, 2011, 11:32 PM

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Default Re: could it be possible to display double-byte characters?

Quote:
Originally Posted by Wdll View Post
RedGuard, have you considered going old school with it? I mean have the instructions and tutorials in a rtf or pdf or some other text format?
Yes, that's what I have done, some simple instructions and tutorials, even AAR with pictures for promotion. But one would never content with current situation, right?
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad. with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...
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  #6  
Old November 23rd, 2011, 01:05 AM
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Default Re: could it be possible to display double-byte characters?

Quote:
Originally Posted by RedGuard View Post
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad. with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...
I think in many cases it's a matter of assuming knowledge of NATO style military terms, procedures, and jargon.

If you run into anything you can't figure out feel free to PM me.
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  #7  
Old November 23rd, 2011, 06:08 PM

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Default Re: could it be possible to display double-byte characters?

Quote:
Originally Posted by RedGuard View Post
Quote:
Originally Posted by Wdll View Post
RedGuard, have you considered going old school with it? I mean have the instructions and tutorials in a rtf or pdf or some other text format?
Yes, that's what I have done, some simple instructions and tutorials, even AAR with pictures for promotion. But one would never content with current situation, right?
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad. with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...
I once helped another Campaign designer clean up the their text. I would also be willing to help you out. PM if you want.
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  #8  
Old November 23rd, 2011, 09:43 PM

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Default Re: could it be possible to display double-byte characters?

Quote:
Originally Posted by Suhiir View Post
Quote:
Originally Posted by RedGuard View Post
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad. with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...
I think in many cases it's a matter of assuming knowledge of NATO style military terms, procedures, and jargon.

If you run into anything you can't figure out feel free to PM me.
Thanks a lot!
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  #9  
Old November 23rd, 2011, 09:53 PM

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Default Re: could it be possible to display double-byte characters?

Quote:
Originally Posted by scJazz View Post
Quote:
Originally Posted by RedGuard View Post
Quote:
Originally Posted by Wdll View Post
RedGuard, have you considered going old school with it? I mean have the instructions and tutorials in a rtf or pdf or some other text format?
Yes, that's what I have done, some simple instructions and tutorials, even AAR with pictures for promotion. But one would never content with current situation, right?
For now I am translating the game note but have to say, I mean no offense, words usage almost drives me mad. with so many unfamillir slangs or something else, writers seems didn't plan to make people like us understand...
I once helped another Campaign designer clean up the their text. I would also be willing to help you out. PM if you want.
Thanks.
Wow, before posting I didn't expect there are so many people who are willing to help
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  #10  
Old November 25th, 2011, 12:34 AM

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Default Re: could it be possible to display double-byte characters?

Well, sorry for another question...
Is current game mechanism of op-fire really reasonable? I mean to any enemies who just moved the op-fire is provided by every available defender.
I found some comments about it in SPWaW. They said in WaW op-fire is limited by two random defenders. IMO that would be better, for during a fierce firefight one could never react to every moving enemies who in sight of him, right?
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