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  #11  
Old January 1st, 2021, 03:58 PM
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Default Re: Sound error in scn 199 Desperate Hours

IIRC, this was the first scenario I ever created, around 2003/4 something. Been a while since then.

I switched between OOBs to get Swedish ID flags but Finnish weapons, for the SFK ("Swedish Volunteer Coy"). The easiest fix is probably to re-buy the units for player 1 using the standard Finland OOB...

I have a few days off. I'll update the scenario and sort it out.
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  #12  
Old January 1st, 2021, 04:26 PM
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Default Re: Sound error in scn 199 Desperate Hours

The problem did expose a gap in our editing ability for the game/scenhack that Andy thought was covered but isn't so the ability to edit the weapon sound may go into the next release.

BUT... if you want to update it please do.. I have no doubt you will tweak it a bit given it's age and it is far easier now to change ID tags for units than it was way back then
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  #13  
Old January 1st, 2021, 05:50 PM
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Default Re: Sound error in scn 199 Desperate Hours

That scenario needs an update, badly.

Starting with the map. For comparison:


Vintage map of the area:






Venhola (tilted, arrow shows direction of Soviet attack):







Quick edit in the game:

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  #14  
Old January 16th, 2021, 09:38 PM

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Default Issues in Scn 26 and 27 Amiens and variant

Going back through old scenarios and found 2 issues with this one.

1. The French 37mm AA guns are really 13.2 AAMGs

2. The German Stugs don't have ammo for their MP40s.

The variant is tough as the defender.
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  #15  
Old January 17th, 2021, 09:01 AM
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Default Re: Issues in Scn 26 and 27 Amiens and variant

I will look into these and make the corrections for the next update.
Thanks for finding and reporting them.

EDIT

They have both been corrected but nothing much really changes except a name. The French don't have 37mm AA but they do have 13.2mm AAMG's and now the unit reports being what it actually is........ a 13.2mm AAMG.

The Stug issue is that the B model in the OOB now does have an MP40 for close self-defense but the B model was not in service at the time this scenario is set but the Ausf A version was and the Ausf A does not have an MP-40 for self-defense so now the scenario uses an Ausf A

Don
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Last edited by DRG; January 17th, 2021 at 09:35 AM..
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  #16  
Old January 20th, 2021, 12:28 AM

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Default issues in scn 32 Danube Rivermen

Making my way through the very old scenarios and found 2 in this one.

1. The Hungarian air transports play jet noises. Probably a speed issue.

2. The Hungarian capital ships are listed as having 16 smoke discharger shots on the info screen but none on the main screen. These would have been helpful in screen the ships from the shore batteries.
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  #17  
Old January 21st, 2021, 01:14 AM

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Default Issues in scn 33 Halfaya Pass

The German Stug Bs have no ammo for the MP-40s.

The British 40 MM Bofors AA guns are very odd.

First they are listed as 40 mm Bofors guns but on unit info screen they are listed as QF 2pounder AA guns. Click on the information tab and they are once again 40 mm Bofors AA guns.

I would write this off as a nomenclature issue but it gets weirder.

On the main screen they are shown as having a range of 3000 meters, on the unit info screen as 2000 meters and on the information tab as a range of 46 hexes (2300 meters).

I have attached screen shots of the AA gun issues.
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  #18  
Old January 21st, 2021, 01:48 AM
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Default Re: Issues in scn 33 Halfaya Pass

If a designer alters a unit, the basic info will change to reflect his edits - but the unit still points at the original databse entry for the second "more info" data.

That's always been the case with edited units in scenarios. Usually not a problem since the edit is minor, but can be a bit ofputting if the scenario designer edits the thing into something utterly different.
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  #19  
Old January 21st, 2021, 08:00 AM
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Default Re: Issues in scn 33 Halfaya Pass

Also, if the scenario was made 15 years ago it will record the unit info in use 15 years ago and that may not be the same as the encyclopaedia reports now as the encyclopaedia reports current information not what may have been in use at the time the scenario units were purchased so when you see info that differs it may be old OOB data, it may be scenario designer modified data and it may be a combination of both and the game system as been like that from day 1 and the earlier the scenario the more chance of finding something like that.

However, it's all corrected now
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Last edited by DRG; January 21st, 2021 at 08:15 AM..
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  #20  
Old January 21st, 2021, 08:03 AM
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Default Re: Issues in scn 33 Halfaya Pass

Quote:
Originally Posted by RetLT View Post
The German Stug Bs have no ammo for the MP-40s.
That is the same issue you brought up a couple of days ago but in this case the B version IS available in that time period but the unit bought at the time the scenario was made didn't have it but it is all corrected now and will be in the next patch as will any other little oddities you may find that aren't reported by our error checking programs in any of the other older scenarios you may play
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If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; January 21st, 2021 at 11:39 AM..
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