Quote:
Originally Posted by WraithLord
"* A dmg 1 attack has a 20% value of becoming a dmg 2 attack, enabling snakes a small chance to damage armored units."
So no open die rolls in CoE3?
|
Everything else EXCEPT dmg 1 attacks already uses open die rolls, so that little update is just rectifying a minor problem and making snakes (the real ones) a lot more annoying than they already are...
EDIT: To clarify, snakes have a dmg 1 venomous bite, which generally does a number on any standard unit they manage to bite, because while the damage from the bite is generally very low, the poison tends to be fatal more often than not.
Also, "snakes" is, for me at least, a general term for any wandering independent stack, which are anything from a nuisance to a hazard to an aneurysm inducing aggravation (indie stacks, if left alone, tend to take flagged resources and unflag them, sometimes with critical results when resources are tight).
The reason for that term being "snakes" is in a hotseat MP game where we had something like three stacks of serpents, five or six stacks of snakes and sundry deer, boar and wolf stacks unflagging everything in sight and requiring two dedicated vermin extermination squads to keep under control.
Therefore, {deer, boar, wolf, serpent, soulless, longdead, ghoul, dispossessed spirit, giant ant, snake, bandit, brigand, etc} == snake
Seriously, one does need to plan garrison/extermination squads, since otherwise wandering independents will ruin your economy.