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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

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  #101  
Old March 16th, 2012, 09:38 PM

HoleyDooley HoleyDooley is offline
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Default Re: Power Beyond Comprehension aka "My power is still raising!" newbie game - Open

FYI everyone, Jimbo is also admin in this game. Best to send PMs to both admins to achieve the best result.
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  #102  
Old March 16th, 2012, 10:35 PM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
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Default Re: Power Beyond Comprehension aka "My power is still raising!" newbie game - Open

Sorry to be a bother, but I can't open the link to the map (site is blocked, I think?, Great Firewall of China and all...). Could someone please post it on the forum as a .zip file so I can download it directly from here?
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  #103  
Old March 16th, 2012, 11:19 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: Power Beyond Comprehension aka "My power is still raising!" newbie game - Open

I think with this game, now that we have started if at all possible it should be a case of FIPO (F**** It Push On), just to try and get some momentum back. So I'll look for a sub for Caelum. If we can't find one, would people rather turn non-starters AI, or do a restart?

I figure that this map is good for as few as 12. Main things to consider are:
* If you have any water nations, you want at least two (or maybe to set part of the ocean to be "dead seas", e.g. no value, just to equalise opportunities)
* There are a few land bridges around, so if you end up for example on that crescent shaped island chain to the west of the map, you still have a way to walk to the mainland (and the mainland has a way to walk to you, too .....).

BBG: Will upload the map file and attach to this thread shortly, when I am back home (rather than using a 3g mobile connection, which is a bit flakey).
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  #104  
Old March 16th, 2012, 11:56 PM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
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Default Re: Power Beyond Comprehension aka "My power is still raising!" newbie game - Open

I would prefer a reset to having AIs. AIs go down way to fast to a human player, and give a big advantage to whomever starts next to them.
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  #105  
Old March 17th, 2012, 12:06 AM

Legendary League Legendary League is offline
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Default Re: Power Beyond Comprehension aka "My power is still raising!" newbie game - Open

Aye, it's turn one. A restart won't hurt anyone.
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  #106  
Old March 17th, 2012, 12:07 AM

momfreeek momfreeek is offline
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Default Re: Power Beyond Comprehension aka "My power is still raising!" newbie game - Open

mapzip
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File Type: zip WarhammerV2.zip (4.76 MB, 58 views)
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  #107  
Old March 17th, 2012, 12:08 AM
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megawidget megawidget is offline
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Default Re: Power Beyond Comprehension aka "My power is still raising!" newbie game - Open

Quote:
Originally Posted by BewareTheBarnacleGoose View Post
I would prefer a reset to having AIs. AIs go down way to fast to a human player, and give a big advantage to whomever starts next to them.
Seconded. Definitely don't want to start with AI.
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  #108  
Old March 17th, 2012, 12:11 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Power Beyond Comprehension aka "My power is still raising!" newbie game - Open

Here is the map as an attachment.

Noted about AIs, we'll do a restart if needed instead.
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File Type: rar WarhammerV2.rar (6.97 MB, 56 views)
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  #109  
Old March 17th, 2012, 02:01 AM

Rejakor Rejakor is offline
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Default Re: Power Beyond Comprehension aka "My power is still raising!" newbie game - Open

If you don't have an AI, then it's a big advantage to whoever starts with the biggest field of eatable indies.

AI is slightly harder to kill than indies, plus a restart would be annoying and kill some people's interest which could lead to snowball effect.
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  #110  
Old March 17th, 2012, 08:41 AM

BewareTheBarnacleGoose BewareTheBarnacleGoose is offline
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Default Re: Power Beyond Comprehension aka "My power is still raising!" newbie game - Open

Quote:
Originally Posted by Rejakor View Post
If you don't have an AI, then it's a big advantage to whoever starts with the biggest field of eatable indies.

AI is slightly harder to kill than indies, plus a restart would be annoying and kill some people's interest which could lead to snowball effect.
AIs are tougher than indies, but they still dies quickly, and the result is that one player gets an enemy capital and all the advantages that entails (+300-500 gold/turn and 6 gems/turn, and a free fort) very early on. It happened to me last game- as Gath, I ate an AI'd LA Ulm in 6 turns, and those extra bonuses kept me in play waaaayyyy later than I should have been given the number of stupid mistakes I made.

But even if you were right that it would be a disadvantage to start next to one, the issue would still be one of unfairness, and that issue is solved by not having AIs at all. So I really think a reset is best if people dont get their turns in.
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