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  #11  
Old November 27th, 2010, 07:36 AM
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Default Re: WinSP Scenario Design Clinic

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Originally Posted by Beachinnole View Post
I have made some Golan Heights and Suez Canal maps from Google Earth Imagery, problem is by the time I'm done with the map I'm exhausted and never finish the scenarios!
Map design is pretty time intensive when done correctly. Quite a few people get burnt out just on making the map and have no energy left to slog through the rest of the scenario design process.
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  #12  
Old November 28th, 2010, 01:56 AM
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Default Re: WinSP Scenario Design Clinic

Have not seen you post for awhile Double D.

Welcome back!
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  #13  
Old December 10th, 2010, 02:02 PM
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Default Re: WinSP Scenario Design Clinic

Hey lads!
I am quite new on this boards, but I play SPMBT mainly for a while :P

I am also interested in scenario design, acutally I have two scens WIP, but I need assistance:
I use only free version of the game, how can I in scenario editor set a reinforcements turn for off-map units like planes or artillery?
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  #14  
Old December 10th, 2010, 05:39 PM
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Default Re: WinSP Scenario Design Clinic

Not sure if I remember right but just use the N+P keys to select it, you can do it I have
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  #15  
Old December 10th, 2010, 07:50 PM
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Default Re: WinSP Scenario Design Clinic

Works now, thanks! It couldnt be simpler.
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  #16  
Old February 26th, 2011, 09:29 AM
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Default Re: WinSP Scenario Design Clinic

Two more questions:
1. How can I set flag value bigger than 249 points?
2. Inspired by Mobhack, I started to work again on my Uganda and Tanzania scenario (Lukaya meeting engagement, march '79). Map is a causeway, so it is VERY narrow. I have unfortunately found that enemy tanks enter the marshes anyway (even if they have a land in from of them) and get stuck really fast. How can I fix it?
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  #17  
Old February 26th, 2011, 12:35 PM
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Default Re: WinSP Scenario Design Clinic

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Originally Posted by SaS TrooP View Post
Two more questions:
1. How can I set flag value bigger than 249 points?
2. Inspired by Mobhack, I started to work again on my Uganda and Tanzania scenario (Lukaya meeting engagement, march '79). Map is a causeway, so it is VERY narrow. I have unfortunately found that enemy tanks enter the marshes anyway (even if they have a land in from of them) and get stuck really fast. How can I fix it?
1) You cannot set it any higher. (Technically they could go to 255 being bytes).

2)path-finding will look for the least-cost route, and if the causeway is blocked with wrecks, or a traffic jam etc then the marsh might be seen as being less movement cost. Also - look at the waypoint system.

Cheers
Andy
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  #18  
Old February 26th, 2011, 09:15 PM
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Default Re: WinSP Scenario Design Clinic

All right, but in some scenarios there are flags worth eg. 1000 points. How did they do this?
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  #19  
Old February 26th, 2011, 09:55 PM
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Default Re: WinSP Scenario Design Clinic

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All right, but in some scenarios there are flags worth eg. 1000 points. How did they do this?
By stacking several VP flags in the same hex. Simples.

Cheers
Andy
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  #20  
Old February 27th, 2011, 12:00 AM
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Default Re: WinSP Scenario Design Clinic

This i also learned by trail and error on very important objectives,
Edit v-hex locations then stack them, not so obvious as it seems
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