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  #51  
Old December 18th, 2012, 05:57 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Second War of Loemendor, game underway

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Originally Posted by earcaraxe View Post
i would like to repeat a part of a sentence from the original post:

"if u tend to be the last person sending ur turns in or if u have the tendency to nearly always send ur turns in just before the deadline, please join other games instead. "

this is mostly for jimbojones. i see that in the majority of the turns so far u were the last one sending in, mostly just before resoultion.

do u think u can change that? i have an idea, i hope it helps: when u are the last one to send in, what about waiting for the turn (5 minutes at most), and writing the new one immediately?
Sorry about that. Will do my best to lift my game!
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  #52  
Old December 20th, 2012, 01:07 PM
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Teraswaerto Teraswaerto is offline
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Default Re: Second War of Loemendor, game underway

Are we going to have a break or no turn timer for a while over Christmas?
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  #53  
Old December 21st, 2012, 05:07 AM

Excist Excist is offline
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Default Re: Second War of Loemendor, game underway

Internet problems here right now
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  #54  
Old December 21st, 2012, 12:48 PM

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Default Re: Second War of Loemendor, game underway

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Internet problems here right now
im afraid i didnt see it in time. do u want me to extend the current turn?
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  #55  
Old December 21st, 2012, 01:18 PM

Excist Excist is offline
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Default Re: Second War of Loemendor, game underway

I'm hoping that everything will be up and running when I get home from work today. I should know in about 7 hours.
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  #56  
Old December 22nd, 2012, 01:51 AM

Excist Excist is offline
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Default Re: Second War of Loemendor, game underway

Didn't Ulm say he was going AI? Did he forget to send in his turn file that says to go AI? 4 stales...
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  #57  
Old December 22nd, 2012, 07:30 AM

jimbojones1971 jimbojones1971 is offline
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Default Re: Second War of Loemendor, game underway

I wasn't clear if he was going AI, or if he meant he'd set up his scripting and was going to leave the nation to stale out (so that the combat scripting holds, and the AI doesn't do anything too dumb whilst under siege). I'm guessing he went with the latter?

Either we need to start force hosting when only Ulm is left, or we need to find a volunteer to set him AI.
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  #58  
Old December 22nd, 2012, 08:05 AM
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Default Re: Second War of Loemendor, game underway

Ulm will lose his last province next turn so no need for a volunteer.
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  #59  
Old December 22nd, 2012, 09:25 PM

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Default Re: Second War of Loemendor, game underway

im gonna force the turn as soon as ulms is the only one missing.
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  #60  
Old December 23rd, 2012, 07:55 AM

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Default Re: Second War of Loemendor, game underway

hosting postponed by 24 hrs.
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