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  #11  
Old March 3rd, 2005, 04:52 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Grand Anti-SC competition!

Quote:
PvK said:
Magic items DON'T HAVE ID's.
Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).
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  #12  
Old March 3rd, 2005, 05:15 PM

Tuna Tuna is offline
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Default Re: The Grand Anti-SC competition!

Also, dont post your designs here, only names, so that others wont design something simply to counter you.
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  #13  
Old March 3rd, 2005, 05:20 PM
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PvK PvK is offline
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Default Re: The Grand Anti-SC competition!

Quote:
quantum_mechani said:
Quote:
PvK said:
Magic items DON'T HAVE ID's.
Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).
That's the weapon number, not the magic item number. Some magic items are weapons, so they have a weapon number, but not a number for the magic item. At least, not one that there is any way to see.

PvK
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  #14  
Old March 3rd, 2005, 05:20 PM

Tuna Tuna is offline
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Default Re: The Grand Anti-SC competition!

Also: No replenishing between rounds, and random spell paths ARE random, you dont get to choose them.

Gotta admit there's at least 2 very orginal choices already...

And spell paths are really only for spell restrictions.

So far 5 in, I'll make the game when 9 have signed.
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  #15  
Old March 3rd, 2005, 05:24 PM
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Graeme Dice Graeme Dice is offline
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Default Re: The Grand Anti-SC competition!

Quote:
Tuna said:
Also: No replenishing between rounds, and random spell paths ARE random, you dont get to choose them.
Forcing random paths makes scripting impossible, so I don't think that it will work too well. I'll have to redo my selection if that's how it works.
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  #16  
Old March 3rd, 2005, 05:25 PM
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Default Re: The Grand Anti-SC competition!

What do you mean "in the most unfair order"? Are they meeting one pair at a time, and you will play strengths against weaknesses? They aren't all going into a 16-way battle, are they?

PvK
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  #17  
Old March 3rd, 2005, 05:30 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Grand Anti-SC competition!

Quote:
PvK said:
Quote:
quantum_mechani said:
Quote:
PvK said:
Magic items DON'T HAVE ID's.
Actually, they do. Press shift+i on a unit equipped with magic weapons/armor and the game will display them(i.e. Wraith Sword, weapon nbr 110).
That's the weapon number, not the magic item number. Some magic items are weapons, so they have a weapon number, but not a number for the magic item. At least, not one that there is any way to see.

PvK
Ah, I see, I knew giving units magic weapons with modding didn't work, that explains why.
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  #18  
Old March 3rd, 2005, 05:31 PM

Tuna Tuna is offline
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Default Re: The Grand Anti-SC competition!

Quote:
Graeme Dice said:
Forcing random paths makes scripting impossible, so I don't think that it will work too well. I'll have to redo my selection if that's how it works.
Actually I gotta admit that is true. So, I will accept directed randoms. Bear with me, it's the first time I've ever done this
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  #19  
Old March 3rd, 2005, 05:36 PM

Tuna Tuna is offline
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Default Re: The Grand Anti-SC competition!

Quote:
PvK said:
What do you mean "in the most unfair order"? Are they meeting one pair at a time, and you will play strengths against weaknesses? They aren't all going into a 16-way battle, are they?

PvK
They are. That is "the most unfair way possible".
Once I get this done I will most probably develop some a little more advanced rules and do this again, more than once. Sort of testing now if there is enough interest.

(edit)with 16-way meaning they are all dumped into same province on the same turn, playing 1 vs 1 in totally random order ofc.(/edit)
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  #20  
Old March 3rd, 2005, 06:15 PM

quantum_mechani quantum_mechani is offline
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Default Re: The Grand Anti-SC competition!

'Spathi-god' has been sent on his way to the arena...
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