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  #1  
Old June 29th, 2006, 05:52 PM

Arker Arker is offline
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Default Pretender Magic/Bless

I must be blind, because this information has to be out there, but I've searched the forum and a bunch of fan sites and not been able to find it. What effects, exactly, do your magic choices have on your bless effects? I've gathered that, for instance, a certain level of water magic on the pretender will get blessed units increased defense, fire for offense, nature makes berserkers, and so on, but what level exactly do you need for which effect?
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  #2  
Old June 29th, 2006, 07:19 PM
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Default Re: Pretender Magic/Bless

None - Morale +3

Fire 4 - Attack Skill +2
Fire 6 - Attack Skill +3
Fire 8 - Attack Skill +4
Fire 9 - Flaming Weapons
Fire 10 - Attack Skill +5

Air 4 - Air Shield (20%)
Air 5 - Air Shield (25%)
Air 6 - Air Shield (30%)
Air 7 - Air Shield (35%)
Air 8 - Air Shield (40%)
Air 9 - Shock resistance (75%)
Air 10 - Air Shield (45%)

Water 4 - Defense Skill +2
Water 6 - Defense Skill +3
Water 8 - Defense Skill +4
Water 9 - Quickness (50%)
Water 10 - Defense Skill +5

Earth 4 - Reinvigoration 2
Earth 6 - Reinvigoration 3
Earth 8 - Reinvigoration 4
Earth 9 - Armor value +4
Earth 10 - Reinvigoration 5

Astral 4 - Magic Resistance +1 (Max 18)
Astral 6 - Magic Resistance +2
Astral 8 - Magic Resistance +3
Astral 9 - Twist Fate (protection from first hit)
Astral 10 - Magic Resistance +4

Death 4 - Lesser Fear
Death 6 - Lesser Fear
Death 8 - Lesser Fear
Death 9 - Life after Death, Fear (Undead beings only)
Death 10 - Lesser Fear

Nature 4 - Berserk +1
Nature 6 - Berserk +2
Nature 8 - Berserk +3
Nature 9 - Regeneration, Poison Resistance (50%)
Nature 10 - Berserk +4

Blood 4 - Strength +2
Blood 6 - Strength +3
Blood 8 - Strength +4
Blood 9 - Death Curse
Blood 10 - Strength +5
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  #3  
Old June 30th, 2006, 11:32 AM

Saxon Saxon is offline
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Default Re: Pretender Magic/Bless

Thanks for posting that. I have to agree, I have had a hard time with the search function trying to find things. Searching Machaka strategy led to tons of hits in the multiplayer threads, often the same thread over and over again, but little I needed. Perhaps I need to learn this search engine's nuances more.
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  #4  
Old June 30th, 2006, 01:33 PM
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Default Re: Pretender Magic/Bless

A condensed version of this chart is on p. 5 in the printed manual.
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  #5  
Old June 30th, 2006, 08:28 PM

Tharivol_Street_Prince Tharivol_Street_Prince is offline
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Default Re: Pretender Magic/Bless

What exactly IS a Death Curse anyways?
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  #6  
Old June 30th, 2006, 09:07 PM

quantum_mechani quantum_mechani is offline
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Default Re: Pretender Magic/Bless

Quote:
Tharivol_Street_Prince said:
What exactly IS a Death Curse anyways?
Just means that when the blessed unit dies, the unit that killed it gets cursed. Almost certainly the least useful bless effect.
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  #7  
Old July 1st, 2006, 06:12 PM
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Default Re: Pretender Magic/Bless

Quote:
quantum_mechani said:
Quote:
Tharivol_Street_Prince said:
What exactly IS a Death Curse anyways?
Just means that when the blessed unit dies, the unit that killed it gets cursed. Almost certainly the least useful bless effect.
Better than dying whenever you get cursed, at least.
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Old July 4th, 2006, 03:05 AM

Arker Arker is offline
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Default Re: Pretender Magic/Bless

Fire 9 - Flaming Weapons

This wouldn't happen to give archers flaming arrows?
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Old July 4th, 2006, 11:19 AM

shovah shovah is offline
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Default Re: Pretender Magic/Bless

unfortunately not, dosnt give flaming javelins either
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  #10  
Old July 4th, 2006, 07:25 PM
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Etaoin Shrdlu Etaoin Shrdlu is offline
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Default Re: Pretender Magic/Bless

Unless you have sacred (then blessed) archers/javelineers. But no nation has that...
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