Warning: Illegal string offset 'type' in [path]/includes/class_postbit.php(294) : eval()'d code on line 65
Fire vs. Death heavy bless - Page 2 - .com.unity Forums
.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old August 15th, 2009, 10:37 PM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Fire vs. Death heavy bless

Quote:
Originally Posted by Squirrelloid View Post
Finally, I have this suspicion that, if the unit with the D9 bless has penetration gear, that'll apply to the AN+disease resistance check, so could work for sacred thugs/SCs of your own. But I don't know that.
This is almost certainly not the case. Death bless is simply another weapon effect (even modable as such), and it has been well documented those are not aided by penetration gear.
Reply With Quote
  #12  
Old August 16th, 2009, 03:45 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Fire vs. Death heavy bless

As far as both blesses go, remember that the bless weapon (whether fire or death) replaces any secondaryeffects from equipped (or intrinsic) weapons when the bless comes into effect, which means you won't get area damage from brands with a blessed SC if you have sacred SCs (such as Hinnom, Ashdod, Fomoria) etc) or thugs (the glamour nations, Lanka etc).

So if your strategy is based on thugging with national troops in the mid/late game, your best bet would be F8 for the +4 attack. D8 is more useful in what possibilities it opens up for you and sacred mages will benefit from the affliction bonus, slight as it is.
Reply With Quote
  #13  
Old August 16th, 2009, 04:19 AM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: Fire vs. Death heavy bless

+4 attack vs. magic resistable attack is almost a no brainer for me.
AP/AN are nice but destruction and the like can make the difference insignificant.
I never saw a disease effect of D9 bless, only the affliction bonus.
The only drawback of fire is fire-resistant beings like Ashdod giants or abysians. On the other hand it's great vs. Niefelheim. Even then, +4 AP helps a lot.
I doubt the additional 2AP attack by mages has much effect except on lowish damage aera of effect or battlefield-wide spells, but I'd rather have the fire boost early on than rely on that small bonus late game.
In my experience, good F9 sacred troops cut through indy knights like butter, D9 don't.
Reply With Quote
  #14  
Old August 16th, 2009, 07:48 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Fire vs. Death heavy bless

You don't get an additional 2AN damage on spells with mages from D9 - that's only for weapons. You just get a huge increase in the affliction chances.
Reply With Quote
  #15  
Old August 16th, 2009, 08:39 AM

Zentar Zentar is offline
Corporal
 
Join Date: Jul 2007
Location: New Castle, Delaware
Posts: 67
Thanks: 10
Thanked 0 Times in 0 Posts
Zentar is on a distinguished road
Default Re: Fire vs. Death heavy bless

It seems like 2AP and 2AN are acronyms that are used interchangeably. Is there a difference?
Reply With Quote
  #16  
Old August 16th, 2009, 08:51 AM
Squirrelloid Squirrelloid is offline
Major General
 
Join Date: Jun 2009
Posts: 2,157
Thanks: 69
Thanked 116 Times in 73 Posts
Squirrelloid is on a distinguished road
Default Re: Fire vs. Death heavy bless

Armor piercing (AP) damage reduces armor but does not eliminate it entirely. Armor negating (AN) damage totally ignores all armor.

LDiCesare
To say the only drawback of fire is fire resistant units is naive. You invested an obscene number of points into *F9*, which isn't any more useful than F6, or really, F4. And you could have generally had D9 instead, which is much more useful.

Also, let me know how F9 works against E9N6 blessed giants with multiple bracers sometime. I imagine it does nothing or close to nothing, because even with the AP it probably can't get through the protection, and whatever little bit that does get through just gets regenerated immediately.

I'll grant mathematically F9 does more damage vs chaff. You don't usually need more damage against chaff. Its chaff because it dies in droves. So I'm looking for a situation you'd actually care that you had F9. And no, assuming Att 10 vs. Def 10 is stupid - most sacreds are better than average on attack, and the Att N vs. Def N comparison is where the fire attack bonus matters the most, so you're just stacking the floor in favor of fire.

Knights - counter example when i have time.
Reply With Quote
  #17  
Old August 16th, 2009, 08:52 AM

Calahan Calahan is offline
BANNED USER
 
Join Date: Nov 2007
Location: San Francisco, nr Wales
Posts: 1,539
Thanks: 226
Thanked 296 Times in 136 Posts
Calahan is on a distinguished road
Default Re: Fire vs. Death heavy bless

AP = Armour Piercing, which means the protection value is halfed for the purposes of calculations.
AN = Armour Negating, which means the protection value is ignored for the purposes of calculations.

There is a big difference between AP and AN. With AN obviously being better than AP.
Reply With Quote
  #18  
Old August 16th, 2009, 02:50 PM

LDiCesare LDiCesare is offline
Captain
 
Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
LDiCesare is on a distinguished road
Default Re: Fire vs. Death heavy bless

Quote:
Originally Posted by Squirrelloid View Post
Also, let me know how F9 works against E9N6 blessed giants with multiple bracers sometime. I imagine it does nothing or close to nothing, because even with the AP it probably can't get through the protection, and whatever little bit that does get through just gets regenerated immediately.
It has worked quite well for me vs. Ashdod despite their partial fire resist. So no, it's not close to nothing. However, 2AN magic that hits less often and that can be resisted is nothing.

As for the fact that D9 is more interesting than F9, yes indeed, but then don't give your thread a title comparing blesses but comparing paths. To me a Death bless is mostly worthless whereas a Fire bless is very good. If I pick high Death magic on a pretender, it's to open Death magic, not for the bless, whereas I'll only pick high Fire for the bless.
Reply With Quote
  #19  
Old August 16th, 2009, 04:01 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: Fire vs. Death heavy bless

Squirrelloid - how many sacred units are required to conquer a province? Could you believe that 6 is enough? I was never good at that part of the game, and it obviously depends a lot on the unit, but some unit/bless combinations can get by with really few units. Fire 9 and/or Water 9 are the most useful blesses here, because they force the enemy to rout faster.

That's also what makes F9 useful against chaff - you don't have to recruit as many sacred units to win the battle. On turn 5, you may have 5 armies conquering independent provinces every turn, without mercenaries, and the sacred troops will help you in your first war against almost any nation. High death isn't as useful at that point.
Reply With Quote
  #20  
Old August 16th, 2009, 05:12 PM

K K is offline
First Lieutenant
 
Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
K is on a distinguished road
Default Re: Fire vs. Death heavy bless

The benefits of D9 Bless are not just that it makes sacreds better damage dealers but not as good as F9, but when your Pretender finally does make the scene he can do crazy crap like cast Utterdark as his first action. In that sense, he is far superior to a F9 pretender in winning the game.

It all depends on whether winning the game or winning battles is your goal.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:47 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.