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  #411  
Old April 12th, 2012, 03:10 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

It's done. Try to get it earlier if you can, it's going to be a looong wait otherwise.
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  #412  
Old April 12th, 2012, 03:35 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

I'm only attacking cause you attacked me. You reap what you sow, especially when you are big bad undead.
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  #413  
Old April 12th, 2012, 05:17 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Quote:
Originally Posted by legowarrior View Post
I'm only attacking cause you attacked me. You reap what you sow, especially when you are big bad undead.
Yeah that was kind of a Germany invading France via Holland move on my part. I wanted to get into TC's territory and the quickest way was through that one, isolated province of yours. I wouldn't have wasted the units on it if I had known you were moving guys into it.

Want to e-hug and make up?

I still think its kind of silly to ignore the much larger, looming avalanche of a threat that TC poses just to go after me - already being tag teamed - because of one province.
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  #414  
Old April 12th, 2012, 05:47 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

It happened. Deal with it.
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  #415  
Old April 12th, 2012, 06:37 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Thats what I'm sayin. It wasn't anything personal when I took your territory. I took my troops out of it the very next turn. I think you're being pretty short sighted here. TC is vastly more of a long term threat to everybody than I am. Just throwing that out there!
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  #416  
Old April 12th, 2012, 07:11 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

You've got little in the way of research and you are being attack by all fronts. I'd rather take on you than be crushed by T'ien C'hi. It isn't personal, it's just logically. Besides you attacked me, T'ien C'hi hasn't, so no matter how you cut it, the dice have been cast. The might of the earth will march against you.
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  #417  
Old April 12th, 2012, 07:15 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Well with the might of the earth you dig your own grave. Your pale ones will look quite at home next to the bones of our legions.
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  #418  
Old April 12th, 2012, 07:18 PM

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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Actually it isn't logical as this is how big nations win games.
Not that I think TC is too big or powerful for that matter. But you're just eliminating each other and reducing the number of players and resources that would be needed to bring such a nation down. Usually people realize this too late.
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  #419  
Old April 12th, 2012, 07:54 PM

legowarrior legowarrior is offline
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

Sure it is. I'm a very very weak nation (Agatha really does suck outside of CBM) with limited resources, and bordered by a very powerful neighbors. I'm going to have a tough time winning this game, of that there can be no doubt. I could go after T'ien C'hi, but why, so I can let you win? Nah, best bet is to get a few territories out of this war, and hope for some decent Gem Income to go along with my research.
My choices are to lose early or lose late, and I think I prefer to lose late.
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  #420  
Old April 12th, 2012, 07:57 PM
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Default Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remainin

You're kind of missing the point. If all of the smaller nations that are surrounding TC decided to gang up on him, we'd eliminate a far more powerful player, gain those resources you want, and ensure a much later time of elimination.
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