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  #71  
Old September 25th, 2012, 03:39 PM

rdonj rdonj is offline
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Default Re: New Game - MA Microless

Good game, AreaOfEffect. A bit of a shame you didn't really have much left to contest the fort with, but you did do quite a bit of damage in previous turns. I'm confused though, where did that earth mage assassin go to? I don't recall killing it. Ah well.
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  #72  
Old September 25th, 2012, 09:55 PM
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AreaOfEffect AreaOfEffect is offline
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Default Re: New Game - MA Microless

It died as a result of holy vengeance. The assassination attempt was a test run for a province gank. I thought him and three body guards would have done a fine job. But alas, base MR became the death of him.
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  #73  
Old September 29th, 2012, 09:48 AM

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Default Re: New Game - MA Microless

Okay, I will be amazed if the world can survive now :P This is why you can't let a sacrifice nation have time to get set up!
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  #74  
Old October 1st, 2012, 04:51 PM

Valerius Valerius is offline
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Default Re: New Game - MA Microless

Please postpone hosting by 24 hours. Thanks.
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  #75  
Old October 4th, 2012, 10:40 AM

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Default Re: New Game - MA Microless

Sorry, I need some more time this turn as well. Please add 6 hours to hosting. Thanks.
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  #76  
Old October 4th, 2012, 07:32 PM

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Default Re: New Game - MA Microless

Ugh, valerius I did not see that. I checked the thread when I woke up today, but haven't done so since then. I'd have seen a PM!
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"Easy-slay(TM) is a whole new way of marketing violence. It cuts down on all the red tape and just butchers people. As a long-time savagery enthusiast myself, I'm very excited about the synergies that the easy-slay(TM) approach brings to the entire enterprise." -Dr DrP
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  #77  
Old October 4th, 2012, 10:38 PM

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Default Re: New Game - MA Microless

My fault; I should have made the request earlier but I thought I'd make the deadline. In any case, next time I'll send a PM as well.
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  #78  
Old October 4th, 2012, 11:26 PM

jimbojones1971 jimbojones1971 is offline
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Default Re: New Game - MA Microless

We have our first domkill, in Marignon.

I will follow shortly I suspect (maybe two turns, although could be as few as one) - I did build a lot of temples, but GFSnl has quite wisely burnt most of those down :-)
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  #79  
Old October 9th, 2012, 06:38 PM

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Default Re: New Game - MA Microless

Okay, so I said the game was probably over a couple of turns ago. I haven't really seen anything that made me change my mind. Does anyone have anything resembling a way to cause significant damage to the ogres at this point? I saw their army graph dipped this turn... slightly. But all that extra territory from jotuns/mari just means more temples to sacrifice from and a quicker erosion of the rest of the world's dominion. Does anyone think we have any chance of stopping them? Or are we just delaying the inevitable.
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  #80  
Old October 9th, 2012, 07:02 PM

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Default Re: New Game - MA Microless

Yeah, I managed to push them off a fort they had laid siege to but I think the main reason I won was that GFSnl for some reason didn't send some of those hordes of vampires along as reinforcements.

Despite that win I am being raided heavily, have an Ogre army approaching my cap from the east and, most importantly, am losing ground in the dom war despite saccing from all forts.

If Maerlande and Korwin think they can turn things around I'm willing to keep playing but I am pretty much in defensive mode at this point.
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