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  #11  
Old November 30th, 2020, 08:36 AM

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Default Re: How much "protection does a building offer"

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Originally Posted by DRG View Post
Like everything else in this game ( and the real world...) it varies.

Open the map editor and randomly place some buildings on a flat map. Now pass the cursor over the top of each hex they are in and the info bar at the top of the screen will tell you



The first number is the hex height

The second is the height of the object

The third is the total of the hex height and the object height ( could be a building...could be a tree )



.
Interesting! So I assume the density refers to vision blocked by the hex? I noticed grass gives you 20% for example.

Sorry I just bought the extended game version recently and havent grasped all its features over the free DL version yet (and yeah,I do consult the manual... At times )
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  #12  
Old November 30th, 2020, 08:47 AM
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Default Re: How much "protection does a building offer"

Density is how the hex blocks LOS - which also depends on things like the visibility of the map (in very high vis, you can see a little deeper into woods and other cover so on a dull overcast day a line of orchard trees may hide your unit, in a bright summers day, not so much).
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  #13  
Old November 30th, 2020, 11:44 AM
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Default Re: How much "protection does a building offer"

.....and density is cumulative hex to hex
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  #14  
Old December 2nd, 2020, 05:25 AM
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Default Re: How much "protection does a building offer"

As mentioned density is cumulative & effected by the global visibility.
Maps with lots of hinderance terrain like tall grass, orchards etc can play quite differently at lower visibility levels as more hexes are blocked.
Vision aids also play a part most noticeably at lower vision levels, occasionally units with them can see through more hinderance hexes than those without.
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  #15  
Old March 28th, 2021, 11:08 AM
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Default Re: How much "protection does a building offer"

One more question, sometimes I rubble a building with an AFV just for the cover. Does backing into a building lessen the chance of getting disabled, did some testing but it was inconclusive, thanks.
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  #16  
Old March 28th, 2021, 12:06 PM
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Default Re: How much "protection does a building offer"

The test is just on entering......forward or backwards doesn't matter so much as how fast you were going when you crashed into it. Like a lot of other sticking chances in the game, higher speed increases your chance of disablement IIRC
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  #17  
Old March 28th, 2021, 08:23 PM
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Default Re: How much "protection does a building offer"

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The test is just on entering......forward or backwards doesn't matter so much as how fast you were going when you crashed into it. Like a lot of other sticking chances in the game, higher speed increases your chance of disablement IIRC
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Old April 1st, 2021, 01:24 AM

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Default Re: How much "protection does a building offer"

I came across S. Building and W. Building. Straightforward enough, Stone and Wood.

I also came across A. Building. What does it mean? Is it stronger than S and W?

For facing lighter arty, does S have a lesser chance of crumbling as well, as compared to W?
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Old April 1st, 2021, 05:59 AM
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Default Re: How much "protection does a building offer"

For some reason unknown - an S building in desert terrain is changed to use "A. Building" - perhaps adobe? (When using the new desert buildings tiles)

Stone buildings are stronger, so provide more cover for infantry and are less likely to be rubbled by artillery.
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  #20  
Old April 1st, 2021, 07:41 AM
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Default Re: How much "protection does a building offer"

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Originally Posted by Mobhack View Post
For some reason unknown - an S building in desert terrain is changed to use "A. Building" - perhaps adobe? (When using the new desert buildings tiles).
It's been quite awhile since that was done but yes the A does refer to Adobe and for game purposes it's stone


if (IsDesertBuilding(x,y)==1)
Print("A.Building ");
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