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  #1  
Old December 14th, 2007, 10:33 PM
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Default SE V: v1.65 Version History

Quote:
Version 1.65:
1. Fixed - You can not reply to old messages.
2. Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance would only transfer 1 at a time regardless of the amount setting.
3. Fixed - In a Simultaneous Game in the Cargo Transfer window, Population, Supply, and Ordnance should not show the cargo item in the transfer order.
4. Fixed - In a Simultaneous Game in the Cargo Transfer window, you could get orders for transferring facilities to a ship.
5. Fixed - The population bar for planets would be huge if the current population was greater than the max population.
6. Added - A warning message to the Intelligence window if you are spending intelligence points against another empire but have not set a focus area.
7. Fixed - Sometimes the ruins icon would still be showing after the planet was colonized.
8. Fixed - Map Compiler now supports mods.
9. Fixed - Map Compiler would show error windows even when run from the command line.
10. Fixed - Speed improvements for AI player processing.
11. Added - Script Function "Sys_Get_Facility_Name".
12. Added - Script Function "Sys_Is_Debug_Print_In_Use".
13. Fixed - AI improvements and fixes.
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  #2  
Old December 14th, 2007, 10:40 PM

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Default Re: SE V: v1.65 Version History

10. Fixed - Speed improvements for AI player processing.

Noticeable?
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  #3  
Old December 14th, 2007, 11:25 PM
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Default Re: SE V: v1.65 Version History

I've noticed that ruins one. I started to wonder if I could abandon the planet and recolonise for more tech.
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Old December 14th, 2007, 11:43 PM
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Default Re: SE V: v1.65 Version History

You can, it once happened to me when the AI glassed my planet and I re-colonized. Only happened once 'tho -- kind of a rare bug
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Old December 15th, 2007, 04:49 PM
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Default Re: SE V: v1.65 Version History

What is the current release version? AND what mods are needed to get the game running?
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