.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #31  
Old August 28th, 2009, 05:12 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

Definitely curious to see what he'll be like! One question though, shouldn't his banner and shield be purple as well?
Reply With Quote
  #32  
Old August 28th, 2009, 06:31 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

I think currently the rider is a bit too eclipsed by the griffon/shield.
Reply With Quote
  #33  
Old August 28th, 2009, 11:51 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

Quote:
Originally Posted by rdonj View Post
Definitely curious to see what he'll be like! One question though, shouldn't his banner and shield be purple as well?
Doesn't work, because then the purple and gold shield would "drown" into the purple and gold barding.

Quote:
Originally Posted by Sombre View Post
I think currently the rider is a bit too eclipsed by the griffon/shield.
Hmm. Looking at it from an new angle, I can see your point. I lowered his shield down and made it a bit less shiny. Changed pic below with a new hero, The Black Knight.

Reply With Quote
  #34  
Old August 28th, 2009, 08:41 PM

Ruefiesty Ruefiesty is offline
Private
 
Join Date: Oct 2007
Location: Utah
Posts: 11
Thanks: 10
Thanked 0 Times in 0 Posts
Ruefiesty is on a distinguished road
Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

Quote:
Originally Posted by Burnsaber View Post
Hmm. Looking at it from an new angle, I can see your point. I lowered his shield down and made it a bit less shiny. Changed pic below with a new hero, The Black Knight.

I am liking the Black Knight he's looking good. I think the thigh is a bit big but the angle your pushing it at is kinda a hard one to adjust. On a second thought with the King the shield I would think would be down just one more pixel but its much better with it dropped as you've done. Very impressed.
Reply With Quote
  #35  
Old August 29th, 2009, 12:04 AM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

Do you think that you could drop the foot knights' enc a bit perhaps? Or at least give them some two handed weapons, since as rdonj has posted already, there is essentially no reason to recruit them instead of Yeoman or mounted knights.
Reply With Quote
  #36  
Old August 29th, 2009, 07:44 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

Quote:
Originally Posted by Trumanator View Post
Do you think that you could drop the foot knights' enc a bit perhaps? Or at least give them some two handed weapons, since as rdonj has posted already, there is essentially no reason to recruit them instead of Yeoman or mounted knights.
Yeah, I'm going to give them -1 Enc and +1 Str in the next update. If they still suck after that, I'll probably give them 2-handed weapons or reduce their encumberance further by a custom "Wooden Kite Shield" shield with only 1 encumberance, but lower stats all around)
Reply With Quote
  #37  
Old August 29th, 2009, 08:39 PM

Trumanator Trumanator is offline
BANNED USER
 
Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
Trumanator is on a distinguished road
Default Re: Warhammer Nation: Bretonnia, Knights of the Grail v.0.6

On the plus side, at least Brettonia is in a good position to cast relief.
Reply With Quote
  #38  
Old August 30th, 2009, 10:53 AM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.8

OK, mod updated.

List of changes from 0.6 to 0.8

Code:
- Improved graphic for Pegasus Knights and Grail Knights
- 2 new heroes, The King and The Black Knight
- Removed autosummons, but powered other summons.
- Morale boosted for Grail Knights to 30
- KotR to hp 12 to bring "in line" with MA Mar/man knights
- Better stats for footed knights (+1 str, -1 enc)
- Added lenght to "Heroic" weapons
- Made Questing Knights into no-leaders
- Pegasus knights to recruit everywhere, with slight increse in resource cost.
- Made compactible with the chaos mod
- Added Trumanator's fixed nation description
- More Knight names (104 different names now)
- Improved grammar in descriptions
- Footed KotR got castledef and patrolbonus
- Hounour Guard of Knight Commanders changed for thematic reasons. Lord gets now 1 mounted KoTR. Marquis and Duke get 2 Mounted KoTR's. Gold costs raised to compensate.
- Starting Commander changed to Lord.
I'm intending to put this mod to a MP game soon, so I'm especially intrested in toughts and suggestions on that front.
Reply With Quote
  #39  
Old August 30th, 2009, 12:30 PM

Calchet Calchet is offline
Corporal
 
Join Date: Jun 2008
Posts: 80
Thanks: 2
Thanked 23 Times in 16 Posts
Calchet is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.8

Seems like a neat mod, and I'll be sure to use it alongside the other Warhammer nations.

Simply looking at the graphics, I find most of the units look very good - especially most of the the mounted ones, where I think you've done a wonderful job.
That said, I feel the king looks a bit... bland, compared to his tabletop incarnation, as well as the other units - even the knights errant look flashier to me.

I imagine it's likely the default dom3 Gryphon's fault, coupled with the single-colour heraldry - but, rather than merely complaining, I figured I'd try to translate the tabletop model into a sprite, to see how that went, and I'm quite satisfied with the result. In addition to using it for my own pleasure, I figure I might as well share it with the rest of you, as well as giving Burnsaber the option of putting it in the mod, should he desire. The sprite itself is in the public domain and may be used however you desire.
Attached Thumbnails
Click image for larger version

Name:	AlternateKing.png
Views:	134
Size:	8.2 KB
ID:	8715  
Attached Files
File Type: zip Alternate_Bretonnian_King.zip (13.9 KB, 122 views)
__________________
Involved in:
Pax Malazica, bringing the Malazan Empire to Dominions 3.
Fate/Sprite Works, a mod including my left-over practice sprites as summonable units.
Reply With Quote
The Following User Says Thank You to Calchet For This Useful Post:
  #40  
Old August 30th, 2009, 02:31 PM
Burnsaber's Avatar

Burnsaber Burnsaber is offline
Colonel
 
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
Burnsaber is on a distinguished road
Default Re: Bretonnia, Knights of the Grail v.0.8

I must admit, that griffon looks absolutely wonderful. I tried to draw my own griffon, but it sucked pretty hard, so I defaulted to the Dom3 one. Do you mind if use a edited version of your King in the next update?
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.

If you need to ask something about modding, you can contact me here.

See this thread for the latest info concerning my mods.
Reply With Quote
Reply

Bookmarks

Tags
bretonnia, warhammer


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.