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  #11  
Old July 11th, 2007, 01:59 PM

GeorgiaBoy GeorgiaBoy is offline
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Default Re: New Dungeonbash Coming To Your PC From Shrapne

OMG! This looks so much better than Slash'EM!!! A guess as to when the demo will be available?

GB
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  #12  
Old July 11th, 2007, 02:03 PM

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Default Re: New Dungeonbash Coming To Your PC From Shrapne

Oh...I forgot. Can the non-graphic data in Scallywag be modded with .txt files (a la SE IV)?

GB
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  #13  
Old July 11th, 2007, 04:24 PM
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Default Re: New Dungeonbash Coming To Your PC From Shrapne

Yes, the game can be modded in a text editor via config files. What exactly, how much and other sort of details are still being hashed out, but the modding possibilities and capabilities are very extensive even at a preliminary stage. Ease of modding was, as far as I understand, one of the design criteria.
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  #14  
Old July 11th, 2007, 04:58 PM

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Default Re: New Dungeonbash Coming To Your PC From Shrapne

Edi,

Thanks for the info! I tried to d/l the demo...no success...Do you know how much will it cost (in USD) upon release?

GB
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  #15  
Old July 11th, 2007, 05:28 PM
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Default Re: New Dungeonbash Coming To Your PC From Shrapne

No, and that is not for me to say even if I did. Basically the things to do with the beta are not public, but generic answers to questions like the modding issue can be given since they do not compromise anything and are beneficial.

So, for any detailed questions, the answer is likely to be "No comment" unless the developers themselves decide to answer them.
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  #16  
Old July 11th, 2007, 06:27 PM

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Default Re: New Dungeonbash Coming To Your PC From Shrapne

Quote:
Edi said:
No, and that is not for me to say even if I did. Basically the things to do with the beta are not public, but generic answers to questions like the modding issue can be given since they do not compromise anything and are beneficial.


So, for any detailed questions, the answer is likely to be "No comment" unless the developers themselves decide to answer them.
Quite understandable. Thanks for the quick info!

GB
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  #17  
Old July 12th, 2007, 11:48 AM
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Default Re: New Dungeonbash Coming To Your PC From Shrapne

Quote:
GeorgiaBoy said:
Oh...I forgot. Can the non-graphic data in Scallywag be modded with .txt files (a la SE IV)?

GB
To quote some information which has already been released....

Quote:
If
players ever do reach a point that they think they've seen everything the game has to offer
thanks to RAGe, they haven't!

RAGe stands for Random Adventure Game engine, and is included with Scallywag: In
the Lair of the Medusa. RAGe allows full modding capability without any programming
experience. Literally everything in the game can be altered with RAGe, allowing not only
whole new adventures for Rapius, but totally new games. Change the graphics, items,
magic, music, everything. All it takes is creativity and time.
Quote:
Our second main goal was that Scallywag should be highly moddable without any
programming skills.
Other than that I can only verify that it is all true.
Gandalf Parker
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #18  
Old July 12th, 2007, 03:29 PM
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Default Re: New Dungeonbash Coming To Your PC From Shrapne

Sorry to bug ya guys about Linux again, but I read again about this game over at the rec.games.roguelike.development newsgroup and I thought, hey, cool, if the graphical requirements are minimal maybe it will run under Wine? If so I'd be interested in signing up for the beta - I could always help out with the "making sure it still IS capable of running under wine" - I believe that's one form of regression testing? Never hurts to reach out to a wider gaming audience!
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