.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $8.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old January 31st, 2022, 10:53 PM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default French 13.2mm AAMG Issue

The French 13.2mm AAMG makes the tank gun sound when firing, not the MG sound. I am running a what-if battle between the UK and France in 1935 and ran across this.
Reply With Quote
The Following User Says Thank You to Karagin For This Useful Post:
  #2  
Old February 1st, 2022, 11:30 AM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Exclamation Re: French 13.2mm AAMG Issue

This is a mystery ATM.

I bought nothing but 13.2mm AAMG and ran a test game.... for Z fire they make normal MG sounds. Checking the unit and the weapon data does not show any assigned sound for that weapon so should be using the game default but when fired in the game they sound like a tank gun as you reported.

The weapon WH size is correct as that can influence game sound so it may be the only solution is to assign a sound but it's doubly strange (indeed!) that this is happening but also that it's not been reported before this

EDIT...... I assigned sound 165 to both the weapon and the unit weapon then re-ran my test game and now they sound like HMG.

This is certainly a weird one but a workaround is now in place and unless you are actively PBEMing you can change those in MOBHack and it will 'fix' your game in progress to sound less strange.
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; February 1st, 2022 at 11:41 AM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #3  
Old February 1st, 2022, 11:59 AM

Karagin Karagin is offline
BANNED USER
 
Join Date: Apr 2020
Location: Killeen, TX
Posts: 473
Thanks: 432
Thanked 139 Times in 93 Posts
Karagin is on a distinguished road
Default Re: French 13.2mm AAMG Issue

Okay, will add the sound number you suggested. I was trying to figure out what was firing at my aircraft, missed the first text telling me then caught the second one and I am like odd but okay, wait no that's a heavy MG for the most part, not a cannon.

Thank you again for the help.
Reply With Quote
  #4  
Old February 1st, 2022, 02:22 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Default Re: French 13.2mm AAMG Issue

EDIT

I figured out why Vichy seemed to be working correctly..... I picked the wrong France to test so got the version I had modified.

It turns out both have the same problem and now have the same solution but why they were doing that at all will remain a mystery
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; February 3rd, 2022 at 05:28 PM..
Reply With Quote
The Following User Says Thank You to DRG For This Useful Post:
  #5  
Old February 3rd, 2022, 05:25 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,227
Thanks: 3,798
Thanked 5,390 Times in 2,687 Posts
DRG will become famous soon enough
Exclamation Re: French 13.2mm AAMG Issue

HA ! "Mystery" solved!

Congratulations, you are the first one to report what turns out to be a code error that goes back at least 17 years



If a weapon with that warhead had a HE kill >13 it was given a different sound..... but the wrong one for a MG

All fixed now


EDIT

This is so funny it needs to be told

This appears to be an error going back to the very beginning and there are DOZENS of weapons that fit the Warhead size 1 / HEkill >13 criteria but I checked and every single one that fits that criteria has a sound assigned in unitweapons....... except the French one you found

I'm starting to think because these all have assigned sounds and that is rare in most cases that it was noticed early...."fixed" using assigned sounds in unitweapons then cut and pasted into various OOB's so the fix was forgotten about and it appears the only ones that slipped through was the one in the French and Vichy OOBs

This is not just one or two units that fit the criteria. Anything 13mm does as does any 50 cal twins or quads ..about 50 units in total
__________________


If you find you are constantly reacting to your enemy's tactics instead forcing the enemy to react to yours, you are losing the battle....

Last edited by DRG; February 3rd, 2022 at 06:27 PM..
Reply With Quote
The Following 4 Users Say Thank You to DRG For This Useful Post:
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:05 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.