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  #271  
Old October 25th, 2006, 08:10 PM

CosmoLizard CosmoLizard is offline
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Default Re: Modding Process

there arent modifiers to defense rating at racialtraits.txt, or goverment or society?? like a "armor defence percent" or an opossite of "weapon to hit percent"?

also it cant be possible to separeate space combat with ground combat as was done in se4? maybe using "weapon damage percent" with a negative "ground combat percent"?

thx
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  #272  
Old October 25th, 2006, 11:23 PM

Devnullicus Devnullicus is offline
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Default Re: Modding Process

Is there a list of possible values for

1) Ability Type
2) Ability Scope

I see a large list of possible values in MainStrings.txt (Abilities_Const), but there's no rhyme or reason to them and I'm pretty sure not all of those values are possible for either Scope or Type.

Is there a list in the script files somewhere (i.e. not in the Data folder)? Or is there a Data file that has a list of possible values?
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  #273  
Old October 25th, 2006, 11:31 PM

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Default Re: Modding Process

There's a list but its out of date and not accurate. Search around the forum for Fyron's post that "doesn't" have Description_Abilities.txt attached to it.
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  #274  
Old October 25th, 2006, 11:39 PM

Devnullicus Devnullicus is offline
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Default Re: Modding Process

Hmmm, not finding it. I see a number of references in messages to that file, but they all say "where is it?". So I guess I have the same question
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  #275  
Old October 26th, 2006, 12:46 AM
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Default Re: Modding Process

I've posted a copy of the description files here:
http://www.captainkwok.net/se5resources.php
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  #276  
Old October 26th, 2006, 01:09 AM

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Default Re: Modding Process

Yeah, found them after I started widening my search past this forum

Thanks for doing that, Captain Kwok. I can definitely see why Aaron pulled them - they're seriously out of date and somewhat confusing.

Instead of relying on them, I think I'm going to hard-code the ones I know about for now and when the updated files come out, I'll read them in instead.
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  #277  
Old October 26th, 2006, 01:14 AM
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Default Re: Modding Process

Is there a way to get SE5 to generate a log or report showing any errors with my mod?
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  #278  
Old October 26th, 2006, 01:18 AM

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Default Re: Modding Process

thxs Capitain for the link, but im still a bit confused if i could ud¡se, for example "Combat To Hit Defense Plus " as racial ability?? or is just for th hulls??
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  #279  
Old October 26th, 2006, 08:40 AM
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Default Re: Modding Process

Quote:
President_Elect_Shang said:
Is there a way to get SE5 to generate a log or report showing any errors with my mod?
bump
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  #280  
Old October 26th, 2006, 09:58 AM
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Default Re: Modding Process

SE:V will spit out fatal mod errors when the mod is loaded as SE:IV did. It won't tell you though if you have 1 ability required but 2 listing and things of that sort - but it would tell you if you had 1 ability listed and said 2 were required...

The "Combat To Hit Defense" ability can be used on hulls or components, and even facilities if you wanted.
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