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October 18th, 2024, 04:21 AM
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Corporal
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Join Date: Apr 2015
Posts: 178
Thanks: 39
Thanked 13 Times in 8 Posts
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Visibility changes
Why has the visibility changed for this 88? On the previous turn it could see the hillside the tanks are on but not now? No smoke and the other one can.
Sorry it's zipped but the 213KB Jpg appears too big for forum????
Last edited by chris h; October 18th, 2024 at 04:30 AM..
Reason: Image problem
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October 18th, 2024, 06:17 AM
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Major
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Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,048
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Thanked 441 Times in 319 Posts
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Re: Visibility changes
Do you have a game save you could post?
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October 18th, 2024, 07:04 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,538
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Re: Visibility changes
Quote:
Originally Posted by scorpio_rocks
Do you have a game save you could post?
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Preferably two. One before and one after you noticed the change but the latest alone might help
Sometimes smoke is generated from units firing that is not enough to show on the map but a series of hexes with it can reduce visibility to a unit trying to sight through it...but a save game is ALWAYS more use than a screenshot that only shows now and not what you saw before
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October 22nd, 2024, 03:23 AM
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Corporal
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Join Date: Apr 2015
Posts: 178
Thanks: 39
Thanked 13 Times in 8 Posts
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Re: Visibility changes
Quote:
Originally Posted by DRG
Quote:
Originally Posted by scorpio_rocks
Do you have a game save you could post?
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Preferably two. One before and one after you noticed the change but the latest alone might help
Sometimes smoke is generated from units firing that is not enough to show on the map but a series of hexes with it can reduce visibility to a unit trying to sight through it...but a save game is ALWAYS more use than a screenshot that only shows now and not what you saw before
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No save unfortunately but you answer is probably the reason. There were units in front that fired.
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October 22nd, 2024, 07:16 PM
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Sergeant
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Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 231
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Thanked 55 Times in 44 Posts
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Re: Visibility changes
This game system has the best battlefield experience there is! I love the way line of sight is portrayed in this game.
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October 24th, 2024, 09:02 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,538
Thanks: 3,997
Thanked 5,748 Times in 2,834 Posts
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Re: Visibility changes
We have had very similar questions like this in the past and it came down to visibility being blocked due to combat activity between where the unit was and the target hex had changed from earlier in the game and tipped the balance between seeing a distant target and not being able to see it.
Smoke has to reach a certain level before it appears on the map but up to the level that triggers the smoke Icon to first appear on the map there is still accumulation and enough of it can tip the LOS depending on the original game visibility. Lower visibility to start can tip it quicker than higher visibility
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December 30th, 2024, 03:26 PM
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Corporal
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Join Date: Dec 2006
Location: New York
Posts: 71
Thanks: 160
Thanked 17 Times in 13 Posts
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Re: Visibility changes
Yes, the LOS/FOW system in this game, after years of tweaking has just about reached perfection. In comparison LOS rules in other tactical games out there can be illogical and sloppy, well done.
__________________
George
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