.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
World Supremacy- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old November 26th, 2008, 10:56 AM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Unhappy MA Abysia... mmmh.

Hey there guys.

I'm giving my first try to MA Abysia, in MP.
I'd say... meh. A bit disappointed. Abysia is among my favourite nations in EA... and MA really seems to me not to do justice to their past.

They seem to lose all the nice things of the EA without any other modification or gaining. They lose the mighty Anointed of Rhuax, the Burning Ones, the flying assassin and stealthy troops, not to talk about the advantage of being the only heavy infantry in EA, which they lose (and his anyway reduced by crossbow) in MA where good armoured infantries show around.

They only get this not exceptional 2F2B flying mage, the cheap but quite useless Humanbred with less Prot value of their pure-Abysian shielded counterparts and don't even have the Heath aura, and the new sacreds, the Lava Warriors, which not only aren't worth 1/10 of the old Burning ones, but also have a sprite undistinguishable to the other normal Abysian soldier which morningstar...

I'm wondering why the nation in this era deserved so little love and what people think about this. At least the Humanbreds, not being (literally) hot as the other Abysians, might have longbows or crossbows instead of shields which other national troops of Aby already have and with better Prot values...

Last edited by Tifone; November 26th, 2008 at 12:16 PM..
Reply With Quote
  #2  
Old November 26th, 2008, 01:50 PM

sum1lost sum1lost is offline
First Lieutenant
 
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
sum1lost is on a distinguished road
Default Re: MA Abysia... mmmh.

Their warlocks, and blood in general, is incredibly potent. Check it out.
Reply With Quote
  #3  
Old November 26th, 2008, 03:16 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: MA Abysia... mmmh.

I havent played MA Aby in ages but to say that the Humanbreds are worthless is not fair. Arent they cheap? Dont they have a tower shield? Don't they have the built in fire res? All these things make for a really good troop, IMO. You might just need to change your conception of how to play them.
Reply With Quote
  #4  
Old November 26th, 2008, 03:38 PM
SlipperyJim's Avatar

SlipperyJim SlipperyJim is offline
Sergeant
 
Join Date: Feb 2007
Location: Northern VA, USA
Posts: 321
Thanks: 51
Thanked 28 Times in 20 Posts
SlipperyJim is on a distinguished road
Default Re: MA Abysia... mmmh.

Early Game:
Heavy Infantry + Heat Aura = Good Expansion versus Indies

Middle Game:
Fire Summons + Fire Evocations + Fire-Immune troops = Deep-Fried Pain for Anyone Who Crosses You

Late Game:
Fire + Blood = Swarm the World with Devils

Abysia was one of my favorite nations in Dom:PPP (AKA Dom1). MA Abysia is basically the same as Dom1 Abysia. I wouldn't call them an unlimited powerhouse, but they're certainly not weak.

PS: Humanbreds are chaff. They catch arrows to allow your Abysians to get into melee range.
__________________
More Trollz mod for Dom3
Reply With Quote
  #5  
Old November 26th, 2008, 04:07 PM
Tifone's Avatar
Tifone Tifone is offline
Lieutenant Colonel
 
Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
Tifone is on a distinguished road
Default Re: MA Abysia... mmmh.

I'm sorry, looks like my limited knowledge of English didn't allow me to make my point correctly.

What I was saying is that I was a bit deluded not by the nation itself. I still like the blood and the fire evo and the troops and the fire lizzies.

Just that there's nothing that MA Abysia can do that the EA can't do the same or better. Sacreds: Burning Ones vs Lava Warriors. Troops: Heavy infantry when nobody has them + flying stealthy troops vs heavy infantry when other nations have them + chaff. Fire evo: The Anointed + the other less powerful mages vs just the other mages. Blood: exactly the same capitol only Blood mages except for the Demonbred, decent I admit but you aren't recruiting a Warlock. Catching Arrows: while more expensive, the pure Abysians with shields will defend from them better than the Humanbreds, and also survive better and do some damage if the enemy reaches them (which is likely as to catch enemy arrows you need to put them in the front) before the slow damage-dealers come to help.

I'm just saying that for love of thematicness I would have liked some changes more. Like, as the cross breeding of Abysians with humans and demons has caused the losing of purity of the mighty Burning One's race, one would suppose that it has given at least some useful effect - like sacreds lava warriors flying with demon wings, or humanbreds who, not having an heat aura, can handle missile weapons without having to rely on pure humans (indies) for that.

I still like the nation but I was only noticing that IMHO it misses some cool opportunities for more interesting themes and mechanics to play.

Love to y'all <3

Last edited by Tifone; November 26th, 2008 at 04:13 PM..
Reply With Quote
  #6  
Old November 26th, 2008, 04:45 PM
cleveland's Avatar

cleveland cleveland is offline
Captain
 
Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
cleveland is on a distinguished road
Default Re: MA Abysia... mmmh.

Quote:
Originally Posted by Tifone View Post
They only get this not exceptional 2F2B flying mage,
He makes a fantastic thug. Give him a Demon Whip (aoe=1, did anyone know that?), a lucky pendant, and shield of the accursed. Ring of regen if you're a good statesman.

Flying. Fire Shield. Phoenix power. E9 bless plus shroud. Or simply Hell Power and let the horrors do the job. Goodnight Irene.
Reply With Quote
  #7  
Old November 26th, 2008, 04:58 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: MA Abysia... mmmh.

The only thing the Warlocks share between ages is a name, MA is S2B3 with a full random and then 2 10% shots. EA is S1B2 with 1 10% random. This makes them very good mages, as opposed to glorified slave hunters that can cast arcane probing.

The other thing MA gets is slightly better non-cap mages, since the Dragons are H3 in MA, and can thus smite, and get around the problem of FR = insta-lose. Sadly, this is offset by the fact that they are hideously overpriced, especially compared to the EA versions, and the salamanders also get significantly more expensive for a useless 2nd point of H, cutting into their research:gold ratio, as well as being old due to the extra path.

Yeah, MA aby could use some love. Don't think that was ever in doubt.
Reply With Quote
The Following 2 Users Say Thank You to Micah For This Useful Post:
  #8  
Old November 26th, 2008, 07:21 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: MA Abysia... mmmh.

A 10% D random would be really nice on the salamanders, to give you a chance of casting Summon Spectral infantry without empowering an indy mage or a revenant.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #9  
Old November 27th, 2008, 10:38 AM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: MA Abysia... mmmh.

I've had the chance to play two MP games with MA Abysia.
Usually I can find the good points in whatever nation I'm playing. With MA Abysia I found little and certainly its worse than it used to be in dom-II and I.

Old age is major factor in making it bad.
Then you have the death scale issues - Which was explained by length in previous threads.

E9 bless is nice for Aby but not very practical since they really need a rainbow pretender.

Also, they should have a low level fire summoning spells. Like spectral infantry but fire only.

Oh and I certainly agree the "2F2B flying mage" is the best thing about MA Aby. I usually recruit them exclusively.
Reply With Quote
  #10  
Old November 27th, 2008, 11:43 AM
lch's Avatar

lch lch is offline
General
 
Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
lch is on a distinguished road
Default Re: MA Abysia... mmmh.

I only played Abysia in Dom2, but there they rocked, thought my Newbie self. Heavy infantry and heat aura, what's not to love about that?
__________________
Come to the Dom3 Wiki and help us to build the biggest Dominions-centered knowledge base on the net.
Visit my personal user page there, too!
Pretender file password recovery
Emergency comic relief
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:07 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.