.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War- Save $9.00
Raging Tiger- Save $9.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old December 11th, 2008, 07:53 PM
Starhawk's Avatar

Starhawk Starhawk is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Posts: 1,389
Thanks: 0
Thanked 0 Times in 0 Posts
Starhawk is on a distinguished road
Default Help with Textures

Ok so I've designed some models in Wings and used the UVmapper.....however I cant figure out how the heck to texture the model from there?

I know you have to open the texture file in photoshop and edit it there but how do you get the texture BACK on the model you just made?

Also quick question for folks with photoshop CS2, how do you open one image and copy paste it inside another when using the texture feature?

I cant figure out how to get the freaking thing to import an image into a currently open image and I've honestly forgotten how to make a texture inside photoshop which sucks since I've lost the book
__________________
When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!

"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.

"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
Reply With Quote
  #2  
Old December 11th, 2008, 08:25 PM
TurinTurambar's Avatar

TurinTurambar TurinTurambar is offline
Captain
 
Join Date: Nov 2003
Location: At work or sleeping
Posts: 821
Thanks: 1
Thanked 0 Times in 0 Posts
TurinTurambar is on a distinguished road
Default Re: Help with Textures

I know CS2 fairly well, but not all of it (obviously; who the hell does). I think what you're trying to do is paste part of one image into another .psd you have going? Is that correct?

FYI: With the billions of tutorials on the internet, and the excellent Help Files of CS2, you don't really need the book.
Reply With Quote
  #3  
Old December 12th, 2008, 01:03 AM
Starhawk's Avatar

Starhawk Starhawk is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Posts: 1,389
Thanks: 0
Thanked 0 Times in 0 Posts
Starhawk is on a distinguished road
Default Re: Help with Textures

Quote:
Originally Posted by TurinTurambar View Post
I know CS2 fairly well, but not all of it (obviously; who the hell does). I think what you're trying to do is paste part of one image into another .psd you have going? Is that correct?

FYI: With the billions of tutorials on the internet, and the excellent Help Files of CS2, you don't really need the book.
Correct I need to paste one part into another so I can actually get the texture I want on the currently "blank" texture I created using Wings 3d UVmapping software.

Now the other problem is where is the texture renderer that will allow me to upload my .X model and apply the texture that I made to it?
__________________
When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!

"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.

"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
Reply With Quote
  #4  
Old December 12th, 2008, 12:58 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Help with Textures

In Wings, you want to "make external", not "export", your texture - that will make the texture in Wings just a reference to the external bitmap, instead of storing it all inside your wings file and bloating that up like all get-out. If you already exported, no worries, just rename your existing texture bitmap, "make external" onto the original name, and copy the renamed original back over the newly external texture!

By the way, you might be interested in Wings' capability of "baking" OpenGL shaders into textures... it requires a bit of programming (to create the shaders and link them into Wings), but the results are pretty spiffy!

Wings comes with a couple of shaders already created and linked ("wood" and "noise") as samples - take a look at those; you might also want the "edge filter" plugin I created which gets rid of the jagged edges on baked textures! Can't remember the URL where it's at right now but I also have it on my machine so I can post it on my site now that I got that working if you want!

Maybe I should work on a program to create the "linking" code for a shader automatically... that would be really handy

I do wish though that you could save shader parameters in Wings somehow... I'll have to see if there's a plugin for that, and maybe create one if there isn't, if I can remember enough Erlang to do that! :P
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2021, Shrapnel Games, Inc. - All Rights Reserved.